12-12-2002, 09:09 PM
I'm having some problems with some custom shaders I made. They don't show up in the texture set I specified in GtkRadiant. When I applied my custom sky shader to some surfaces manually in the surface inspector and did a compile, the sky showed up properly but it didn't emit light as it was coded to do. I copied and pasted the sky code exactly (changing only the file names and the amount of sunlight) from one of Raven's skies, which I ran a quick compile on, and it worked. Why won't Gtk see my custom shaders, and why won't q3map apply the proper settings?