View Full Version : my river is solid

11-13-2002, 04:46 PM
Well, I made a river type thing with the waterfall texture, but I can walk on it! why?

11-13-2002, 05:07 PM
lol thats kinda funny, but uhh, I think I saw something in one of the stickeys about how to do it... lemme check...

11-13-2002, 05:13 PM
here it is!http://richdiesal.jedioutcastmaps.com/tutorials/br201lsn1.html
that came from RichDiesal's thread, the tutorial link. have fun!

11-13-2002, 05:43 PM
Ah thank you! I can't believe my error!

11-13-2002, 05:58 PM
lol, me neither, but then, i've never made water before, so I can't talk :D

11-13-2002, 08:43 PM
Personally, I thought that would have been cool to see.. Kind of a mix of Religion and Final Fantasy X ;)

11-13-2002, 10:00 PM
lol yeah

11-14-2002, 07:40 PM
I think it is still solid, I used caulk_nonsolid.

11-17-2002, 04:22 PM
caulk the whole brush, then texture the bottom and top faces with bespin/water2 or some such water textures

11-19-2002, 08:22 AM
normal caulk or non solid?

11-19-2002, 11:53 AM
I think I used non-solid

Jedi Howell
11-23-2002, 06:31 PM
I bow down to Shadriss's editing 1337-ness

I stand corrected.

This post was never here. It never happened. You never read this correction, nor did you read what was there before it.


11-26-2002, 10:20 PM
The previous post is incorrect.

The water brush is a caulk_nonsolid brush, with the water texture/shader applied to the top and bottom faces. The trick here, though, is this - not ALL of the base water textures actually WORK correctly.

For example, there are two water textures in the Bespin set (Water1 and Water2... imagine that...) Water1 does NOT work correctly, but Water2 does.

It'll take a little experimentation, but you'll figure out which ones work and which dont. But, whatever you do, ,DO NOT TEXTUE ALL FACES with the shader - especailly if you have multiple water brushes touching each other, ,since you couldnt see into the neighboring water brush if you did.