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Wes Marrakesh
11-08-2002, 01:47 PM
I tried to run it and got some funky error about not finding a .dll.... can someone give me the link to that tutorial and website?

Leslie Judge
11-08-2002, 02:20 PM
Here you can find the files you need: http://www.shaderlab.com/q3map2/2.3

And here is the Manual (http://www.shaderlab.com/q3map2/manual).

wedge2211
11-09-2002, 07:35 PM
What are the advantages of q3map? I've heard that it's faster/better but crashes a lot or that some people can't get it to work correctly.

Wudan
11-10-2002, 08:32 AM
The advantages are too many too list - read the manual to see what it can do. It doesn't necessarily crash as much as users don't know what switches (options) to use when trying to compile with it. I wrote a shot bit about it:

http://users.sisna.com/wudan/q3map2.html

wedge2211
11-11-2002, 12:31 PM
Okay, I'm now unfortunately one of those people. :sheepish grin: I executed the following lines on my Mars map (you've probably seen the screenies, those were taken on a BSP FastVis):

C:\Games\JediOu~1\GameData\q3map\\Q3map2 -game jk2 -bsp -meta C:\Games\JediOu~1\GameData\\base/maps/mars.map

C:\Games\JediOu~1\GameData\q3map\\Q3map2 -game jk2 -vis -fast C:\Games\JediOu~1\GameData\\base/maps/mars.map

C:\Games\JediOu~1\GameData\q3map\\Q3map2 -game jk2 -light C:\Games\JediOu~1\GameData\\base/maps/mars.map

First, I was really impressed with the speed of the compile...then when I devmapped it, none of my custom textures (which I already pakked) showed up, shaders with custom textures (i.e., fog) gave HOM effects, the lighting was overall very VERY dim, and a couple textures on some func_doors did not retain their surface settings (they went from a 1x1 fit to about a 20 x 20 tile).

Sory to be so pesky, but I'd rther get familiar with this and fix it because it DOES look superior than just give up and resort to slow RAM-hogging sof2map.

Leslie Judge
11-11-2002, 02:10 PM
Yeah, lighting is darker, however I use only q3map2 and light the scenes a bit more. :)

And your problems... really don't know.(That helps not I know :)) I never had those kind of problems, and probably most of us neither. Currently 2.3.29 (http://www.shaderlab.com/q3map2/2.3/) is the latest version. Give it a try! :)

WhiteShdw
11-11-2002, 03:50 PM
Originally posted by wedge2211

First, I was really impressed with the speed of the compile...then when I devmapped it, none of my custom textures (which I already pakked) showed up, shaders with custom textures (i.e., fog) gave HOM effects, the lighting was overall very VERY dim, and a couple textures on some func_doors did not retain their surface settings (they went from a 1x1 fit to about a 20 x 20 tile).

Sory to be so pesky, but I'd rther get familiar with this and fix it because it DOES look superior than just give up and resort to slow RAM-hogging sof2map.

mmm. I haven't had any problems with custom textures. DoTF was 98% custom textures and they all worked fine. But, you do have to have your custom shaders defined in your shaderlist.txt. That will give you problems if it's not in there.

Also, i'm not sure, but i don't think q3_surfacelight(ie. light emitting shaders) works in q3map2.

Leslie Judge
11-12-2002, 02:23 PM
q3map_surfacelight works with q3map2. :)