View Full Version : Essential issues for SP (Q)

11-27-2002, 10:53 AM
Hi all!

I searched through threads (too hard, searching disabled) and tuts... and still here an bunch of questions about JKRadiant and SP:

How to add dynamic music? No idea really. :o

What is the key for target_speaker to raise or lower volume...?
(Not even gigantic Rich's tut answers that :confused)

NPC Spawning. I realized, having all NPCs drawen at start, it forces the performance to the knees. Can I spawn NPCs without scripting? Triggers? (007s tut only covers NPC spawning after specific NPC killing)

Mission objectives: Well needing scripting here, I guess. Also no idea. :rolleyes

That's it, for now,... <g> It is not necessary to give me full answers in this thread (would be nice, though), it would also helps me a lot, if you show me links.

Thanks in advance,
Cheers :D:

Leslie Judge
11-27-2002, 02:50 PM
A little info:

target_speaker doesn't have any keys to modify the volume. You can't do it. The only way is to modify the sound file's volume. Or am I wrong?

Spawning NPCs is easy. Put in some trigger_once or trigger_multiple or trigger_anythingthatfitsyourneeds and target it to the NPCs you want to to spawn with it. You can use anything not just triggers. If an NPC is targeted by something it will not be spawned until it is fired.

Dynamic music is not easy. Once I found files seemed to describe the dynamic music parameters for maps, but I don't know if modifying them will work or not. And also don't remember where those files are. Look for them in assets1.pk3 or assets2.pk3.

For mission objectives you can find a few threads not so far in the past.

edit: I was wrong, the dynamic music data is in assets0.pk3 in ext_data as dms.dat.

11-27-2002, 03:05 PM

As for dynamic music, I already found something about the dms.dat in the assets0.pk3. I worked some time, but nothing seemed to infect game at all...

hmm,... crunchy...

Leslie Judge
11-27-2002, 03:09 PM
Heh :) Yeah, I was looking for it for a while. :)