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View Full Version : Conveyer belt tutorial


Takeoffyouhoser
10-22-2002, 06:35 PM
anyone know how to make one???

Eldritch
10-23-2002, 11:52 PM
Hmm... haven't really thought about it. I suppose you could do it using a bunch of func_trains, but there's probably an easier way to do it.

Blaster
10-24-2002, 03:45 PM
I tried to do one for my level but never found out how. In trigger push I think it mentions a conveyor option you can select. It has a little description about it, somthing about RELATIVE that needs to be used.

Takeoffyouhoser
10-24-2002, 04:41 PM
well, maybe i'm going to use my idea of a space-age, floating pallet jack like we use at Home depot ( only ours is not floating and spaced aged, lol)
I jsut wanted to make the force field blocked conveyer system to seperate my normal room temperature cargo bay from the Feezer where the beer is stored....

i'll figure something out.

Leslie Judge
10-24-2002, 07:00 PM
Here is what the entities definition file says about fx_explosion_trail:

Creates an explosion type trail using the specified effect file, damaging things as it moves through the environment

Can also be used for something like a meteor, just add an impact effect ( fxFile2 ) and a splashDamage and splashRadius

GRAVITY - object uses gravity instead of linear motion

"fxFile" - name of the effect to play for the trail ( default "env/exp_trail_comp" )

"fxFile2" - effect file to play on impact

"model" - model to attach to the trail

"target" - direction to aim the trail in, required unless you specify angles

"targetname" - (required) trail effect spawns only when used.

"speed" - velocity through the world, ( default 350 )

"radius" - damage radius around trail as it travels through the world ( default 128 )

"damage" - radius damage ( default 128 )

"splashDamage" - damage when thing impacts ( default 0 )

"splashRadius" - damage radius on impact ( default 0 )

"soundset" - soundset to use, start sound plays when explosion trail starts, loop sound plays on explosion trail, end sound plays when it impacts

Leslie Judge
10-24-2002, 07:04 PM
Sorry. :) Moderator should delete the above message. :) This is not tat forum I wanted to post it. :D

Takeoffyouhoser
10-24-2002, 07:42 PM
thanks for the above post!
i cut and pasted it with all the other tutorials or neat threads on here.... it may prove useful!

Khaza
10-26-2002, 11:54 AM
heres how you can make your very own counveyor :p there is only one bad thing... it doesn't work in mp :(
...you can actually put it under water and it makes you "flow with water"

//
trigger_push

spawnflags 48
speed 128
target *yourtarget*
wait 0.1
//

//
target_position

targetname *yourtarget*
//