View Full Version : Lighting problem

gt r?
11-04-2002, 07:04 PM
I'm doing a map i'm a total new to Jk2radiant and blah blah blah... And i puted like 14-15 lights in my map and i puted different colours and intensity.When i play in my map its all lighten up!>=(
If you dont understand what im talking about heres a picture


like you can see its all lighten up.

Thnx in advance.
:jawa :c3po: :bdroid1: :band: :amidala: :biggs: :deathii: :deathstar :fett:

Leslie Judge
11-05-2002, 10:52 AM
This mostly happens when your map is leaked. Look for error messages in the junk.txt after compiling. It's in your temp (usually: C:\WINDOWS\TEMP) directory.

If it is, then you have to fix that. You can't have any holes between the outer brushes.

11-05-2002, 11:55 AM
Revenge of r_fullbright - you compiled in SOF2MAP and it stopped/was unable to do light stage.

This will cause fullbright - anyway, check the error message in the junk.txt after a compile. Next version of GTKRadiant will come with Q3Map2 anyway, which is what I'd tell you to use. :P

gt r?
11-05-2002, 05:33 PM
ok i checked in junk.txt and at the end its wrote 0...Exceeded maximum number of styles per face ,??? what does that mean??