View Full Version : MAX_PATCH_PLANE error?

12-13-2002, 10:00 AM
i keep getting this when the game starts to load my map. can anyone help?

12-13-2002, 05:31 PM

The visible brush face is being split too many times. Extra vertex points are created by q3map on visible face edges, where they are split by other visible face points (corners, or vertices). So if you have too many visible face points touching the edges of another face, that particular face will be split many times and have many vertex points.

If you're using Q3Map2 (comes with GTKRadiant 1.2.11), adding the -patchmeta switch to the compile process may help.

12-13-2002, 09:51 PM
jesus, you guys no sess to amaze me....... thanks alot