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Duncan_10158
10-20-2002, 03:06 PM
I am working on a Sebulba model, known from episode I. i finished the meshes and now i am working on giving him for the dug race typical movement. its al lot of experimentation, but i get closer and closer.

Some pics of the model are on this link:
http://io.meskinaw.net/sebulba-proj.php

As soon i get ready with the weigthing and UV the meshes, i hope i get some help for the skinning or sounds. if somebody would like to make the skin, let me know.

And i am happy about every suggestion.

El Sitherino
10-20-2002, 03:09 PM
nice work. oh just to know what program is that that you are using.

Kururin
10-20-2002, 03:10 PM
Can't wait. its going to work great in game. :D

Matt-Liell
10-20-2002, 03:19 PM
i could maybe help with the skinning if its skinmapped! probably couldnt do it myself though, id need some help for something this complicated!

Professor Snape
10-20-2002, 04:02 PM
dude tehre is gonna be no way to have him on four legs. ur just gonna have to make him standing up




edit: but i do think it's gonna be awesome ne way. Soon watto and sebulba. We need a slave ani now

Madjai
10-20-2002, 04:25 PM
whoa i wouldnt call that mesh finished just yet, you can improve on a lot of things.

like his body should be much bigger and then resized with mods, his head is especially small compaired to his body.

Histys-History
10-20-2002, 04:42 PM
:) I think that his head needs to be a bit , a little little little bit smaller :)

inbredyokel
10-20-2002, 04:47 PM
Yeah, the model would look soooo much better if you enlarged the head by about 40% and made the torso a little fuller. The arms(the things he's standing on) could also be more accurate, and right now all the limbs look a little too...stick-like. Try to show some muscules beneath his skin.
Otherwise, it looks like a great start and a great concept, but I wouldn't say it's by any means finished. With a lot of work this could become one of the best models out there.

PalnGipanji
10-20-2002, 04:59 PM
This model is not going to animate properly with arms as the means of locomotion. You can try it, but I promise you it won't work, just because it has to fit to Raven's skeleton. You'll get strange motion and distortions throughout the entire body. This is partly Raven's fault for not allowing editable/custom skeletons per model.

I also agree with the suggestions that he is to stick-like or tubular... but I also don't think it's necessary to define detailed muscle patterns. This can be done in texture... but there should be cuts so that the arms don't look static and... tubular. Anyway, good luck! I always thought it would be cool to have Sebulba, but after considering the skeleton structure, I just can't imagine how it would look like him in motion.

Matt-Liell
10-20-2002, 05:55 PM
as long as he lined up the feet and arms according to the skeleton it should work! but hed need the skeleton!

Duncan_10158
10-20-2002, 06:56 PM
I am working on the weighting, what is importent for a correct animation. i made this model, just to fit in the original skeleton and the movements. i needed to make him a bit different then the real Sebulba, as you see at his feets (hands used as feets). there is some slite clipping, but i hope i can reduce it.

I gone make his arms (both the arms-arms and the leg-arms) a bit more musclelike, and i already larged up his head and body.


Its funny, when i talk about arms and legs cause i never can realy explain what i mean. lets define it by usage, what he uses as leg, is a leg, ok?

PalnGipanji
10-20-2002, 06:59 PM
I realize the importance of weighting.. I'm just saying that it's going to be very difficult to weight it properly given the Raven skeleton. But again, good luck!

Duncan_10158
10-21-2002, 05:08 AM
I finished weighting the verts and it movements looks quiet ok, not perfect but ok. I resized the body parts as it was mentiond.
Now going to skinmap the body and make it ready for skinning.

Soon i gone show some in game pics.

Deetox187
10-21-2002, 07:22 AM
Cool i was hoping you would do another model, Sebulba looks great so far. I can provide sounds for him if you'd like. :)

Duncan_10158
10-21-2002, 10:29 AM
I hoped you would do the sounds, Deetox. i already wrote you an email, i hope you received it.

Deetox187
10-21-2002, 11:57 AM
Ahh actually i missed it, i ditched that email cause it was overrun with spam.

i'll send you my new addy soon, along with the sounds. :c3po:

Duncan_10158
10-22-2002, 12:25 PM
Deetox sent me the sound files and they are absoultly perfect! so the sound is done, if there isnt a intergalactical genius how tops that, what i realy dont believe.

An other question i have is about the bot support. does somebodey know a dug personaly, what weapons or forces do they like or use? Do they use lightsaber? lets discuss that.

Mex
10-22-2002, 01:10 PM
Theyre low-down, and dirty so expect them to use guns and stun batons...

Padawan_7
10-22-2002, 02:34 PM
I would imagine that a Dug would use mostly blaster pistols, trip mines, and det. packs because of their small size. I can't really imagine a Dug with force powers and a lightsaber.

Please post more pics when you get a chance Duncan!

P.S. Duncan you really like taking on challenges don't you!:D
First the Gamorrean Guard, then the Hutt, and now Sebulba. WOW!!!:D

Mex
10-22-2002, 03:59 PM
Seems Duncan likes Aliens, :D I wonder what hes going to do next! Because all of Duncans models are, supuib! *Italian like*

Matt-Liell
10-23-2002, 07:02 PM
any new pics for us?

Deetox187
10-24-2002, 12:04 AM
You want pics? i got pics. :D

Duncan sent me an early version of Sebulba and i must say i'm very impressed, he moves a heck of a lot better than i thought was possible. The only problems are his shoulders get slightly squished when running sideways (barely noticeable) and you can see the elbows (leg joints?) clip through the back legs (arms) when he runs. (no worse than the Vader model and his cape)

Here are the screens, keep in mind this is an early beta with no skin so he looks like a checker board right now. ;)

http://www.geocities.com/deetox1900/sebulba1.txt
http://www.geocities.com/deetox1900/sebulba2.txt
http://www.geocities.com/deetox1900/sebulba3.txt
http://www.geocities.com/deetox1900/sebulba4.txt
http://www.geocities.com/deetox1900/sebulba5.txt
http://www.geocities.com/deetox1900/sebulba6.txt
http://www.geocities.com/deetox1900/sebulba7.txt

Eldritch
10-24-2002, 12:47 AM
Right now he looks a bit like a pretzel, but perhaps it will be easier to tell his arms and legs apart when he's skinned...

Padawan_7
10-24-2002, 01:34 AM
Duncan,

One thing I would suggest is to make Sebulba's head and neck much larger. I think this would help compensate for the elongation that you had to do to his body so that it could fit over the JKII skeleton. Im not totally sure, but from the pics I would say that his head and neck needs to be about twice as large as they are now. But, that's just my opinion, of course. ;)

inbredyokel
10-24-2002, 03:00 AM
Wow, that looks amazingly good. My only beef is the feet(the things he walks on) look a little odd. I think you could make them closer to sebulba's actual feet without any skeletal incompatibilities. Right now they seem too rounded and unatural, like he's trying very hard to stand on tip-toes.

Btw, did you have any plans yet for skinning? I probably shouldn't be offering to (because having untouched uvmaps on my computer very easily tempts me away from homework), but I'll gladly skin it for you. If you want to see some of my work, you can check the Jerec thread (there's also a link there to a corran horn skin I haven't released yet), and the skins for the Maw model. If someone already has dibs on the default skin, I could do blue or red ctf instead.

Edit: After looking at some reference pics, his head still does look quite a bit too small. Keep in mind that most people will use some sort of resizing mod to get him down to the correct size, so don't be afraid to make him look a little gigantic.

Matt-Liell
10-24-2002, 08:43 AM
That looks great! I knew it would work in game! It's hard to tell which parts are which roght now but I'm sure it will look better when skinned! Keep up the great work Duncan!

Deetox187
10-24-2002, 09:08 AM
I think it would be great if inbredyokel did a skin, i've seen his work and its very nice. I also would like to see Duncan try to photoskin it like he did with his other models.. he's pretty good at that.

Leonheart
10-24-2002, 04:23 PM
His shoulders look a bit wide, the character in the movie was relativly skinny compared to the model.

but it looks good very nice job

Bob Gnarly
10-24-2002, 05:24 PM
good luck on sebulba, i love your other models

Duncan_10158
10-24-2002, 08:17 PM
Some of you wrote i should make the head larger, and your were right. it realy looks better. sometimes its difficult to make a step back from the own work to see it clearly. so thank for your feed back and keep it on. i know i should post more pics for that, but i get to deep into the work and forget the pics when i am modeling, sorry. thanks to Deetox you have at least some new pics.

inbredyokel, it would be realy cool if skin the sebulba model. i saw your jerec skin and its realy great work. if you sent me an email, i could sent you the model with skinmaps, when i got it ready.

i am also thinking of making the sebulba model with the helmet he wears on the race as secound skin or CTF skin. it would be an invisible skin over the model, that could be activated.

with the weapons a normal dug uses, i agree with Padawan_7, blasters and thermodets are nice. but a small dug with a lightsaber is also somehow funy. AND by the size judge dont do!

and i realy like aliens and challenges, but most challenging aliens..... or alien challenges? hmmmm... it depends on the slime.

Padawan_7
10-24-2002, 08:39 PM
I'm glad I could help you out a little, Duncan.

Playing with Sebulba is gonna be so cool! And I can't wait to see him skinned!

Halo09
10-25-2002, 12:27 AM
great job so far.

Padawan_7
10-28-2002, 12:31 AM
Duncan, is inbredyokel going to do the skins for Sebulba?

AnaKin_SkYwalKr
10-28-2002, 12:15 PM
It seems to me that his legs (aka "arms") seem a little too small. It might just be because he isn't skinned yet, but I'm just trying to offer some help.

inbredyokel
10-29-2002, 03:08 PM
I've sent duncan an email, so hopefully he'll get those UV maps out to me soon. I can't wait to start skinning this puppy(er dug).

Duncan_10158
10-30-2002, 05:38 AM
inbredyokel, i hadnt receive an email from you. something musst have gone wrong.

i finished the skinmap and fix a lot of things that were mentioned here.

Now i got inbredyokels mail and i sent him the model.

inbredyokel
10-30-2002, 04:01 PM
I used the lucasforums email form, so its no wonder that it didn't make it. I just emailed you from my school address, so you can send everything there.

inbredyokel
10-31-2002, 02:11 AM
Just got the model from Duncan, and let me tell you it is very, very nice :) I'll probably get started on skinning tomorrow (after I take my bio exam :(), but first I have a minor request. I need reference pics! I shouldn't have much of a problem capturing sebulbas face or other prominent parts, but I badly need pictures of parts like his back, belly, and clothing.
I'll post some pics probably tomorrow, depending on how quickly I can finish up Jerec.

seks03
10-31-2002, 06:35 AM
here a good way to get pictures hope this helps

http://images.google.com/images?q=sebulba&ie=UTF-8&oe=UTF-8&hl=en

http://www.starwars.com/databank/species/dug/index_movie.html


http://www.starwars.com/databank/species/dug/index_eu.html


http://www.starwars.com/databank/species/dug/index_bts.html


http://wso.williams.edu/~rfoxwell/starwars/TPM/pics/SebulbaJarJar.jpg

t3rr0r
10-31-2002, 09:37 AM
i was wondering... duncan, have you put fake second joints in his arms? also, have you bulked up his arms and legs? last time i looked they looked less muscular than they should.

Duncan_10158
10-31-2002, 09:02 PM
inbredyokel, i hope you get that bio exam. good luck!
and for the reference pics, all i used were from SW databank that seks03 already mentioned, dug and sebulba.

t3rr0r, i dont know what you mean with "fake second joints", i have just constructed the model over the raven skeleton, what needed some change of proportion of the typical dug body. but it somehow fits it, as i think.
and i also sized up is arms and shoulders compared to the first pics shown here.

t3rr0r
10-31-2002, 09:17 PM
Originally posted by Duncan_10158
t3rr0r, i dont know what you mean with "fake second joints"
i'm just talking about his arms (his smaller legs)... that joint after his elbow, and before his wrist... just for show. /\/ (little 2 is his hand)

inbredyokel
11-01-2002, 08:20 PM
I've got a VERY early shot of the head skin:
http://www.geocities.com/inbredyokel2000/seb1.txt

I've come to realize that this is going to be an incredibly difficult skin to do right. I want to be as detailed as possible, so all those little spots and wrinkles are going to take a lot of time. Fortunately, it's a fun skin to work on.
More updates soon...

Kranckor
11-02-2002, 02:05 AM
Ma lorda!
The skin looks great!
Bargon u noa a-uyat

Oh, and achuta, my pee kasa Kranckor A.K.A Tobar.

Duncan_10158
11-02-2002, 07:15 AM
inbredyokel, the head looks fantastic, not only for a VERY early shot. :dug:


Originally posted by t3rr0r

i'm just talking about his arms (his smaller legs)... that joint after his elbow, and before his wrist... just for show. /\/ (little 2 is his hand)

t3rr0r, if you talk about the legs he is using as arms, then the nummber of joints is correct in the model. he has two joints between his hips and his hands. take a look at my reference pic below.

on the arms using as legs i needed to make a bit of a change. on the pic below you can see his walking an his hole hand. that wasnt possible for the raven skeleton, because i needed a joint like a knee between his hips and his hands. so i dicided to let Sebulba walk like a cat on his fingerparts and make tha part between fingers and wrist much longer. now his using the wrist as knee and his elbow is behind his hips.

http://www.starwars.com/databank/species/dug/index_eu.html

i needed to make that confess to the skeleton, or i dident see a better way around. to make this twist in arms and legs is a real challenge and we will never fit it perfectly, but we can get close.

Bob Gnarly
11-02-2002, 10:09 AM
HOLY CRAP nice head man AMAZING

Psyk0Sith
11-02-2002, 11:50 AM
Sweeeet! you guys are doing a great job!

Bob Gnarly
11-02-2002, 12:00 PM
thats is sooooo true

Enjoi9187
11-02-2002, 12:54 PM
the skin is good, just maybe saturate and darken it more because in the movie he looks more brownish,and in the pic, he looks pink/greyish

t3rr0r
11-02-2002, 02:51 PM
Originally posted by Duncan_10158
t3rr0r, if you talk about the legs he is using as arms, then the nummber of joints is correct in the model. he has two joints between his hips and his hands. take a look at my reference pic below.
yes, i see the joint now... do you think you might be able to tweak it and give it more of a bent look?

inbred, that head looks cool so far.

oh and that reminds me... duncan, are you planning on any (toggleable) surfaces? ie. racing goggle hat thingy; a surface for the coins he has hanging his jacket, near his crotch (http://www.gruponemesis.com/sw/sw1/revistas/swwir2.jpg, http://www.neal73.co.uk/hasbro9.jpg)

Duncan_10158
11-02-2002, 07:58 PM
Finaly i was able to load up some new pics. its still the unskined model but you can see Sebulba in aktion. and it should answer some questions.

http://io.meskinaw.net/sebulba-proj.php

Kranckor
11-02-2002, 08:23 PM
Wow! those new screens are great now all you need to do is skin and some more detail because the feet do look odd.

Kranckor
11-02-2002, 08:25 PM
Oh and like Yoda it resizes right?

Duncan_10158
11-02-2002, 08:37 PM
Originally posted by Kranckor
Oh and like Yoda it resizes right?

Yes, its best resized at about 0.6 but we will see when its skinned if it need any resize at all.

and the feet.... the only thing i had to design all by on my own, no reference..... and nobody like it...... how deeply depressiv. (marvin)

The new pics:
http://io.meskinaw.net/sebulba-proj.php

t3rr0r
11-02-2002, 10:54 PM
the model looks cooler, but i have to agree that something should be done about the feet (no offence).

RJW_ca
11-03-2002, 03:13 AM
Does anyone agree that Sebulba's head and sholder's should be alittle bigger--This way his feet will look like they were feet and his hands will look like hands--well--you know what I mean?? right?? It is a great model though!!! really!!

gorganfloss
11-03-2002, 05:30 AM
Holy crapstix thats good.:eek:
Cool how they hold their sabers.:thumbsup:

seks03
11-03-2002, 06:00 AM
: O ooooooooh shiiiit!!!!!!! that looks awsome!!!!! though the arms are a little to small but other then that this model is amazing

keep up the great work

t3rr0r
11-03-2002, 01:01 PM
Originally posted by seks03
though the arms are a little to small but other then that this model is amazing
yes, the arms (that he walks with) need to be more muscular... and you might consider making his legs (holds weapons) a bit more muscular and increased the joint in his second elbow. his hands (weapon) could be bigger, too.

Duncan_10158
11-03-2002, 08:44 PM
Scouttrooper, i suppose you sent me that pic, thanks. i dont think the model need much more bigger arms. Sebulba on reference pics has very tiny arms, the muscles will come with the skin, i think so. legs he walks on arent also that muscular by itself and i know that they are much more strait then the models legs are, but that are the constrains of the skeleton. some body parts like hands, feet or lower arm and leg parts are given, i cant change their position cause the bones are there.

it is also imposible to change the proportion of joints to the lenght of arms and legs, there is no way to make his legs shorter. there has to be a knee somehow so that the feet have to be different. they look like cat feets, and the wrist is the knee.

and dont expect to see the model walking exactly this typical duglike movements. all models has exactly the same animation, it looks different depending on the weigthing but under the "skin" there are the same bones.

what i wrote here sounds a bit like i am defending my self, but it isnt that. all your suggestions and critics are very valuable and welcome, thank you all. i just wanna give you the feedback when i think something is not going. suggestions like making the joints a bit bigger for better visualaty or correct the helmet bachhead i will bring into the model.

Thanks and keep on your critics

Kranckor
11-03-2002, 08:46 PM
You said you had no Reference for the feet, but on that page the header has:
http://io.meskinaw.net/images/Sebulba/th/th_top_sebulba.jpg

Duncan_10158
11-03-2002, 08:58 PM
Originally posted by Kranckor
You said you had no Reference for the feet, but on that page the header has:
http://io.meskinaw.net/images/Sebulba/th/th_top_sebulba.jpg

no, i had more then enough reference for the feet, but i needed to change the skeleton. on that pic you see he has no knee, but for the skeleton he had to have one. so i used the wrist for that function, and now the feet have look different. the other way it was very strange to see in movement, like on stilts.

t3rr0r
11-04-2002, 11:50 AM
Originally posted by Duncan_10158
no, i had more then enough reference for the feet, but i needed to change the skeleton. on that pic you see he has no knee, but for the skeleton he had to have one. so i used the wrist for that function, and now the feet have look different. the other way it was very strange to see in movement, like on stilts.
i don't see why you can't rotate the feet... also, subulba is more muscular than seen there, the longer arms/legs on the model make him look weaker. that and his hands look too weak/small.

inbredyokel
11-06-2002, 04:08 AM
A little skin update...
Took a lot of time, but I've finally got the head done:
http://www.geocities.com/inbredyokel2000/sebu2.txt
And yes, the goggles will have semi-transparent shaders so the eyes can be seen.
I'm going to do the racing uniform next I think, then after that I'll put together his casual-wear.

seks03
11-06-2002, 05:07 AM
wow, are you going to make two characters like the gungan pak?

t3rr0r
11-06-2002, 09:02 AM
Originally posted by inbredyokel
A little skin update...
Took a lot of time, but I've finally got the head done:
http://www.geocities.com/inbredyokel2000/sebu2.txt
And yes, the goggles will have semi-transparent shaders so the eyes can be seen.
I'm going to do the racing uniform next I think, then after that I'll put together his casual-wear.
sweet skin, inbred... although the size of the lenses look a little small. /me prods duncan

Deetox187
11-07-2002, 03:10 AM
Looks very nice so far inbredyokal. :)

Matt-Liell
11-07-2002, 09:02 AM
very nice keep up the good work!

inbredyokel
11-08-2002, 08:28 PM
Duncan,
Just remembered something. I'm not sure what sounds are included with what you're using from Racer, but I have a little request. He needs to say "Poodoo!" when he falls to his death. If you need me to, I can get the sound myself from TPM(it's totally silent when he says it).
That is all :)

Deetox187
11-08-2002, 11:59 PM
I made the soundpack, thats a great idea for a falling sound i should've thought of it myself. ;)

this good enough for ya?

http://www.geocities.com/deetox1900/falling1.mp3

its not totally silent though, has 1 little drumbeat and some other minor noise in the background but nothing that will be heard in game.

[JKZ]_Yun
11-09-2002, 05:24 AM
nice model and the skin is cool inbredyokel
i can't wait to it comes out :D

Duncan_10158
11-09-2002, 08:02 AM
First great skin you made, inbredyokel. realy coool!

my plan was not to make a two skins, i just tought of making the helmet switch on by a code you enter, like on one Vader model. it is also posible to change the hole skin by this funktion. we should discuss if a two skin pack wouldnt be better?

and i would like to say, for the model i used the following pic as reference, he isnt wearing the podrace suit. so inbredyokel, dont get to focued on that, ok? or was your plan to make a podrace skin?
http://www.starwars.com/databank/species/dug/index_eu.html

the other pic with podrace suit is:
http://www.starwars.com/databank/species/dug/index_movie.html

about the sounds, i thougt that falling screem wasnt that bad, i havent tried this new one yet in game. but if its better, we can change that.

and for t3rr0r, i cant rotat the feet, their position is given by the bones. making arms, legs shorter isnt posible to, same reason.

t3rr0r
11-09-2002, 11:48 AM
Originally posted by Duncan_10158
and for t3rr0r, i cant rotat the feet, their position is given by the bones. making arms, legs shorter isnt posible to, same reason.
hmm... how about if the feet weren't weighted to the feet (ie weighted to the bottom of the legs)? would that be a possibility?

Duncan_10158
11-09-2002, 12:16 PM
Originally posted by t3rr0r

hmm... how about if the feet weren't weighted to the feet (ie weighted to the bottom of the legs)? would that be a possibility?

Thats a good idea, i will make a try. will see if the animation is still usable and if the movment for the feet is that importent for avoiding clipping faults.

Duncan_10158
11-11-2002, 01:39 PM
Originally posted by me


Thats a good idea, i will make a try. will see if the animation is still usable and if the movment for the feet is that importent for avoiding clipping faults.

I tried it to weight the feet to the legs, but it doesnt look good. it loses a lot of it organic movement and in some situations there are cliping faults.

And it specialy gets problems when he is crouching or making a role.

t3rr0r
11-11-2002, 06:13 PM
Originally posted by Duncan_10158
I tried it to weight the feet to the legs, but it doesnt look good. it loses a lot of it organic movement and in some situations there are cliping faults.

And it specialy gets problems when he is crouching or making a role.
did you take any screenshots? :o

Duncan_10158
11-12-2002, 07:13 PM
Originally posted by t3rr0r

did you take any screenshots? :o

Nope, i didnt. but what about you t3rr0r gone test the model by yourself? sent me an email and i will sent you the betaversion, ok? :(

SpYzEr
11-12-2002, 07:22 PM
I would be happy to beta test your awesome model also. My email is spyzer@adelphia.net if you want me to. I would appreciate it!

t3rr0r
11-12-2002, 08:06 PM
Originally posted by Duncan_10158
Nope, i didnt. but what about you t3rr0r gone test the model by yourself? sent me an email and i will sent you the betaversion, ok? :(
:O !! i'd love to... but my hotmail account might not like the filesize. :( (for reference, it's chronubis@hotmail.com)

nomad
11-13-2002, 12:21 AM
Way to go Duncan!
I absolutely love the work that you choose to do.
As soon as I saw "Sebulba Model" as a thread, heh I knew it was you.
Best of luck finishing this up. I can't wait to add Sebulba to the collection.
Hey, if I may say so... I would love to see you make an Oppo Rancisis model for JK2.
He is a member of the Jedi Council in Episodes I and II.
You could probably use much of what you did for the Hutt model, as far as the weighting for the "legs".
Anyway, sorry to make a request like that in this thread, but seeing the challenges that you take on, I thought an alien with long hair on it's head and a snake-like lower half would be right up your alley. :D

- nomad

May the force be with you... always

t3rr0r
11-13-2002, 09:12 PM
Originally posted by Duncan_10158
Nope, i didnt. but what about you t3rr0r gone test the model by yourself? sent me an email and i will sent you the betaversion, ok? :(
the model's great, but i thought you were gonna send me the altered feet version to take screenshots. :o i wonder how it would work if you didn't weight the feet to anything (like the feet on the watto model)... unless of course that's what you did. :D

Duncan_10158
11-23-2002, 05:25 AM
t3rr0r, i fact i was going to sent you that changed version, but then i had an idea about the feet. i can weight the feet partly to the hips, so i can change them more look like they should be, as you alway suggested. so i sent you the original to sent you right after that the new changed one, but then i had to leave for a week and everything stoped.

but i see nothing here changed meanwhile, so what? :rolleyes:

right now i am working on the model feet again and they will look more like they should if the new weighting idea works.

so thanks t3rr0r, it was the right way, as i see now.

Duncan_10158
11-23-2002, 05:57 AM
Originally posted by nomad
Hey, if I may say so... I would love to see you make an Oppo Rancisis model for JK2.
He is a member of the Jedi Council in Episodes I and II.
You could probably use much of what you did for the Hutt model, as far as the weighting for the "legs".
Anyway, sorry to make a request like that in this thread, but seeing the challenges that you take on, I thought an alien with long hair on it's head and a snake-like lower half would be right up your alley. :D

Oppo is a very challanging model, so it would be fun to make him. also Padawan_7 asked me quite a while ago if i gone make Oppo. now i realy think of it. and i see it more like a suggestion then a request and suggestions are alway welcome!


By the way, slowly i am getting angry by all the restrictions here around. more and more forums are made and for every type of questions you have to use a different one. forums are living of free communication and self organisation, the more restrictions the less effective the communication gets. I can understand the motivation of the moderators to keep the forums clearly arranged, but that needs only thematical separation. making a request or showcase forum is not thematical, it is functional! that makes the forum not a bit clearer, its even that questions in modeling forum get less attiontion cause everybody is looking in the showcase forum. this functional separation gives the moderaters only the better positon of control, and that is not my view of free communication.

sorry of this excourse but i had to say that.

t3rr0r
11-23-2002, 01:00 PM
ah, that's cool. can't wait to see how the feet turn out. :D

edit: the direction you're going in the weighting of the feet looks like it should accomodate the newer feet nicely. :D

nomad
11-23-2002, 04:51 PM
Duncan, I am in agreement with you.
Hopefully all these changes to the forum might create a more productive forum for in-depth editing questions and sollutions, but more likely those areas will be neglected for the showcase forums, like you said.

Anyway, there's no rule that says you can't voice some of your opinions in your own thread, so don't apologise ;)

That's great that you're thinking about making Oppo!

It's even greater that you may have come up with a way to change Sebulba's feet. :D
Hopefully that'll work out like you want it to. Even as is, it looks like you've done a great job.

Keep up the great (did I use that word too often) work.

-nomad

MTFBWY

inbredyokel
11-23-2002, 05:30 PM
I take it that I should hold off on skinning the legs then. It shouldn't be a problem tho, since I'm being quite the perfectionist with this particular skin, and it will be quite some time before I'm happy with what I already have. I should have some screenshots up next week, and hopefully by next weekend I can have things mostly complete since I'll have a few days off.

Duncan_10158
11-24-2002, 08:23 AM
Originally posted by nomad
Anyway, there's no rule that says you can't voice some of your opinions in your own thread, so don't apologise ;)
MTFBWY

I wasent sure, perhaps i should have post it into the opinions forum,.... or at least in the apologise forum ;)

and with the feet its going in the right direction, thanks to all of your support. sometimes its difficult to see your own work clearly, cause i am a perfectionist too.

inbredyokel, you dont need to stop your work on the feet, there is nearly no change on the skinmap. i will sent you the new model.glm and skinmap files as soon i get a final look at it. perhaps some other changes but nothing that affects the skinmap. so keep on your great work.

Padawan_7
12-05-2002, 01:41 AM
Is there any news on your skin for Sebulba inbred?

inbredyokel
12-05-2002, 11:48 AM
Didn't have much time to do anything over my break last week, so sebulba didn't get too much attention. However, last night I had some spare time so I'm almost finished with the first skin. I'll post screenies when it's done(hopefully tonight).

Taigan
12-06-2002, 05:13 PM
Exalent model,keep up the good work!
:duel: :lsduel:

inbredyokel
12-07-2002, 06:28 AM
The sebulba podracer skin is complete (minus shaders).
Modview:
http://www.geocities.com/inbredyokel2000/sebulbaracer.txt
In-game:
http://www.geocities.com/inbredyokel2000/sebulbaracer2.txt

I'll be doing the Sebulba casual-wear skin next, and possibly a Jedi skin after that.

Hellfire Jedi
12-07-2002, 09:27 AM
Looks GOOOOOOOOOOOOD does he actually have his feet in the air like that,
like in the movie...

Duncan_10158
12-07-2002, 09:57 AM
it looks realy good! very impressiv it is!

i started to make a sebulba skin, just for fun. and of course it hasnt that level of yours, inbredyokel. i am making the skin he wears on my reference pic, using the picture for the skin itself.
this is my reference pic:
http://www.starwars.com/databank/species/dug/index_eu.html

is this the casual_wear skin your going to do now, inbredyokel?

Hellfire Jedi
12-07-2002, 10:18 AM
I'm happy duncan said i could beta test this!!!!!

t3rr0r
12-07-2002, 12:51 PM
wow, he looks great inbred. :D on a side note, how go the feet, duncan?

inbredyokel
12-07-2002, 04:04 PM
Yeah, that was the next skin I was going to do. It shouldn't take too long, since I have a majority of the flesh parts drawn from the skin.

Duncan_10158
12-07-2002, 04:49 PM
inbredyokel, i nearly finished that casual_wear you are going to do now. so if you want to do the jedi skin first go ahead with that. I gone finish the skin probably tomorrow, i could sent you my version and we can still dicuss what we gone take.
by the way, there was a small fault in the skinmap on lower torso part, a face like cut in the middle, i fixed that, its going strait now, like its supposed to be.

t3rr0r, i redone the feet as you can see on inbredyokels newest pics. i am not sure if i gave you that version or the older one. its working fine with the new weighting and it looks better.

inbredyokel
12-07-2002, 05:07 PM
No problem, I'll start drawing up some ideas for the jedi skin. We've still got team skins to think about too, so if there are too many skins they can always be modified for red or blue.

t3rr0r
12-07-2002, 05:11 PM
Originally posted by Duncan_10158
t3rr0r, i redone the feet as you can see on inbredyokels newest pics. i am not sure if i gave you that version or the older one. its working fine with the new weighting and it looks better.
ah, i must have misunderstood earlier... i was under the impression you were editing the model feet since you reweighted them. but if you're done with them now, they look just fine.

Matt-Liell
12-07-2002, 11:01 PM
nice skins there man!

Duncan_10158
12-09-2002, 03:13 PM
I finished the casual-wear for the sebulba model. i hope i soon can upload some pics of it on my site.

its perhaps time to bring the skins that are made together and make some beta. inbredyokel, could you sent me your podracer skin, so i can put it together.

i am planing to make one model with multible skins, like that one vader model without his helmet. i will call the additional skins model_second. skin ; model_third.skin and so on. some coder could make a mod like for the taunts, instade of only default, red and blue there could be more skintyps to chose; second, third and so on. if other modeler or skinner are making it the same way, we could bring some order into the skins. same modelbased skins under the same model, for ex. instade of six mandaloriens there would be one with six skins.
what do you think of this idea?

inbredyokel
12-09-2002, 03:53 PM
If that would work, it would be great. I know it can be a pain to flip through dozens of models when adding bots, etc. I'd rather not have an open beta though, since that tends to mess things up model version-wise. Some people have older versions of the model that may not display newer versions of the model correctly, or vice-versa. I personally don't think there will be anything other than asthetic nitpicks in the model and skins anyway, so maybe if we just had a few experienced editors try it and give their input it would work out better.

Hellfire Jedi
12-09-2002, 03:56 PM
But Duncan DID tell me i could beta test this :(
Well looks good!!

inbredyokel
12-09-2002, 04:07 PM
If Duncan said you could, you're totally welcome to. I'm just saying I would prefer a closed beta with a majority of the testers to be editors so they could give the most useful input and make suggestions for improvement in the weighting, mesh, skins, shaders, sounds, etc. It wouldn't hurt to have a few others like yourself :)

Psyk0Sith
12-09-2002, 04:45 PM
Wow, you guys did an awesome job! very impressive.

same modelbased skins under the same model, for ex. instade of six mandaloriens there would be one with six skins.

It's a great idea, im doing this for poof, you just have to make multiple skin files and matching icons.

Matt-Liell
12-09-2002, 05:00 PM
i could test it since im a skinner and a partial modeler!

Hellfire Jedi
12-09-2002, 06:10 PM
Ok inbred excuse my misunderstanding.
I am a good beta tester i look at all the little details even arm clipping and post pictures circling whats good or what needs to be fixed (i would never say whats good and whats bad because all these models are great!!) Ok well thnx for letting me test it anyway. Inbred and Duncan make an excellent team!

Hellfire

Duncan_10158
12-09-2002, 06:58 PM
i wasnt thinking of an open beta testing, i made very bad experience with making it open. last time somebody stole my hutt model and sent it in at different places under his name. it was chaotic, i still have headache from that. i wanted to sent it a few people here around, wich we know and had alredy worked with.
of corse you, Hellfire Jedi, are surly one them!

Psyk0Sith, would you do such a multiskin mod, how do we need to make the modelfiles? probably we need a convention in the filenames, for each skin a icon with the same name and posibly .surf files. what else?
how could we make it known so that other modelers and skinner use the method? new thread, were?

Matt-Liell
12-09-2002, 07:02 PM
im a trust worthy tester Duncan and u've worked with me before. about your question i dont really understand, u want to make sebulba with more than one skin? explain and ill probably be able to help ya!:D

Duncan_10158
12-09-2002, 07:14 PM
making such a mulitiskin model isnt that difficult, i already know how to make that. the thing is to make a mod that supports such a multiskin model, thats a question of coding. now every model can have up to 3 skins, one default, red, blue. it would be great if you could chose more skins the same way you chose these 3 skins. but that would probably need that all modelers and skinners use the same names for the fourth, fifth and so on skin. that needs some kind of standarts, so that multiskinmodels are made the same way. what standarts?

t3rr0r
12-09-2002, 07:20 PM
the thing i don't like is if you want to have the icon show up in the menu you have to name it modelname/default_skinname instead of modelname/skinname. :(

Matt-Liell
12-09-2002, 07:25 PM
so u want a mod that lets u have more than 3 skins to a model is that it?

Hekx
12-09-2002, 07:30 PM
I also think it's possible to have multiple CTF colors.
Example: model_red.skin and model_red2.skin. But I believe it didn't work when I tried it :(

As long as there's player icons, the skins should show up.
Best thing to do is create 2 different folders..
Example: ..models/players/hekxnoxu1/ & ..models/players/hekxnoxu2/ ;)

- - - - - - - - - - -
Look foward to seeing this model completed ;)
Even though I don't really like Sebulba :p

Matt-Liell
12-09-2002, 07:35 PM
Originally posted by Hkx Nx


Look foward to seeing this model completed ;)
Even though I don't really like Sebulba :p

then u can have fun slicing it in have as a bot in MP!:p

Hekx
12-09-2002, 08:05 PM
Originally posted by Matt-Liell Arroblade


then u can have fun slicing it in have as a bot in MP!:p

I'm still trying to recover from Jerec's voice :lol:
Darn bots! Always falling to their demise :disaprove

Hellfire Jedi
12-09-2002, 08:19 PM
.:*~Hopes he gets beta soon~*:.
hehehe
Also so you guys don't complain not saying that u would :rolleyes: hehehe
i will post pictures at
www.geocities.com/mikeman02341/seb
hehehhe i just got some caffeine anyone got a funka site with loads of funny stuff gotta let this suga high pass ;) heheh
Sorry for off topic a little dere.

Wuv,
Hellfire

P.S. I bet you posting that will sometime haunt me by folks :007: coolio!!! sorry again >_<

Duncan_10158
12-09-2002, 08:29 PM
Originally posted by Hkx Nx
I also think it's possible to have multiple CTF colors.
Example: model_red.skin and model_red2.skin. But I believe it didn't work when I tried it :(

As long as there's player icons, the skins should show up.
Best thing to do is create 2 different folders..
Example: ..models/players/hekxnoxu1/ & ..models/players/hekxnoxu2/ ;)

i wanted to have it like more the two CTF skins, not a second folder, what would mean to have two icons of the same model with different skins in the chosingbar. it should be that there is one icon for every model in default, then you klick on teamcolor to access red, then blue and then a second, then third and so on skin. the name of the skin could be shown in the icons wich are changing with every skin, like it is with teamcolors. this isnt posible like it is now, it needs a mod.

it would bring some order into the skins of same models, i think its not the best way to have 70 skin icons on that bar. sorted like i wrote is a solution for that

Psyk0Sith
12-10-2002, 01:09 PM
hmmm, i see what you mean, i guess that would require some coding.

For now we can either use multiple icons or make the user load skins through the console.

Luuke
12-10-2002, 01:37 PM
Originally posted by Hkx Nx
I also think it's possible to have multiple CTF colors.
Example: model_red.skin and model_red2.skin. But I believe it didn't work when I tried it :(

As long as there's player icons, the skins should show up.
Best thing to do is create 2 different folders..
Example: ..models/players/hekxnoxu1/ & ..models/players/hekxnoxu2/ ;)

- - - - - - - - - - -
Look foward to seeing this model completed ;)
Even though I don't really like Sebulba :p

well, it's just a wild guess, but model_red2.skin might not work because it has 9 letters, a lot of games... for example "elite force" only support names with 8 or less letters.
maybe that's not the reason... but the first thing that came to my mind :)

Garik Loran
12-10-2002, 02:09 PM
Originally posted by Luuke


well, it's just a wild guess, but model_red2.skin might not work because it has 9 letters, a lot of games... for example "elite force" only support names with 8 or less letters.
maybe that's not the reason... but the first thing that came to my mind :)

No, JK2 only recognizes the files "model_default", "model_red" and "model_blue".
So, if you want to have 2 characters for one of this it must have names like e.g. "model_default_yourname"
It should work with red the same way. "model_red_bulbi" or something.

Nuff Said!

ith Lord
12-10-2002, 03:34 PM
Duncan, Inbred.. This model is awesome, I wouldn't think you would be able to create a character like sebulba without creating new animations. I commend you both.

Duncan_10158
12-11-2002, 06:30 PM
Originally posted by Garik Loran


No, JK2 only recognizes the files "model_default", "model_red" and "model_blue".
So, if you want to have 2 characters for one of this it must have names like e.g. "model_default_yourname"
It should work with red the same way. "model_red_bulbi" or something.

you misanderstand me, not two characters for one model but multible skins for one character. a Mod could make that you chose a model, then you click on teamcolors:
default => red => blue => second => third => fourth .....

the skinfiles would be:
"model_default", "model_red", "model_blue",
"model_second", "model_third" and so on.

it would be Mod like for the hilts.

Duncan_10158
12-11-2002, 06:34 PM
and thanks for commendation, ith Lord

Garik Loran
12-11-2002, 07:18 PM
Originally posted by Duncan_10158


you misanderstand me, not two characters for one model but multible skins for one character. a Mod could make that you chose a model, then you click on teamcolors:
default => red => blue => second => third => fourth .....

the skinfiles would be:
"model_default", "model_red", "model_blue",
"model_second", "model_third" and so on.

it would be Mod like for the hilts.

Aahh. That' what you meant. Of course that's possible.
It's just some coding.
Hmm, I think I'm going to implement this, and then I will post my results for the mod makers.
Maybe someone wants to use it.
But it can take some time until I find the time to do this, because I'm currently working on other programs.
We'll see.

nomad
12-11-2002, 07:28 PM
Garik Loran,
good luck on that coding, it's definitely a good idea and worth while. I'm sure it would be much used - since the model icon limit has bothered so many people.

(more applause for all these great modders, modellers, and skinners... and mappers!)

-nomad

MTFBWY

inbredyokel
12-12-2002, 12:43 AM
I was going to ask this earlier, but Duncan (or anyone else who has any idea), do you think it would be possible to implement limited facial animations so that at least his mouth moves? I know it's been done on a snouted model to a MUCH lesser extent with Desann, and with your amazing weighting job so far I don't think it's beyond your ability. I just think it would be really cool (and hilarious) to have a Kyle-to-sebulba or Jan-to-sebulba sp conversion and it would come in handy for possible modding.

Duncan_10158
12-13-2002, 02:52 PM
facial animation? the only part i can think of is this mouth, perhaps some up and down movements. but i dont know if its gone look good. i gone play with it for some time, figure out which bone is for what.

inbredyokel
12-13-2002, 08:20 PM
It's not a big deal. If it seems impossible and a waste of time, don't worry about it.

Hellfire Jedi
12-19-2002, 06:15 PM
Hows it coming guys? Waits for beta :D

Hellfire

Duncan_10158
12-19-2002, 06:17 PM
i added some things to the sebulba model inbredyokel asked me for, optional shoulderpacks and so on. we also dicussed some deeper changes, similar those we dicussed here two month ago. but i came to the conclusion that it would lead us nowhere. so the model itself is final now. i hope inbredyokel will finish his jedi skins soon so we can finaly bring this model out.

Hellfire Jedi
12-19-2002, 06:21 PM
O... No beta then :( well....
Sounds good....... almost done

Hellfire

Duncan_10158
12-19-2002, 06:29 PM
almost done? i dont know how far inbredyokel with his jedi skins is. its just bringing all the thing together. a closed beta will be, just to get sure.

inbredyokel
12-21-2002, 02:40 AM
It will be a bit longer since I have to tweak my racer skin and finish my jedi skin, but let me assure it will be worth the wait. The changes Duncan has made make it nearly a dead-on sebulba. It's hard to believe that the humanoid skeleton is buried somewhere in there...

inbredyokel
01-01-2003, 10:04 PM
Texture update:
I have all my skins done (except for the team recolors on the racer sebulba), so I'm ready to go whenever you are Duncan.

El Sitherino
01-01-2003, 11:00 PM
so its duncans call from now on? cool

Duncan_10158
01-02-2003, 04:11 AM
i just returnd form out of cyberspace and its good.

inbredyokel, i am very happy to hear that, cant realy wait to see it. if you could sent me a zip of the skins or a link where you could upload it for a short time.

on the team colors we can still discuss what we will finaly take. i nearly finished it out of my casual wear. i will add everything to the first test for the team.

El Sitherino
01-02-2003, 03:19 PM
i still get to test him right?

Duncan_10158
01-03-2003, 07:53 AM
inbredyokel sent me all the skin and they are realy fantastic!

i am brining everything togehter now and will sent it for a closed beta to the project members and some "advisers" here, the file is about 4MB big so i will sent it all at once tonight at 24.00 GMT.

so Hellfire and InsaneSith can you get such a big file by email? ;)

Hellfire Jedi
01-03-2003, 10:54 AM
I use aol i am sure i can.

Hellfire

P.S. Thanks

El Sitherino
01-03-2003, 11:17 AM
i better im payin 50 dolla for aol. yeah either send it here (J798@aol.com) or here (SirFobos2021@yahoo.com)

[JKZ]_Yun
01-03-2003, 12:24 PM
nice work this model ROOOOOCKS :rock: keep the good working man :rock:






-:fett2:Yun

Duncan_10158
01-03-2003, 03:36 PM
it took me two attempts and half an hour of uploading but i sent it. you should have it in your mail inbredyokel, Hellfire, InsaneSith and Deetox.

something we also should test, if a chosen skin with multiskin is in multiplayer also visible for other players with sebulba installed?

inbredyokel
01-04-2003, 04:32 PM
Hmm, I've not yet received the model pack...perhaps someone else with a speedy connection could resend it to me. Just lmk and I'll pm you my email.

El Sitherino
01-05-2003, 04:11 PM
ok i took some shots of sebulba they will be up on my site if you want to see them.

Duncan_10158
01-05-2003, 06:07 PM
Originally posted by inbredyokel
Hmm, I've not yet received the model pack...perhaps someone else with a speedy connection could resend it to me. Just lmk and I'll pm you my email.

yes, i got two error messages back, i suppose you, inbredyokel, and Deetox couldnt get it. i dont know if the file is too big for that email i used. as it looks now InsaneSith and Hellfire get it, if one of them has a faster connetion he could sent it to you. otherwise i have another try. if you have another mail that surly can get this big file let me know.

Hellfire and InsaneSith, now it would be a good moment to give some feedback. did you see any faults? of corse i dlike to know what you think, i cant wait your oppinion.

like inbredyokel wrote me in a mail its true that some of the skins wouldnt get seen if sebulba have only this multiskin support i was thinking of. so i think i am going to make it both, i will add two smaller pk3 files to make the other skins accessable for not in future multiskinsupport user. thes smaller pk3 will only work with the original sebulbaXX.pk3 file and if somebody is using multiskin he can simply delete them.

Hellfire Jedi
01-05-2003, 06:31 PM
The multi works good. I think overall its good. Some clipping on the walking but its cool. And the jump sounds dont exactly sound like him, from my point

El Sitherino
01-05-2003, 07:09 PM
the only things i could find a flaw in was some clipping issues with like the thermal detonaters and those you can see in the pics i put up on my site here (http://photos.groups.yahoo.com/group/jofaf/lst?.dir=/beta+test+shots&.src=gr&.order=&.view=t&.done=http%3a//briefcase.yahoo.com/)

inbredyokel
01-06-2003, 03:29 AM
Your email might have been too big, in which case I don't have an email that will allow a file of the needed size...however, if you could just send me your skins, the sound pack, and updated botfiles (if there are any new ones), that should be enough. Just the three of you testing the multiple model mod should work. Which reminds me - Are any of you noticing any problems with the shaders on the loincloth for the racer or jedi models using the multiple model mod? There should be no plain white unskinned areas on either of them.

El Sitherino
01-06-2003, 03:38 AM
no i dont have any problems appearing on the model.

Duncan_10158
01-06-2003, 08:09 PM
and what about AI, force and weapon usage of the bot, or the succession of the taunts? any comments or suggestions?

Matt-Liell
01-06-2003, 08:13 PM
sorry to go off topic but Duncan could you help me by putting my Legolas model ingame? I'm using gmax and can't do it myself and i also need you to skinmap it if possible! so could you help me out?

El Sitherino
01-06-2003, 09:34 PM
the ai is ok for the regular sebulba bot make him use no saber.

inbredyokel
01-08-2003, 06:39 PM
My school email was finally up long enough for me to download the extra stuff. The sounds are very good, but the jump sound NEEDS to be changed. A simple grunt would suffice, it's relatively quiet and doesn't stand out. I don't want someone to hear me screaming "Yaa Voh!" when I jump or roll while trying to sneak up on them :) Other than that, I have to agree that the botfile shouldn't use a saber. The jedi skin won't need a botfile, so this shouldn't be a problem. Overall though, good stuff.

Btw, Duncan, check your private message box...

Duncan_10158
01-08-2003, 07:43 PM
i thought the same with the jump sound, but didnt want to be the first who mentioned it, you know Deetox did a great job with the sounds and all but after a while these wee ahh gets nerving. i gone change it for a bit calmer sound.

i agree that the racer and casual-wear sebulba shoudnt use saber, i will take that out. but i will add a bot file for all three skintypes. and jedi_dug will use saber, of course blue one.

i also thougt of giving sebulba an other main taunt, that >banta pudu< one.

still to discuss is the scale wich we should mention in the readme, wich size should sebulba have to fit the other models. i thought about 0.6 would be best, wouldnt it?


Btw, inbredyokel, check your private message box, i thankfull accept you offer...

El Sitherino
01-08-2003, 07:56 PM
hey do you think you could also get the dug sound from ep2 when obi is holding onto the bot thing in the city where the dug says "baah jedi poodoo!" i think that would be kinda cool. and for the scale i found .7 to be perfect. also could you make it where the jedi dug only uses saber. the one thing i find wrong with some models is the bots for jedi characters use guns which i think is kinda contradicting since its a jedi and they only use sabers.

Duncan_10158
01-08-2003, 08:23 PM
i dont know how to get these sounds from ep 2, all sounds sebulba has are from Deetox, i havent heard from him a very long time, i will see if i can contact him, otherwise i dont know.

i will try to make the jedi_dug saber only, your right that jedi should use saber only. for the jedi_dug it would be even best if he has his own sounds, cause i dont think a jedi of any species talks like this. but without Deetox i dont know where to get.

Deetox187
01-10-2003, 10:35 AM
Hey wassup, sorry i've been a bit out of it. I did not receive the email with the beta model, too bad cause i'd really like to see it. :(

Anyway you're right the jump sound is annoying, heres one that might be abit more appropriate.. if you don't like something just speak up, i'm not gonna crap on you. :p

http://www.geocities.com/deetox1900/jump.wav

As for seperate sounds for this jedi_dug i'm not sure what would work, the only dug sounds around that i know of are sebulbas.

El Sitherino
01-10-2003, 06:39 PM
ok sounds good. i like that jump:D

inbredyokel
01-10-2003, 06:40 PM
Yeah, apparently the file was too big for both you and I, and Duncan got a return error on the emails. Maybe since you already have the sounds someone can just send you the textures and model (although duncans skins have been updated).

El Sitherino
01-10-2003, 06:42 PM
oh also on the jedi dug could you make it also have a formal jedi kinda thing. you know with like the regular basic colors.

Deetox187
01-10-2003, 06:50 PM
Originally posted by inbredyokel
Yeah, apparently the file was too big for both you and I, and Duncan got a return error on the emails. Maybe since you already have the sounds someone can just send you the textures and model (although duncans skins have been updated).

Yes that would be fine, if one of you could try that i'd appreciate it.

deetox@fanforce.net

inbredyokel
01-10-2003, 06:57 PM
I considered that, but it seemed kind of boring. It would have been as simple as slapping some plain beige clothes on a recolored Sebulba, and to me that extra 20 minutes of work doesn't justify releasing it as a separate skin. A few of the Jedi we've seen in the movies (ie, Aayla Secura) seem to wear whatever the hell they want, and I figured its a dug, so he probably doesn't have the same fashion tastes as your traditional biped. That, and I think with Obi-Wan, Qui-Gon, Obi-Wan ep. II, Mace, and Anakin models either released or on the way, people might be getting sick of beige and brown jedi.

Btw, the new jump wav sounds good, it just might need to be a little shorter. Minor nitpick tho.

Oh yeah, and Duncan, check your PMs again.

El Sitherino
01-10-2003, 07:00 PM
yeah you right yokel. good point. :D well like it says in my sig... Im crazy

Deetox187
01-13-2003, 07:37 PM
Originally posted by inbredyokel

Btw, the new jump wav sounds good, it just might need to be a little shorter. Minor nitpick tho.


Take your pick

http://www.geocities.com/deetox1900/jump1.mp3

http://www.geocities.com/deetox1900/jump2.mp3

http://www.geocities.com/deetox1900/jump3.mp3

PS I still haven't recieved the model. :( :(

inbredyokel
01-13-2003, 08:26 PM
I'd go with the first one...and I'll send you the skins and model right now...

inbredyokel
01-13-2003, 08:39 PM
Just tried and it was immediately returned :( Have another email with a bigger inbox?

Duncan_10158
01-14-2003, 03:12 PM
nice to see you are back, Deetox. i will have some try with the new jumpsounds you gave as. the old one was realy a bit agressiv. the idea with the dug jedi sounds just came up, but i didnt tought of were to get these.

inbredyokel, i just got the fixed skins, but havent seen them yet. about the icons, i have alredy made such a prefab for the icons, only needs to add a model pic and i have the same icons as the original. i take a look at the ones you made, but probably i am going to redo them. i like it if all icons have the same styl and backgroung. i even made that other models i downloaded.

with all these new things, i think we are realy getting close to release. did we forget to dicuss or fix something not yet mentioned?

inbredyokel
01-14-2003, 05:54 PM
Ok, that's totally fine with me. I can send you the photoshop file without the backgrounds if you want to use it, and you can just insert your own. Btw, please remove my blue and red racer team skins from the final release. I'm not happy with how they look, and I don't think they're necessary with yours already there.

And I think we've got everything covered...I think the only change was that we were going to add small pk3s for my models for use when people aren't using the mod.

Duncan_10158
01-14-2003, 07:09 PM
inbredyokel, if you wish i can take out your teamcolorskins, but i think they look very good and would fit in. but its on you of course.

to the skins you redone for me, to be honest i am not very happy with the changes you made. the default is ok, i know now what you ment with touching it up. but the teamcolors, you did some basic changes, my intention was to make the skins and not mainly the cloth different for each color. you took the default skin as basic skin for all colors and changed the cloth to red and blue. of course thats an oppinion, do you think teamcolors are clearer like that?
i would prefer teamcolor with more deepth then just changing cloth color to red and blue. thats also why i like your teamcolor.

for the icons you dont need to sent me the files, i can easily take or cutt out new ones.

inbredyokel
01-14-2003, 07:22 PM
If you want to change the team skins, feel free. I didn't really think about how I colored them, and it's totally a matter of preference.
And yep, I want my team colors out. I'm just not happy with how they look, and I don't want them released publicly.

Duncan_10158
01-15-2003, 03:36 PM
inbredyokel, i have taken you teamcolor out, as you wish. and thanks anyway for the icon file.

Deetox, i just found a fault in one of the taunt sound files. the taunt3.mp3 files doesnt work, there is some error message about not 44'100 something. i dont exactly know what that means but i think is a known problem. could you check that out and if possible sent me a fix version. in fact is one of my favorit taunts.

El Sitherino
01-15-2003, 07:52 PM
im not sure precisely but i know its something to do with the audio file being to big.

Deetox187
01-16-2003, 03:56 AM
Nah i just forgot to save that one at 44khz, should be fixed now sorry.

http://www.geocities.com/deetox1900/taunt3.mp3

As for my email being a bitch ya i was afraid of that.. it was supposed to accept files as big as 5mb but obviously that isn't the case. I don't have another address i can use though, my ISP allows 2 email accounts but they are both currently being used by other people in the house so i have to stick to the crappy ones unfortunetly. :(

Guess i'll just wait for the official release of the model, doesn't look like it will be too far down the road anyway. :)

btw heres another jump sound possibility i whipped up.

http://www.geocities.com/deetox1900/jumpjump.mp3

Duncan_10158
01-16-2003, 08:20 PM
your guess isnt that bad, Deetox. in fact i am sending sebulba right now to jk2files.com and jediknightii.net to release it......
yes, its somehow finaly out!

but i cant upload it on my own page, what would be probably the fastest way to release it, couse i got some problems there. so now we can see wich site is faster in uploading sebulba. any bet?


by the way, i have included the newest jump sound, i think it fits in best, it has the right dynamic. i also took the new taunt3.mp3 and made it the main taunt couse i realy like that one.

so its released, we only have to wait for upload now.

El Sitherino
01-16-2003, 08:26 PM
i could upload it to my site. in like a minute. if you dont want me to thats ok. just wondering.

Toonces
01-16-2003, 08:51 PM
I'll put it up quickly before I have to go out.

Looks great guys, I'll have to play around with him when I get back :D

edit: Enjoy :Dhttp://www.jediknightii.net/files/index.php?link=file&id=1108

I'll post some news about it when I get back

ninja
01-16-2003, 09:43 PM
the model that was released... is it a BETA? because theres like skining missing.

Deetox187
01-18-2003, 04:54 AM
Well i just tried him out and it was definetly worth the wait, i knew he'd be great but this is better than i expected! Must say i'm kinda partial to the racer sebulba myself, he just looks so cool with those googles on. :D

Props to Duncan for the amazing model and inbredyokal for the kickass skins, it was very fun watching Sebulba evolve into what he is now.. if you guys ever need more sound help in the future just drop me a line. :)

btw all the skins seem to work fine for me, don't know what the problem is ninja.

ninja
01-18-2003, 05:10 AM
well when i play the models, the only one that seems to be fully skinned is the racer, but the rest its like the head part is a grey color which means skining is missing. its the same with the jar jar binks model, the other gungan not jar jar, it needed color to the vest. it was just a grey color, like they forgot to color it in. but the way the model was done was cool, and the sounds are good too :)

Lord Tnuc
01-18-2003, 05:50 AM
My, my..is that a Star Wars: Podracer taunt that is gracing my ears? I do so love that game.

Duncan_10158
01-18-2003, 07:03 AM
Originally posted by InsaneSith
i could upload it to my site. in like a minute. if you dont want me to thats ok. just wondering.

sorry InsaneSith, i missed that you can upload it, otherwise i would have sent you the release model with the others.


Originally posted by Toonces
I'll put it up quickly before I have to go out.
Looks great guys, I'll have to play around with him when I get back
I'll post some news about it when I get back

thanks Toonces, atfer ages of waiting for release, its fantastic to have it finaly out that quick. the force IS with you.


ninja, i realy dont know what could cause this problem. perhaps try to install only the sebulba20.pk3 file and use the code like mentiond in the readme for racer and dug_jedi. does it look still wrong? it could also by the JK2 version, is it the newest? or some texture setting.
i havent got any other fault report like yours, ninja. but i hope we will solve this problem.

12thMonkey
01-18-2003, 09:38 AM
Originally posted by ninja
well when i play the models, the only one that seems to be fully skinned is the racer, but the rest its like the head part is a grey color which means skining is missing. its the same with the jar jar binks model, the other gungan not jar jar, it needed color to the vest. it was just a grey color, like they forgot to color it in. but the way the model was done was cool, and the sounds are good too :)

Have you patched the game? I used to get that on some custom models and skins before I patched.

t3rr0r
01-18-2003, 11:36 AM
any chance of an update with a shader for the goggles (they should be somewhat transparent, since you can see his eyes in the movie)?

inbredyokel
01-18-2003, 02:03 PM
I tried a semi-transparent shader for the goggles, but it didn't look too great. By using a shiny shader on the goggles, it made the eyes impossible to see (they basically ended up looking like they do now with the glare painted on), and by reducing the reflection enough to see the eyes, it looked incredibly lame and far worse than not having a shader at all. In order for it to look good, part of the inside of the helmet would need to be modeled, the eyes under the helmet would need to glow slightly, and there'd have to be a little structural change around the eyes to accomodate showing them off. If someone would like to mess with it more(I'm not that great at shaders) they're welcome to, because I'm satisfied with what's there.

ninja
01-19-2003, 04:41 AM
actually no, i havent put a patch in it yet. duuuuuurrrr why did'nt i think of that. thanks... anyway where can i find the official patches? beacuase i dont wanna accidently DL a MOD patch.

12thMonkey
01-19-2003, 08:23 AM
http://www.jediknightii.net/files/index.php?category=5

ninja
01-20-2003, 02:43 AM
hey thanks, it works great now. so maybe some other people experienced what i went through too. well you heard it here folks... you gotta get the patch.

by the way, is there anything else i should update on?