View Full Version : Does anyone know hwo to make a wall in which you can walk through it ?
11-18-2002, 12:21 AM
I'm making a secret room and I want to make a wall, which would actually be a way to get in the room, and you can pass through it. How can I make this? It is similar like in riginal JK & motS if it helps to understand better.
I've tried the no draw texture by putting the no draw brush on top of the wall which I want ppl to walk thru, but it didnt work. So can someone please tell me how to do it if you know?
11-18-2002, 12:46 AM
I believe there's a nodraw texture(or something like it, maybe caulk), that's not solid. I don't know what it's called though, sorry.
11-18-2002, 05:28 AM
I think you want that wall to appear as a normal wall. In this case you have to make a variation of the wall texture. You need a shader where you tell that it is nonsolid, so it will look like a normal wall just you will be able to walk through it.
say your wall texture is textures/x/wall.jpg. Then the shader code is:
blendFunc GL_DST_COLOR GL_ZERO
Handle this carefully! :D I'm not sure I wrote it well. I'm at work now and no editing tools here. A shader expert should check it.
Save this into the base/shaders directory on a name x.shader and put this name into the shaderlist.txt too.
Now you can use the wall_nonsolid as a texture from the x texture group as the original wall texture.
Here is the Q3A Shader manual (http://www.heppler.com/shader/).
11-21-2002, 11:59 PM
Ohhhhhh Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you !!!!!!!!!!!!!!!! It worked. Thanks for the help, means a lot to me! :)
11-22-2002, 01:02 AM
There is also another way: select the wall brush you want to be non-solid, then click on the "Selection" menu, then click "Non-Solid". You can also press the short-cut keys: "ctrl-U".
11-22-2002, 01:57 AM
I'll try that too, thanks!
11-26-2002, 03:38 AM
thanks alot Leslie Judge, this helped me alot too.
12-12-2002, 05:44 PM
I do not see a make nonsolid command in the selection menue...
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