View Full Version : Force Implemented like spells?
10-15-2002, 11:08 PM
Now I don't know about everyone else's gaming history, but I played both Baldur's gate games and I was wondering how Bioware is going to implement force powers. Are we going to sift through some list of powers like the constant spell searching I experienced in Baldur's Gate 1 & 2? Or are they going to use a combo system to let you use the force?
10-16-2002, 01:14 AM
no idea, but i have a strong fealling that it will involve the words radial and menus...
10-16-2002, 08:54 AM
no, you have all the force powers you have once learned at your disposal, and your vitality points decide how much you can use them...
10-16-2002, 09:51 PM
so then would it be like a sorcerer? anyway i thought his question was if there would be a huge number of menues to sort through to use the spells...
10-17-2002, 09:14 AM
no, there's no use limit as there is for the D&D Wizards...
it'srather points like a D&D psyonic...
10-17-2002, 09:23 PM
ah, OK. but really my point was that they might use the radial menu system for you to select which force power to use, especially with it being released on a console as well...
10-18-2002, 08:56 AM
that I would sure welcome...
10-18-2002, 12:53 PM
im sure however the force power selection is done it will be thoughtfully set out. e.g imagine trying to scroll through dozens of powers on an xbox controller! lol
10-19-2002, 02:05 PM
that would be pretty uncool...
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