PDA

View Full Version : How do you make the "info_player_Start" entity from being kyle to someone else


Marth
11-27-2002, 06:14 PM
How do you make the "info_player_Start" entity from being kyle to someone else, im making map and i want the player to be a clone trooper.

Wes Marrakesh
11-27-2002, 06:39 PM
I'm assuming this is SP... you'd need to use scripting to change it.

WhiteShdw
11-27-2002, 06:47 PM
Well, you should stop asking the same question in 3 different threads first. That's not gonna help you get an answer and it might even get in the way of getting you an answer.

The only way to change the Sp character, that I know of, Is to replace the Kyle model in Sp. Keep in mind that if you do this, you also replace the MP model. You probably don't want that. So you should create a mod directory for this change.

Marth
11-27-2002, 07:02 PM
ok.... man do i suck at mod making i can't even find a tut for one

WhiteShdw
11-27-2002, 07:09 PM
Well, the best way to learn is by example. Why don't you download the Geonosis battle SP map, by Shadyz and Ultimate Zeus. That should show you how to replace Kyle. Just look in the pk3 and figure it out.

http://www.pcgamemods.com/file.php?id=afda332245e2af431fb7b672a68b659d

Marth
11-27-2002, 07:33 PM
i have it, its a awsome map, so i need to open it with packscape right?


If that don't work ill get zeus to explain it to me

Marth
11-30-2002, 10:27 PM
in which assests do you ovr write the sp kylle model


ok i thihnk i know what i have to do

1.open assets0..pk3 w/packscape
2.Go to Models>players>Kyle. Copy & paste model.glm & modle defualt skin in a safe place where u can remmember
3. Go to the model u want, copy the model.glm & modeldefault.skin files for the model u want.
4. Go to kyle again and ovrwrite model.glm & modeldefault.skin ovr the old files.


if im right please lemme know b4 i do it

WhiteShdw
12-01-2002, 11:57 AM
That sounds about right.

Marth
12-01-2002, 01:18 PM
ALRIGHT!!!

yeehaww!