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SkN
10-24-2002, 08:15 PM
How do you amke a water look like its flowing a certain direction?
say...im making a waterfall, and i want the water to amke it look like its flowing down.

Khaza
10-25-2002, 04:17 AM
All you need to do is new shader...
with this command:
tcMod scroll http://www.heppler.com/shader/shader/section6.htm#6.6.3

But I have question too :D
How do I make stuff (like player) flow in the water to certain direction ?

Leslie Judge
10-25-2002, 03:50 PM
How about trigger_push?

SkN
10-25-2002, 04:53 PM
err....can anyone give me instructions on how to make a shader!?!?

Khaza
10-26-2002, 08:00 AM
JK2\GameData\base\shaders <- check that folder

Copy "waterfall" from yavin.shader to your own shader file, change names and settings then add it to shaderlist.txt. You also need to make pk3 file that contains your shader if you want others to see you water ;)

Some urls that might help you:
http://www.heppler.com/shader/shader/index.html
http://quake3.qeradiant.com/tutorials.shtml
http://www.bpeers.com/software/q3ase/q3asetutorial.html

-----

I tried trigger_push but the problem was that players cant swim in it, they just bounce around and going upstream was impossible :(

Khaza
10-26-2002, 11:40 AM
...

trigger_push works after all, but only in sp ! :(
heres the values if someone is interested (yes its basic conveyor):

//
trigger_push

spawnflags 48
speed 128
target *yourtarget*
wait 0.1
//

//
target_position

targetname *yourtarget*
//

so if you have any ideas that would work in mp plz post them !

teutonicknight
11-02-2002, 03:16 PM
Originally posted by SkN
How do you amke a water look like its flowing a certain direction?
say...im making a waterfall, and i want the water to amke it look like its flowing down.

This is off topic but....
Your name suggests that you might be someone that I know in real life... you wouldn't happen to live in the San Francisco area would you?