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View Full Version : the shader for spiffy lights...


Redvan
11-13-2002, 02:33 PM
I forget what kind of lighting it is called, vertex lighting is it? I finally got RtCW rad. working, so now I can copy what ever shader I need for that kind of lighting. problem is, I forgot what the shader is called. Anyone know which one it is and how to get JOrad to read it? Do i just need to copy it to my shader file?

WhiteShdw
11-13-2002, 03:12 PM
I don't know what you are talking about. Can you give me an example (maybe name a map) of what you mean?

Redvan
11-13-2002, 04:17 PM
auctually i was told JO dosn't use it, but I could copy a shader from RtCW because that does. included is an image of what it looks like on RtCWradiant. the shader is what I want, but I'm not sure if thats the right one. What it looks like in a level is a beam of light shining out of the light. can't think of how else to discribe it, sry if that makes no sense. I'll see if I can find a picture of it somewhere if that doesn't make sense...
here is a link to the picturehttp://www.geocities.com/igf_redvan/levelshots.html

Redvan
11-13-2002, 04:20 PM
oops ok now it's not connect to the word "picture"lol
http://www.geocities.com/igf_redvan/levelshots.html

WhiteShdw
11-13-2002, 05:43 PM
Aha, i know what you mean. You mean a light beam shader. That's not really a light of any kind. It's just a shader that simulates a light beam.

I made a pack full of them for Shadriss a while back. Not sure if i still have it, but maybe he still has it and can post it here (hint to Shadriss!!)

JK2 doesn't use any light beam shaders in the game, but i think that's just question of tatste or style on Raven's part. Perhaps they don't like the effect. Some custom map's have used them. Ente's Padstation is full of them.

Redvan
11-13-2002, 05:56 PM
spiffy! yeah, post them here if you can! Or Shadriss. Thanks a bunch!