View Full Version : Dark Forces MOD for JKII: In need of help!

10-25-2002, 08:45 AM
You may well be aware of the Dark Forces MOD for Jedi Knight II. If you do not know what this is all about, then feel free to head over to our website http://darkforces.jediknightii.net.

Unfortunately, we have fallen on hard times recently with a large percentage of our staff heading back to college/school/work etc.. In order for us to carry on at a decent pace we are in need of more staff, or we will encounter more serious problems. This is a call of help directed at the whole of the Jedi Knight II, Dark Forces and Star Wars gaming community. We really need talent, and quickly. If you think you are capable of filling a position within our team (list at bottom of post) then do contact us asap! We are looking for dedicated, talented modders in the following areas:

Texture Artists - to recreate (some of) the original DF textures in high resolution.

3D Model Skinners (Urgent!) - create high resolution skins for low-poly models.

3D Modellers - create low-poly character models of enemies, items, etc..

Coders (Urgent!) - modify the Wired Lamp Studios MOD Source Code to recreate behaviors, weapons and enemies found in Dark Forces.

Mappers - re-create the level design of the original maps, including scripting doors, elevators, traps, enemy way points and other events as required.

Please respond if you feel you can commit to this project. If you can, please e-mail the project lead, Darth_Linux at this e-mail address:


We will respond as quickly as possible to your request.

Thankyou very much!