View Full Version : Lights bug

10-06-2002, 11:10 AM
I know this has been talked about a lot but i havent seen anyone mention how to fix it... is there a way to fix the lights bug when the lights show threw walls (mainly in the courners) this is happening a lot on my map and i need to fix it before i can release it.

Leslie Judge
10-06-2002, 12:30 PM
People say no. Only one thing you can try is make the walls connect like this in the corners:

| |___

instead of this:

| |___
|_|___ (this is not good)

or this:

| |
|_|___ (this lets through light)

And when I write cornes I mean every corners, not only in between the WALLs but between WALLS AND FLOOR / CEILING. Of coure only in the case of the light bug.

Hope this helps a bit. :)

edit: actually I can't make space on the beginnigs of the lines, so the last example is show wrong

10-06-2002, 12:52 PM
wow that would be a lot of time i dont have to go back threw and change all the courners lol, mabe i can just try to fix the really bad spots heh, anyways i think i understand what you mean on the connecting courners, do you think u can get a ingame shot or a radient shot so its a better picture of how to do it?

Leslie Judge
10-06-2002, 01:38 PM
I could do the images bur I don't have a place to load them up yet.

Well, I would have get a place to put my map's website online so in the very near future... :)

10-06-2002, 08:26 PM
ok kool, just e-mail me or reply to this forum or something when u get it up so i can look at it :) thanks

Leslie Judge
10-07-2002, 04:05 PM
OK, here it is: http://www.geocities.com/birolaszlo

Hope this helps you, cause I have the problem too, and I don't know how to eliminate it completely.

10-07-2002, 07:52 PM
so your best solution was to thicken the wall?

10-07-2002, 08:16 PM
Does anyone know if this also happens with shader lights?

Leslie Judge
10-08-2002, 03:35 AM
Yep, for me the thick walls were the best.

Emon: actually that light is coming from the sky. There is a surfacelight and a q3map_sun. I dont know how the sun exactly works. Maybe it is similar to any light entities... If it is, than you have a good chance that shaders don't generate this kind of problem.

I'll try that and post the answer. :)

10-08-2002, 07:04 PM
thanks leslie helps my level a lot ^_^.
:jumpfire: blueblas1