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View Full Version : bsp problem, another one....


stotto
10-05-2002, 03:34 PM
When ever i try to bsp my map it wont create the bsp. I am using jk2radiant. Here is what i get.

==================
Running bsp command...

C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2 map -bsp -samplesize 32 C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/poolside.map

C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2 map -vis -fast C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/poolside.map

C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2 map -light -extra -samplesize 32 C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/poolside.map


C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Tools>C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2 map -bsp -samplesize 32 C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/poolside.map

SoF2Map v1.0c (c) 2000 Raven Software Inc.



---- BSP ----

lightmap sample size is 32x32 units

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/bespin.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/cinematics.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/common.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/decals.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/doomgiver.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/effects.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/explosions.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/flares.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/fogs.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/gfx.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/gfx2.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/imperial.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/items.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/marks.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/metashader.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/models.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/mp.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/nar_shaddaa.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/players.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/sabers.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/scavenger.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/skies.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/sprites.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/system.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/test.shaderDragging entire selection
Dragging entire selection
Dragging entire selection
Side stretch
Side stretch
Side stretch
Side stretch
Side stretch
Dragging entire selection
Side stretch
Dragging entire selection
Side stretch
Side stretch
Side stretch
Side stretch
Side stretch
Side stretch
Side stretch
Brush dragged backwards, move canceled
Brush dragged backwards, move canceled
Brush dragged backwards, move canceled
Brush dragged backwards, move canceled
Brush dragged backwards, move canceled
Brush dragged backwards, move canceled
Brush dragged backwards, move canceled
Dragging entire selection
Side stretch
Side stretch
Brush dragged backwards, move canceled
Brush dragged backwards, move canceled
Side stretch
Brush dragged backwards, move canceled
Side stretch
Side stretch
Dragging entire selection
Dragging entire selection
Dragging entire selection
Autosaving ...
Map_SaveFile: C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base\maps\ autosave_sp.map
SourceSafe: Opening...
Ready
SourceSafe: Closeing...
Ready
Saved.
Dragging entire selection
Dragging entire selection
Side stretch
Side stretch
Dragging entire selection
Side stretch
Dragging entire selection
Dragging entire selection
Dragging entire selection
Dragging entire selection
Dragging entire selection
Dragging entire selection
Dragging entire selection
Dragging entire selection
Dragging entire selection
Side stretch
Side stretch
Side stretch
Side stretch
Side stretch
Brush dragged backwards, move canceled
Brush dragged backwards, move canceled
Brush dragged backwards, move canceled
Brush dragged backwards, move canceled
Brush dragged backwards, move canceled
Brush dragged backwards, move canceled
Brush dragged backwards, move canceled
Brush dragged backwards, move canceled
Side stretch
Brush dragged backwards, move canceled
Brush dragged backwards, move canceled
Side stretch
Brush dragged backwards, move canceled
Brush dragged backwards, move canceled
Brush dragged backwards, move canceled
Dragging entire selection
Side stretch
Dragging entire selection
Side stretch
Dragging entire selection
Autosaving ...
Map_SaveFile: C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base\maps\ autosave_sp.map
SourceSafe: Opening...
Ready
SourceSafe: Closeing...
Ready
Saved.
Dragging entire selection
Dragging entire selection
Dragging entire selection
Side stretch
Brush dragged backwards, move canceled
Side stretch
Dragging entire selection
Dragging entire selection
Dragging entire selection
Side stretch
Dragging entire selection
Side stretch
Brush dragged backwards, move canceled
Brush dragged backwards, move canceled
Side stretch
Brush dragged backwards, move canceled
Dragging entire selection
Dragging entire selection
Side stretch
Side stretch
Dragging entire selection
Side stretch
Side stretch
Brush dragged backwards, move canceled
Brush dragged backwards, move canceled
Dragging entire selection
Side stretch
Dragging entire selection
Dragging entire selection
Autosaving ...
Map_SaveFile: C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base\maps\ autosave_sp.map
SourceSafe: Opening...
Ready
SourceSafe: Closeing...
Ready
Saved.
Autosaving ...
Map_SaveFile: C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base\maps\ autosave_sp.map
SourceSafe: Opening...
Ready
SourceSafe: Closeing...
Ready
Saved.
Side stretch
Side stretch
Side stretch
Side stretch
Brush dragged backwards, move canceled
Side stretch
Dragging entire selection
Autosaving ...
Map_SaveFile: C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base\maps\ autosave_sp.map
SourceSafe: Opening...
Ready
SourceSafe: Closeing...
Ready
Saved.
Side stretch
Side stretch
Side stretch
Side stretch
Side stretch
Side stretch
Side stretch
Side stretch
Side stretch
Brush dragged backwards, move canceled
Side stretch
Side stretch
Brush dragged backwards, move canceled
Side stretch
Side stretch
Brush dragged backwards, move canceled
Brush dragged backwards, move canceled
Dragging entire selection
Autosaving ...
Map_SaveFile: C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base\maps\ autosave_sp.map
SourceSafe: Opening...
Ready
SourceSafe: Closeing...
Ready
Saved.


entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/text_crawl.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/ui.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/yavin.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/zoom.shader

Loading map file c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/poolside.map

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/poolside.map

Entity 0, Brush 416: duplicate plane

WARNING: Couldn't find image for shader noshader

writing c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/poolside.prt

Unspecified error - please contact John or Rick.





C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Tools>C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2 map -vis -fast C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/poolside.map

SoF2Map v1.0c (c) 2000 Raven Software Inc.



---- Vis ----

fastvis = true

reading c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/poolside.bsp

reading c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/poolside.prt

322 portalclusters

715 numportals

1410 numfaces

1430 active portals

0 hint portals

visdatasize:15464

0...1...2...3...4...5...6...7...8...9... (0)

creating leaf vis...

Total visible clusters: 24588

Average clusters visible: 76

writing c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/poolside.bsp

25.00 seconds elapsed



C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Tools>C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2 map -light -extra -samplesize 32 C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/poolside.map

SoF2Map v1.0c (c) 2000 Raven Software Inc.



----- Lighting ----

Extra detail tracing

lightmap sample size is 32 x 32 units

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/bespin.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/cinematics.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/common.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/decals.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/doomgiver.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/effects.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/explosions.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/flares.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/fogs.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/gfx.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/gfx2.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/imperial.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/items.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/marks.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/metashader.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/models.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/mp.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/nar_shaddaa.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/players.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/sabers.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/scavenger.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/skies.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/sprites.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/system.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/test.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/text_crawl.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/ui.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/yavin.shader

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/zoom.shader

Reading c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/poolside.bsp

Unspecified error - please contact John or Rick.




completed.
Run time was 0 hours, 1 minutes and 42 seconds

can anybody figure this out and tell me what the heck this means? Thank you and bye.

Leslie Judge
10-05-2002, 04:45 PM
I'm not sure I can help. We'll see. :)

I think the key is "Entity 0, Brush 416: duplicate plane". You should check brush #416. You can find that via the Misc menu in Radiant. There is a Find brush menu item. You have to enter the brush number and Radiant will select that brush for you. Better if you don't have anything else selected before that.

Now examine that brush! Probably you have to delete it and create it again.

Oh, and that duplicate plane thing can happen (rarely but can) when you use the CSG subtract function.

Hope there was anything useful. :) More you can find at the stuck thread about the error messages created by monsoontide. If nothing helps, you still can change to use q3map2 instead of sof2map.

stotto
10-06-2002, 10:45 PM
you did it you did it you did it yayayayyay!!! Thanks so much man on my next post i will show a screenie of it thanks thanks thanks thanks! (darn brush 416)

stotto
10-06-2002, 10:59 PM
although it completes the bsp without any errors i get a hom effect when i play my map AND it doesnt add on the rest of my newly added area. Sorry for bothering you so much :(.

Leslie Judge
10-07-2002, 07:46 AM
Erm... could you give some more detailed info? And a screenshot could be great help too.

Aaaand, you can send the compile result via email.