View Full Version : JK2Radiant - Size & Scale

10-22-2002, 11:36 PM
What is the size/sizing/scale/scaling for the JK2Radiant gridlines?

Right now, my best guess is currently at 768-780 gridlines is equal to about 25 meters. Does that sound about right?

10-22-2002, 11:54 PM
I found this information from this thread ( , posted by Spoon_Gouge:

"Standard Units of measure in JKII:
(as measured in any Radient Editor...)

Player Hieght - 58 units, passage hieght - 64 units
Player Width - 31 units, passage width - 64 units
Player Depth - 31 units, passage depth - 64 units
Duck Hieght - 41 units, passage hieght - 48 units
Jump Hieght - 40, 80, 160 and 320 units respectively for no force jump, and level 1, 2 & 3 force jump
Max stair - 18 units, 8 units is more common
Max hill - 45 degrees, higher is not possible to climb
Walk speed - 160 units/second
Run speed - 320 units per second
Swim speed - 170 units/second
Maximum water time w/o damage: 12 seconds, 10 seconds later, assuming full health, your dead!
Max Water distance: 2040 units w/o damage

These are the Radient Engine particulars and were gathered from a post on one of the quake forums. The Jump hieghts were determined from one of Rich Diesal's posts.
I'm assuming the are the same in JKII."

Going by the above measurements, assuming that the default height of the majority of characters is six feet tall, then my guess of 768 units is equal to about 25 meters is pretty close.