View Full Version : shields and destructible objects
10-15-2002, 04:52 PM
I am in the process of making my map, however i wanted to make a part in the game where you would have to destroy some shield generators in order to destroy a reactor, kind of like the shield level in the doomgiver.
I also wanted to make the reactor explode when you destroy it. I read the rich diesal tutorials thoroughly, however he doesn't cover this area. So i was wondering if anyone knew how to implement these into the game?
And thanks in advance to whoever helps me out.
hmm thats a bit general;
so you want to destroy shield generators with a weapon? hence giving you access to the reactor to be destroyed with a weapon as well? it depends on how you want it to be destroyed and the event to occur when it is.
10-16-2002, 11:01 AM
yeah i want to destroy the shield generators first, which will then open up the reactor for destruction. Then i want there to be a huge explosion after i destroy the reactor.
k whatever a func_breakable is targeted at will be used when the breakable breaks. so just target the shield generator (func_breakable) to whatever force field or door or what ever you have blocking the reactor. when you break the generator the door will open or whatever.
for the reactor are you looking for a func_breakable for that to cuz you can set some of the breakable characteristics for it in the entity window; just look to see whats there. If you are looking for an amazing massive pyrotechnic display; i'm not sure how to do that but i'll see if i can find out. I guess you can have a bunch of func_breakables trigger in sequence with varying wait values. You could probably assigne massive chunks and size to it. probably throw in a couple fx fires to trigger on and off quickly or something
10-16-2002, 04:19 PM
ok i got the reactor to blow up which is awesome, thanks. But do you know what shader or texture or efx file makes the shield? I wanted something like the shield in the room where you fight galak. Thanks
10-16-2002, 04:49 PM
Those kind of shaders can be found in the tests texture group.
10-16-2002, 05:48 PM
Thanks guys, apprectiate the help.
10-17-2002, 03:56 PM
well i went to the tests textures but i didn't find exactly what i was looking for, basically i want the force field to be the one that was in lando's cell. Or a transparent blue....... something like that in order to see the the reactor.
what is the name of that map where lando is in the cell?
10-17-2002, 08:37 PM
isn't that the nar_hideout?
10-17-2002, 09:13 PM
I found it, nevermind. Thanks guys
k i'm in suspenders . . . where is it?
10-18-2002, 10:43 AM
It's in the tests texture group. I believe it's forcefield/W or something like that. I couldn't find it because radiant didn't show a shader for it and i had to turn the brightness up on my system high enough so i could see the words.
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