View Full Version : Force Implemented like spells?

10-15-2002, 10:08 PM
Now I don't know about everyone else's gaming history, but I played both Baldur's gate games and I was wondering how Bioware is going to implement force powers. Are we going to sift through some list of powers like the constant spell searching I experienced in Baldur's Gate 1 & 2? Or are they going to use a combo system to let you use the force?

Ewok Hunter
10-16-2002, 12:14 AM
no idea, but i have a strong fealling that it will involve the words radial and menus...

Com Raven
10-16-2002, 07:54 AM
no, you have all the force powers you have once learned at your disposal, and your vitality points decide how much you can use them...

Ewok Hunter
10-16-2002, 08:51 PM
so then would it be like a sorcerer? anyway i thought his question was if there would be a huge number of menues to sort through to use the spells...

Com Raven
10-17-2002, 08:14 AM
no, there's no use limit as there is for the D&D Wizards...

it'srather points like a D&D psyonic...

Ewok Hunter
10-17-2002, 08:23 PM
ah, OK. but really my point was that they might use the radial menu system for you to select which force power to use, especially with it being released on a console as well...

Com Raven
10-18-2002, 07:56 AM
that I would sure welcome...

10-18-2002, 11:53 AM
im sure however the force power selection is done it will be thoughtfully set out. e.g imagine trying to scroll through dozens of powers on an xbox controller! lol

Com Raven
10-19-2002, 01:05 PM
that would be pretty uncool...