View Full Version : Mace Windu: Party Crasher (SP)

Pages : 1 [2]

07-03-2003, 12:05 PM
Sad news, Mr. Piggott. All of your maps for Jedi Knight and MotS have been great; it would be beneath you to release something that was erroneous to a troubled level.

What exactly dropped the framerates? Patch use? Lack of use of caulk? Dynamic Lighting? I am just guessing.

The voice actor problems remain, I assume, because you can't reach them. That is just a delay.

Good luck on your next venture, AKPiggott.

07-03-2003, 01:46 PM
Well, okay. It just looked so promising. This could have been one of the greatest SP maps in JK2, and as we all know, there aren't nearly enough SP levels.

07-03-2003, 07:05 PM
IGNORE. double post

07-03-2003, 07:06 PM
Well I guess Id agree now with Piggot because what good would it be if it ran at a low FPS rate. It would have been cool but with no chalk it would have led to bad FPS and ppl would have complained.

Chewie Bakker
07-05-2003, 02:40 PM
It's too bad about the Mace Windu project.

Are you sure you wouldn't be able to fix the caulk (or lack thereof) problem? I know doing that kinda stuff would be anal, but...

..oh well, you'd know better than I. Best of luck with the next project, AK.

:gben: The Force will be with you, always.