View Full Version : How do you make the "info_player_Start" entity from being kyle to someone else
11-27-2002, 05:14 PM
How do you make the "info_player_Start" entity from being kyle to someone else, im making map and i want the player to be a clone trooper.
11-27-2002, 05:39 PM
I'm assuming this is SP... you'd need to use scripting to change it.
11-27-2002, 05:47 PM
Well, you should stop asking the same question in 3 different threads first. That's not gonna help you get an answer and it might even get in the way of getting you an answer.
The only way to change the Sp character, that I know of, Is to replace the Kyle model in Sp. Keep in mind that if you do this, you also replace the MP model. You probably don't want that. So you should create a mod directory for this change.
11-27-2002, 06:02 PM
ok.... man do i suck at mod making i can't even find a tut for one
11-27-2002, 06:09 PM
Well, the best way to learn is by example. Why don't you download the Geonosis battle SP map, by Shadyz and Ultimate Zeus. That should show you how to replace Kyle. Just look in the pk3 and figure it out.
11-27-2002, 06:33 PM
i have it, its a awsome map, so i need to open it with packscape right?
If that don't work ill get zeus to explain it to me
11-30-2002, 09:27 PM
in which assests do you ovr write the sp kylle model
ok i thihnk i know what i have to do
1.open assets0..pk3 w/packscape
2.Go to Models>players>Kyle. Copy & paste model.glm & modle defualt skin in a safe place where u can remmember
3. Go to the model u want, copy the model.glm & modeldefault.skin files for the model u want.
4. Go to kyle again and ovrwrite model.glm & modeldefault.skin ovr the old files.
if im right please lemme know b4 i do it
12-01-2002, 10:57 AM
That sounds about right.
12-01-2002, 12:18 PM
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