View Full Version : What happened to SCRAMM?
10-15-2002, 04:05 AM
It used to be hosted on Mojo but it doesnt seem to be any more.
Is the project still going or did it die out? If it did that's a pity, it was looking very good.
10-15-2002, 04:38 AM
It went dead a long time ago.
There IS other good engines tho.
Like GLUMOL, AGS, SLUDGE, RoBot and some others...
I'd recommend you towards AGS though, and it's located @ www.adventuregamestudio.co.uk
10-15-2002, 04:41 AM
What is sludge? I havnt heard of that one
10-15-2002, 04:53 AM
I haven't tried SLUDGE that much.
AGS is for everyone, and it's quite easy for newbies.
A problem with a lot of adventure game engines is that they're not really finished and the documentation isn't very good. AGS looks ok but I haven't really used it much. Sludge is fairly good, but it's not for beginners, it's not free and the documentation is a bit incomplete.
10-15-2002, 09:57 AM
I use SLUDGE.
I've tried AGS too, but it's not my (blue) cup of tea. Maybe that's because I'm not comfortable with non-windows IDE's.
The latest version uses windows. I'm going to take a look at it because it looks more finished than Sludge. The only problem is I'll have to convert my .tga pictures to .pcx, yuck.
10-16-2002, 04:13 AM
Hehe PTDC, I've told you that I could convert everything for you - free of charge.
Just tell me, and I'll do it.
10-16-2002, 03:53 PM
ROBOT is easy to use. The much forgotten about Monkey Island Explorer is being made with that - and also a version with AGS. Check out a download on the ROBOT site!
10-17-2002, 03:40 AM
I don't like RoBot because it keeps the source open to everyone...
That's the only problem with it. It's a good engine tho...
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