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Lord Reye's
11-28-2002, 04:00 PM
has anyone ever figured it out for MP?
I looked a http://planetquake.com/bubba/camera1.html
It didn't work. What portal texture do i use.
Im setting it up, so some one can be a base commander giving
orders and closing blast doors etc..
:atat:

Lehik
11-29-2002, 04:18 AM
Originally posted by Lord Reye's
has anyone ever figured it out for MP?
I looked a http://planetquake.com/bubba/camera1.html
It didn't work. What portal texture do i use.
Im setting it up, so some one can be a base commander giving
orders and closing blast doors etc..
:atat:

Make it this way:

1) create the brush which will be the "display" :)
2) cover it with caulk/nodraw/whatever, except use tests/mirror_floor on one side.
3) place a misc_portal_surface beside the brush, on the side that has mirror_floor texture
4) create misc_portal_camera entity where you want your camera.
5) unselect everything, select misc_portal_surface and misc_portal_camera, and press ctrl+k to connect them
6) put target_position where you want your camera to look at
7) unselect everything, select misc_portal_camera and target_position and connect them by pressing ctrl+k 8) now you have a working camera!

You may use surface inspector to fit the mirror texture. Otherwise there will be some lines in your display, because the mirror texture was originally used on floor. I recommend streching the texture by using value 10 or something similar.

Lord Reye's
11-29-2002, 10:12 AM
Of course wise forseeing Master.......

Lord Reye's
11-29-2002, 11:36 AM
Problem ive been running into is that im making a control room
we someone can over see the base that the two jedi are intruding on.
But the camera's are all showing the same place?
has anyone found away around this yet?

Lord Reye's
12-03-2002, 09:54 AM
In order to keep the portals from showing the same place.
I had to put the portals on different walls. One of my camera's
is flipped sideways and im not sure how to fix that.