View Full Version : opening a hatch
10-14-2002, 10:54 PM
I'd like to make lids to my beer vats. This is easy, however, i'd like to have them open, much like a hatch opens. How do I go about this?
10-15-2002, 02:45 AM
could try func_rotate, or use brush manipulation commands in an icarus script
10-15-2002, 11:38 PM
It has to be scripting. I've tried func_rotating as a solution to something I wanted to swing. The problem is that when you stop the rotation the object "snaps" back to its original position. Gotta use scripting.
10-16-2002, 01:46 AM
There are doors in SP that rotate, are their keys for them that work in MP also? or is all done by script?
10-16-2002, 11:46 AM
I do not believe it is possible to do a swinging door without scripting. The script doesn't need to be very complicated, though. You could perhaps do a revolving door with a func_rotating (don't use the default speed of 100, though!).
The MP source code is available, so if you're heavy into C and want to make a mod, I think you could do an MP mod with swinging doors, but I'm not sure. Anyone?
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