View Full Version : MP fx_runners

11-18-2002, 05:46 PM
Two questions about fx_runners in multiplayer, I'm guessing the SP and MP defs are different for them and Diesal's tutorial uses the SP defs:

*1 - How do you aim an fx_runner in MP? Targeting an info_null hasn't worked for me.

*2 - How do I make the fx_runner cause damage? The key splashDamage doesn't do anything when I run the map in MP.

11-18-2002, 11:19 PM
for the aiming a fx_runner you use Target_position, as for the damage i dont have a clue sorry

11-19-2002, 12:04 PM
don know about positioning but. the dmg dont work so what I did was make a brush around the fx runner and texture with trigger. then you attach trigger_hurt to that new brush. That'll get u what u need.

11-19-2002, 12:08 PM
Don't go overboard with fx_runners in MP - they can lag a map.

11-19-2002, 12:11 PM
It's nto running continuously...I want players to be able to push a button that sends a power surge down a corridor and zaps trhe players in there...so several fx_runners connected up with target_delays. It only runs when you push the button, and the button will have a long recharge time.

11-19-2002, 09:39 PM
i found out that lag part :)

11-20-2002, 07:10 PM
That's perfect then if they don't fire continuously. They just fire when triggered then, right?

11-20-2002, 07:47 PM

11-21-2002, 03:49 AM
my fx_runner 's are snooty and wont point at the target_position 's hrm, maybe i will have to slap them around a bit or something... >_<

11-21-2002, 03:29 PM
So, has anyone got a fx_runner to point at a target_position in MP? rich's tutorial shows it, but it just doesnt work for me, and since he is 'out of the scene' at the moment, i was just wondering if anyone else had any info about it i could use :D

As far as I have found so far, it only targets things in SP :(

11-21-2002, 06:12 PM
i got it to work but i followed rich's tutorial