View Full Version : Exceeded Light Array

10-24-2002, 03:47 PM
Exceeded MAX_MAP_LIGHTGRID_ARRAY (1107164 >= 1048576)

This line has appeared in my junk.txt file and my level is fullbright. I am compiling it with fullvis extra. Does it mean I have too many lights?

Any help would be great!

10-24-2002, 09:59 PM
This has happened to me as well. Ok select the texture that you used the most throughout the level, select it on the grid, type n then enter gridsize as the key and 128 128 128 as the value. This should lower the gridsize thus making your map compile completely.