View Full Version : MP fx_runners
11-18-2002, 06:46 PM
Two questions about fx_runners in multiplayer, I'm guessing the SP and MP defs are different for them and Diesal's tutorial uses the SP defs:
*1 - How do you aim an fx_runner in MP? Targeting an info_null hasn't worked for me.
*2 - How do I make the fx_runner cause damage? The key splashDamage doesn't do anything when I run the map in MP.
11-19-2002, 12:19 AM
for the aiming a fx_runner you use Target_position, as for the damage i dont have a clue sorry
11-19-2002, 01:04 PM
don know about positioning but. the dmg dont work so what I did was make a brush around the fx runner and texture with trigger. then you attach trigger_hurt to that new brush. That'll get u what u need.
11-19-2002, 01:08 PM
Don't go overboard with fx_runners in MP - they can lag a map.
11-19-2002, 01:11 PM
It's nto running continuously...I want players to be able to push a button that sends a power surge down a corridor and zaps trhe players in there...so several fx_runners connected up with target_delays. It only runs when you push the button, and the button will have a long recharge time.
11-19-2002, 10:39 PM
i found out that lag part :)
11-20-2002, 08:10 PM
That's perfect then if they don't fire continuously. They just fire when triggered then, right?
11-20-2002, 08:47 PM
11-21-2002, 04:49 AM
my fx_runner 's are snooty and wont point at the target_position 's hrm, maybe i will have to slap them around a bit or something... >_<
11-21-2002, 04:29 PM
So, has anyone got a fx_runner to point at a target_position in MP? rich's tutorial shows it, but it just doesnt work for me, and since he is 'out of the scene' at the moment, i was just wondering if anyone else had any info about it i could use :D
As far as I have found so far, it only targets things in SP :(
11-21-2002, 07:12 PM
i got it to work but i followed rich's tutorial
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