View Full Version : How can a curve cast shadow
10-09-2002, 02:56 PM
I would apreciate help on this matter. It's really important for atmosphere in my map. I think a shader must be used, so if anyone knows wich shader is invisible in game but casts shadow, please tell me. Or even what command should I use in script? That is if it's imposible to make a curve cast shadow...
10-09-2002, 02:59 PM
When compiling the map you have to use -patchshadows in the Light process.
10-09-2002, 07:23 PM
Thanks a lot! I'm not sure where do I use that command, but I'll figure it out. Thanks again!
If you're using SOF2Map (reguardless of the editor, they all use it), look in Project Settings or something similar. There will be a bunch of compile commands that you see in the menu. Edit one or make a new one that includes -patchshadows in the part where you see -light, just put it next to it.
10-09-2002, 10:03 PM
Thank you too Emon, I managed to figure that out myself, but I encountered another problem: when i edit the said command line, it dissapears. The moment I press OK, even if I didn't edit anything. In fact it doesn't dissapear completely, only what can fit the on the screen remains. If i didn't put it right: C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\sof2m ap\ -patch
That's what's left. Is there another way to make the command work. Maybe a batch file?
Try making a new compile command, copy and paste the old stuff.
10-13-2002, 07:26 PM
Well, at last we're back! I solved the problem in the meantime. Apparently it doesn't require full path. Just: sof2map -light -patchshadows $
And then I downloaded GTK Radiant... It works without that problem. I just added -patchshadows in fullVis command.
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