View Full Version : BIG func_train problem. Related to origin, but has no apparent cause. PLEASE HELP!!

11-21-2002, 04:41 AM
I have a func_train, which is a glass cage under the floor of one room that, when toggled, comes up out of the floor to form the duel cage. It works OK, but the problem is that when the map first starts, the func_train spawns in the very center of my whole map, instead of under the floor of that one room.

And the func_train is properly attached to the first path_corner like it's supposed to. Just for some reason the cage starts somewhere else when the map starts fresh, until the first time you press the button to toggle the cage moving up out of the floor, then it goes up out of the floor like it's supposed to and is not in the center of the map anymore. It kind of teleports to the place it's supposed to be once you use the button but at the beginning starts in the wrong place. Has anyone had this problem before? I'm in total distress, please help!! :(

11-21-2002, 09:39 AM
yeah train sux, i have a simmilar problem. i made a simple box with no roof so the player can jump in and set a md3 model to aslo draw. wanted to check out if it is possible to make a ship fly and the player could jump in...
it works actually but the brush box isnot where it should be, it is floating at the top of the map. it is precisely under the roof of the map! and moving with the model which follows the path_corners correctly...