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View Full Version : WIP: Invader Zim


Altimira
12-05-2002, 09:14 PM
Well, i wasnt going to start on this until the week end, but thanks to a good old snow day(s), i got bored of shoveling the drive way and started on Zim. heres the pics from gmax

http://mattsworld.bravepages.com/WIP/wip.html

tell me what you think... Also Duncan, can you get him in game? when he is finished of course.

El Sitherino
12-05-2002, 09:24 PM
sweet. remember if you need sounds im always here for ya.

Psynex
12-06-2002, 09:09 AM
nice start. I'd like to see a sculpted mouth on this one; show some teeth and such. You could make 2 curved planes map a texture and then use shaders to show some teeth. He looks pretty low poly so far so you should be able to splurge in the mouth area anyway.

Altimira
12-06-2002, 09:31 AM
im planning on redoing the head, its to sharp. I do like the body though, just needs a little tweeking. As for the mouth, I dont know, im really new to modeling and dont know how to do that...yet.

Altimira
12-06-2002, 10:47 AM
heres an update

http://mattsworld.bravepages.com/WIP/wip.html

Morthvargr
12-06-2002, 04:26 PM
Looks cool! Any plans for other Vasquez characters, like Johnny the Homocidal Maniac?

Altimira
12-06-2002, 05:33 PM
I havent seen any other Vasquez shows, i just happened to be channel surfing one day and came across zim. ill have to check that out. Im planning on doing the tallest, then dog suit gir next. here is the latest update, i got rid of the other pics, now there is just the first and the latest update. for the ctf colors, im going to have the blue be human zim, and have the red be Irken zim with the evil (squinty) eyes, and the normal one to be irken zim with round eyes (as deselectable surfaces of coarse). I dont think im going to model the mouth, just skin it.


http://mattsworld.bravepages.com/WIP/wip.html

Sam
12-06-2002, 10:14 PM
Very nice job, your making my favorite characters from the show. You should get ito mapping so you can make his house.

Kain
12-06-2002, 11:50 PM
you should give him his fangy evil grin

Altimira
12-07-2002, 10:57 AM
im planning not to modeling his mouth, just skin it. but the CTF skins will have different mouths. such as the red will have evil mouth, and the blue will have a normal mouth, and the normal skin will have some other mouth.

Bout the mapping, :). i have been a half life mapper for a couple years (im not that good tho). When JKRadiant came out, i tried to use it, and had a little success. but with careful planning and watching the movie over and over again, i started to work on Isengard (LOTR). Its still in the making, but on hold. So when i get a faster computer (cause my comp cant take all the detail i put into it), im going to try to finish that after im done modeling a coup0le more zim characters. After thats done i might try his house :p

well anyways, any more comments/ suggestions?

Altimira
12-08-2002, 03:23 PM
How do you get the UVWs of different objects to be on one UVW map. such as his torso, legs, arms onto one UVW so i can start on a skin for him?

Klorel
12-09-2002, 10:26 AM
OOOOO Zims base, that would be really cool. You could also do the school and use the underground lair for the Lice queen... that would be cool too.

Also, i've seen his Isengard... Its amazing.

As for zim: Since I'm gonna give skinning the head a try i'm taking a vote...
I'd like to do a realistic approach to his skin... something more organic- less cartoony, does anyone oppose this? I was also thinking maybe we could do 2 zims, cartoon zim, and real life zim, if anyone prefers this alternative thats fine too. I just think it would look really cool. Also, I want his eyes to glow in the dark, and i know that all you need is a shader to accomplish this... can anyone give me some pointers there cause i've never used a shader before... thanks.

-Klorel

Psynex
12-09-2002, 10:38 AM
Altimira: This is what I do to map a model:

1st, make sure all sections are attached (so you have one object) and apply a checkered texture to the entire model.
2) Select a set of faces to start with, say an arm.
3) Apply a UVW Map modifier (tweaking the Gizmo to fit the selection)
4) Apply a UVW Unwrap Modifier and hit the edit button.
5) Move the vertexes around to iron out the distortion in the checkered pattern
6) Once you have the distortion removed, select all the uvs and drag that part of the mapped mesh off of the stage are somewhere (be aware of where you place the different sections so in the final step you won't have any overlapping coordinates).
7) Right click the mesh in a viewport window and convert it to an editable mesh (this locks in the UVs so you can move on to other sections)
8) Repeat steps 2 through 7 until the entire mesh is mapped (take your time to decide how many sections you should use; don't forget some areas, like arms, can have the same mapping coordinates)
9) Once the model is completely mapped and colapsed to an editable mesh, apply one final UVW Unwrap Modifier and hit the edit button.
10) Zoom out a bit and you should see all of your mapped sections scattered around the stage.
11) Scale (Uniformly) and move these sections into the stage area into for a nicely arranged texture map.

You can then collapse the stack (convert to editable mesh) if you desire, but it doesn't matter.

Duncan_10158
12-09-2002, 01:49 PM
cool model!

it shouldnt be a problem to bring it in game for you.

on your pics there has zim something around his neck, is that just a shape or a objekt. cause shaps are in JKII always invisible on one side. so if, its would be better to make a 3d objekt out of it.

Altimira
12-09-2002, 07:08 PM
ok, ill be fixing up my model duncan, thanks. but I have some questions. you said somthing about a waste of polygons inside the model, how do would I fix that? I believe I have the same problem with Zim. Also, in making the head, I mirrored the side of the head to the other (same with the arms and legs), you said that would be a bad thing eventually. could I just Xform the whole head (if so, after I hit the Xform button, then what), or just that separate part? and would i have to re-UVW it?

Also in your email, you said about naming the parts of him. an example would be his arm would be r_arm, and his hand would be r_hand?

Here are the latest, and dotn worry, i just hid the eyesand antenae for better view.

http://mattsworld.bravepages.com/WIP/wip.html

Duncan_10158
12-10-2002, 02:39 PM
the faces inside the model are a wast of resorces cause JKII calkulats them, but they are never visible. i dont konw how they are pruduced, it depends on how you make the head. lets say you make one half of the head like an in the middle cut aple. then you make a mirrored copy on the other side. but the cutplain is still there, it is gone be inside. you have to delete this faces befor you attach the two objekts. then you still have to collaps all the verts that are lieing on echother on the "cut-equator".

to check if all faces there is a modifier <STL check> that shows you where are double faces or spikes. take a look.

xform works for one objekt, you have to us it for every separatly. klick on xform and select the objekt that should be xformed.

every objekt is named that method, of corse r_hand is the right hand, l_arm is the left arm and so on. a nose in the face would be head_nose, some special cloth on the left arm woud be l_arm_cloth.

Altimira
12-10-2002, 06:08 PM
ok, cool. i will have some renaming to do then. where do i find the
STL check modifier?

Duncan_10158
12-11-2002, 05:16 PM
STL check is a modifier in the modify cathegory on the right side in the modifier list rollout. you need to have the objekt selekted to aply this checker.

Kranckor
12-11-2002, 06:51 PM
Excellent :D

Altimira
12-12-2002, 08:05 PM
i cant find that modifyer, it must not be in g-max:confused:. oh well, maybe you could fix that, or tell me whats wrong with it.

heres a slap on skin for ya.

http://mattsworld.bravepages.com/WIP/wip.html

Psynex
12-13-2002, 01:39 PM
Hmmm....Skin needs some tweaking. I'd avoid any noise on his head. Just stick with a plain flat color because cartoon shading can take care of the rest. Those eyes look to be extremely heavy in polygon size. You could tone them down by making them GeoSpheres and using the Octa option button in the parameters. One final thing that I know you'll hate....he needs a mouth. Don't be affraid in your modelling abilities, you can do it. There isn't much to it really, just divide and turn some edges to make an outline shap of his mouth, then select those faces and bevel them in and your off and running. From there it's just a matter of tweaking verts into a sinister smile. :)

Klorel
12-13-2002, 03:10 PM
Nah, mouth can be skinned on, that would be more flexible, and then you could use a shader for it not to accept any light (just be jet black all the time) that would work just fine, plus you could easily do different mouths instead of being confined to just one. As far as noise goes, dont worry about that, its just gmax, it will look cool when finished, (thats the realistic skin, not the cartoon version).
-Klorel

Altimira
12-14-2002, 04:22 PM
since he was low polly to begin with, i decided to make his eyes more rounder and fuller. and he is still has a very low poly count.

1144 poly

Altimira
12-14-2002, 05:59 PM
I just sent you the gmax file Duncan, i hope there arent any problems getting it in-game

El Sitherino
12-14-2002, 08:04 PM
hey alt have you gotten any sounds for zim. if not i can get you some. also id be willing to beta zim just as i did gir.

Altimira
12-15-2002, 03:12 PM
sure, id love some sounds, send them here

Thrakus@cox.net

El Sitherino
12-15-2002, 05:49 PM
im just gonna put the sounds up on my page here (http://groups.yahoo.com/group/JOFaF/files/)

Altimira
12-16-2002, 08:12 PM
It just plays the sounds, it doesnt save them. What do you guys think the taunt(s) should be? i was thinking ''But invaders blood marches through my veins like Giant Radioactive rubber pants! The pants command me! do not ignore my veins''. Also ''Awww my squeegly spooch'' for him getting hit or killed.

Klorel
12-16-2002, 11:20 PM
those sound good to me. Also the "random you hit me" sound should be "I AM ZIMMMMM!" and when he kills someone: "I feel good about how today went"
Other taunts could be:

GO HERE for ZIIIIIM!: http://www.siberkat.com/zimwavs1.html
here were the titles of some good sounds to use from this page:

taunt: Zim sure likes jiggles
something: Zim identifies himself
something: Zim knows you are guilty
something: Zim demands quiet!
FALLING: Zim blames the snacks
something: Zim wants help from Officer Squidly
something: Zim wants you to appreciate it
taunt: Zim will now begin to win
taunt: Zim wants you to "meet doom".
Getting Choked: Let Zim go, or "Wrath!"

and go here to request others like "i feel good about how today went"
Also good for GIR 2.0: http://www.siberkat.com/girarch.html

-Klorel

El Sitherino
12-17-2002, 07:57 AM
right click on them to save them.

Altimira
12-19-2002, 08:15 PM
Alright, Duncan got him ingame and looks really good. it needs a little touching up on my part. I have noticed some things are out of place, but i t shouldnt be a problem. Its going to have to wait til Duncan gets back from vacation (i think he will be gone a week or so)

the only problem is that i cant get a skin onto him. i have tried and tried and i just cant get it to show up ingame, but it works in modview. i dont understand. If anyone wants to fix this for me (i have spent hours on it) il be happy to email you zim.

El Sitherino
12-19-2002, 08:45 PM
i could try.

Duncan_10158
12-20-2002, 07:19 AM
a last look befor i leave,
the problem with the non visible skins could cause in wrong size. skins need to have a size wich is a potential of 2. 32x32, 64x128, 256x512, 1024x1024 and all combinations like that. in modview you can see the skins also not following this rule. and the jpg file needs to be exported as base.

i hope thats it. i will see in a week :)

Altimira
12-20-2002, 06:21 PM
Oh ok, I just sorta cropped in photoshop, I'll change that.

Altimira
12-21-2002, 08:26 PM
Alright, i got the skin working fine and all, but now the sounds arent working correctly. I asked drjimmy to help but he wasnt succesful:

"Hmmm... sorry to disappoint, but I can't get it to work either. No idea why. The pk3 structure is correct, and I even tried converting the .wavs into the standard jkii mp3 format... no dice. It's a long shot but is it possible that the problems getting the skin to be visible could somehow be affecting this? I hope this gets figured out..." email by drjimmy

does anyone have any idea what the problem could be. If you know how to fix this, give me your email and ill send him to you.

Also if anyone knows how to make the model autoscale in game that would be great to know cause i've had some comlaints about gir not being small all the time... how did yoda, and the jawas do it?

El Sitherino
12-21-2002, 10:13 PM
you sure you make it the right directories if so did you check the sounds.cfg to make sure it matches up. i had that problem before. oh also maybe you packed it up as a pak/pk3 in pakscape if so set it to just .pk3. hope that helps if not send me the stuff and ill see what i can do.

Altimira
12-22-2002, 09:12 PM
Ill send it to you, but I need your email.

Psynex
12-22-2002, 11:52 PM
Altimira - I posted a suggestion for the autoscale in your Gir thread which is still somewhat alive. You should keep checking back there or close it so people will only post in your "current" thread.

Psyk0Sith
12-23-2002, 12:31 AM
Just a thought, but if you change the bitrate of the file (like 64kbps instead of 128) you need to have a sample rate of 44khz.

When checking the console you'll see an error message, i doubt that's your problem, but make sure they are 44khz.

A wrong path could also cause problems obviously.

sorry for wasting your time....;)

/me crawls back into the shadows.

El Sitherino
12-28-2002, 11:32 AM
SirFobos2021@yahoo.com

Altimira
01-03-2003, 06:06 AM
i cant send them to you, its too big. i have also tried putting it on my website, but that doesnt work either. its 2 megs, if anyone who has an email that can recieve that large of a file please fix this!

El Sitherino
01-03-2003, 07:54 AM
i can get it on my aol account. here...no spam please (J798@aol.com)

Altimira
01-03-2003, 10:25 AM
nevermind, i sent you zim in 5 peices

El Sitherino
01-03-2003, 11:35 AM
ok thanks alt you da man.

Altimira
01-19-2003, 09:56 AM
any luck on zim sounds?

El Sitherino
01-19-2003, 06:52 PM
i cant get them to work.

__CKY__
01-21-2003, 02:26 AM
:eek: This is so awesome Invader Zim 0wns it all lol Ohhh Can't wait for this model lol :D Anymore updates?

El Sitherino
01-21-2003, 02:54 AM
im still tryna figure out why the sounds arent working.

__CKY__
01-22-2003, 11:21 PM
I'mnot any help in that area but I would be honored to help beta test it for the love of ZIm :)

__CKY__
01-28-2003, 06:48 PM
Any news? lol I really want this Zim :D

El Sitherino
01-28-2003, 08:41 PM
Im sick so i cant really work on anything. ill try tommorow. i get the taunts to work but the jump sounds and death sounds dont work. and when they do work the taunts dont work.

__CKY__
01-28-2003, 11:40 PM
That sucks ass lol stupid sounds :) hope u feel better though

Altimira
01-29-2003, 01:07 PM
At least you did get some of the sounds to work. thats more than i have done. the only thing lift to do it the CTF skins and the sounds. Then he should be ready to release. dont rush InsaneSith, take your time, we want it dont right:)

__CKY__
01-30-2003, 01:29 AM
I Agree :) No rush. :fett:

El Sitherino
01-30-2003, 05:38 PM
i think what im gonna do is try to rip some sounds directly from the show. i have a feeling its the sounds themselves that are causing the problems.by the way im not sick anymore. yay!:D

__CKY__
01-30-2003, 06:50 PM
Good to Hear I have Invader Zim Halloween Spectacular and Invader Zim INvasion of the Idiot DogBrains if ya want i could watch them and see if there are any sounds :)

El Sitherino
01-30-2003, 06:54 PM
Originally posted by __CKY__
Good to Hear I have Invader Zim Halloween Spectacular and Invader Zim INvasion of the Idiot DogBrains if ya want i could watch them and see if there are any sounds :) yeah that would be good since i dont have much time to watch all the episodes to find great sounds.

Kain
01-30-2003, 06:57 PM
off topic - ne news on doggy GIR?

Zims good an all, but wuts Zim without GIR or Dib? And wuts Dib without Gaz? And Ms Bitters is just funny...

__CKY__
01-30-2003, 10:12 PM
Alright i'll see if anything good is on the movies.

__CKY__
01-30-2003, 10:53 PM
Well I watched them...And nothing really great was in them except I found 2 Screams and 1 thing that could maybe be a taunt.

Http://www.yodiesdownloads.com/~ceart/Zim.wav

:) Well I hope some of that not so good stuff helps in in someway if not sorry :(

__CKY__
02-01-2003, 03:51 AM
I had another Episode going but someone cancelled it :mad: Damn people lol Well any updates or are you still waiting on the taunts and everything?

__CKY__
02-04-2003, 08:25 PM
BumP...:(

Kain
02-04-2003, 10:43 PM
someone plz give an update! its Zim! everyone loves Zim!...for the most part...because those that dont are all up on Spongebob's balls...I hate that thing...

__CKY__
02-04-2003, 11:59 PM
I agree with Psion someone update ZIMMMMMMMMMMMM Cause Invader Zim 0wns you lol:D

El Sitherino
02-05-2003, 12:42 AM
ok i got some sounds. ill try and put it together tommorow.

__CKY__
02-05-2003, 01:14 AM
YAY :D Lol

Altus_Thrawn
02-06-2003, 06:32 AM
Looking very nice. A fun "joke" character.
Never seen him before (or is it her), because I don't watch TV.

Kain
02-06-2003, 03:47 PM
Originally posted by Altus_Thrawn
Looking very nice. A fun "joke" character.
Never seen him before (or is it her), because I don't watch TV.

ZIM IS NO JOKE!!! HE IS THE RULER OF ALL EARTH WORM BABIES *not the slimey worms, I mean humans*!!! HAIL THE MIGHTY IRKEN EMPIRE!!! HAAAAAAAAIL!!!

__CKY__
02-06-2003, 06:13 PM
:eek: :lol:

Kain
02-06-2003, 07:03 PM
Originally posted by __CKY__
:eek: :lol:

you mock me?!:p Zim is cool...we need Zim...and GIR with a dog outfit...with full-on zipper...:D that'd be cool

__CKY__
02-06-2003, 08:11 PM
I do not mock you for that ocmment im going to send my rubber piggy's of doom on you :lol: You can not make fun of Invader Zim lol

Altimira
02-08-2003, 09:16 AM
Sorry for no updates, i was just on a vacation:) . I havent done anything for a while, im just waiting for those sounds to work. Dib, Dogsuit, Gaz, and Skoodge are in progress:D . It may be the sounds themselfs, i got them all from the same website. you can go ahead and get some sounds from the shows, aslong as they work.

__CKY__
02-08-2003, 11:09 AM
Whoa your making just about all of the Invader Zim people lol thats awesome :D

__CKY__
02-10-2003, 11:49 PM
So how are the sounds and everything coming? :D

El Sitherino
02-11-2003, 06:40 PM
they work off and on. i havent worked on them for a while since i got in some trouble at school.:(

__CKY__
02-13-2003, 01:13 AM
yea I hate when that happenes especially when ur a freshman because ur new and ur basically meeting the deans and **** and u get in trouble and they are like >=( and you don't know how strict they are lol

SpYzEr
02-13-2003, 04:50 PM
Originally posted by __CKY__
yea I hate when that happenes especially when ur a freshman because ur new and ur basically meeting the deans and **** and u get in trouble and they are like >=( and you don't know how strict they are lol

What does this have to do with the model? I would call this spam... but w/e :rolleyes:

Can't wait for this awesome model! I loved Gir!

__CKY__
02-13-2003, 10:06 PM
:)

Altimira
02-25-2003, 05:33 PM
I havent really been working on the models latley either, but usually when my brother comes home from school he usually motivates me to do some work. So c ya then...And school does suck:D.

Kain
02-25-2003, 05:58 PM
ALTIMIRA C'MON MAN!!! GIR DOGGY!!! FINISH IT!!!

SpYzEr
02-25-2003, 07:59 PM
Originally posted by MydnightPsion
ALTIMIRA C'MON MAN!!! GIR DOGGY!!! FINISH IT!!!

Don't rush the man. He will finish it when he finishes it. And besides, this is the Zim thread... :rolleyes:

Kain
02-25-2003, 11:30 PM
i know...its just the wait is so killer...:(

Klorel
02-26-2003, 10:36 AM
Originally posted by Altimira
I havent really been working on the models latley either, but usually when my brother comes home from school he usually motivates me to do some work. So c ya then...And school does suck:D.

Its all good everyone, spring break is next week, so motivation is on its way... or distraction from school... man i'm a bad influence on him. Oh well, this is too important to let slide :rolleyes: not that i'm known for procrastinating or anything... We'll post an updated pic of all the models next week.

wow, looks like i'm still banned from the store after a good 2 months or more... how retarded... and to think all i wanted was to glow, AND i did nothing against the rules -- these forums just get worse everytime I come back.

Eldritch
02-26-2003, 11:50 AM
If you did nothing against the rules, what'd you get banned for, Klorel?

Klorel
02-27-2003, 09:00 AM
Apparently me and my brother rated each other too many times, but I wasn't aware that a limit had been set on the amount of times one could rate someone, had it been me rating myself with another account that would be one thing, but this wasn't against the rules to rate someone else, and the funny thing is that we have points now still anyway, which we can't do anything with. Oh well, don't want to get off topic or the moderators might delete my post :eek:

And as far as dogsuit Gir goes, he's basically finished as far as skinning goes for whoever was asking. and aru-wen, hows hogwarts going? still working on those gargoyles i'm guessing? take your time, I think we can expect great things from your level, terrible yes, but great. :p

-Klorel

Eldritch
02-27-2003, 10:11 AM
Originally posted by Klorel
and aru-wen, hows hogwarts going? still working on those gargoyles i'm guessing? take your time, I think we can expect great things from your level, terrible yes, but great. :p

-Klorel

Scouttrooper is working on the gargoyles, and I've moved on to different parts of the map. You can see shots of them in the Hogwarts thread.

Kain
02-27-2003, 10:59 AM
Originally posted by Klorel
And as far as dogsuit Gir goes, he's basically finished as far as skinning goes for whoever was asking

awww, can I play with him? PLLLLLLLLLLEEEEEEEEEEEEEEEEEEEEEEEEEASEEEEEEEEEEEE E?:D

Kain
02-27-2003, 11:05 PM
AWWWW!! I WANNA PLAY WITH THE BAAABIEESS!!!