View Full Version : modelling a head wiv an eye.....help please...

12-14-2002, 07:29 PM
ok, ihave made my first model of a head, on here>> Head-Model (http://www.angelfire.com/theforce/perfect_ending)
im just confused on how to attach the eyeball...should i collapse the eyes vertices to the eye lids, or leave it seperate....or wot?
please help id be very thankfull, and if you can could you tell me wot you think of my head-model, thank you yours,

faithfully craig x

P.S : how do you get the console down in game it doesent work for me, the usual button next to the "1"..thank you again.

12-15-2002, 05:18 AM
hmm thats great modeling in g-max, im sorry i unable to awnser your qeustion. I am actuly seeking for the same info...

12-15-2002, 08:26 AM
thank you for your comment on the model :) its appreciated,

if anyone can help me, id be very thankfull for your support...

yours faithfully craig x

Sevled's Lair (http://www.angelfire.com/theforce/perfect_ending)

12-15-2002, 01:57 PM
here's what i do:

create a low poly sphere and place it where it should go, build faces of the eyelids around.

Select the edges of the eye's shape, extrude inwards (inside the head) and collapse everything to a single vertex.

Finally i reduce (or convert to hemisphere) the number of polys on the sphere and scale if needed.

You dont have to attach the eyeball to the eyelids, otherwise eye movement would look weird (if facial anims are included).

the console is shift+(left of 1), the usual.

12-15-2002, 09:32 PM
ok thank you Sith that helps me alot now :p ican actually keep going ahead without feeling bad about my model having no eye haha

well hope everything goes well on ur projects, and thanks again its alot of help glad you replied :)

yours faithfully craig x


My site: Sevled's lair (http://www.angelfire.com/theforce/perfect_ending)