View Full Version : Episode I mod

12-31-2002, 07:48 AM
No, this is not part of the ep1 TC. I am making a SP episod epI mod with heavily editted scripts. Lando is Mace Windu with a saber, and the player (obi) has some force the whole game. I am having some bugs ( http://www.lucasforums.com/showthread.php?threadid=87951 ), but I think it's coming out pretty good. some screens:

Suggestions/critiques/coments/etc ?

12-31-2002, 07:50 AM
dang, pics don't work...here's the site : http://www.geocities.com/boinga1swany/JKIIscreens.html

12-31-2002, 08:47 AM
Nice work Boinga!
When do you hope to realease this?

And before the release are you going to update some old models with new ones? [Just incase a new one comes out]

12-31-2002, 11:05 AM
well...I just got Windows XP, and don't have WinZip yet, so that'll delay thngs...and yeah, if newer models come out I will use them of course.

12-31-2002, 01:14 PM
having more probs...but some new saber stance ideas:

[pics are gone now] http://www.geocities.com/boinga1swany/shot0001.jpg

Lord Tnuc
12-31-2002, 02:36 PM
That last one looks like the backstab one. I think I know what you're going for, though...I did a same stance with a mod of my own, thanks to T3rr0r.


12-31-2002, 03:06 PM
no, it's not quite a backstab...it's just the camera angle. I used your thread, by the way, Tnuc.

Lord Tnuc
12-31-2002, 04:04 PM
Yeah, I noticed. T3rr0r helped out a bit. I like what you're doing, by the way. Good luck.

12-31-2002, 04:19 PM
I don't buy this. How are you even considering altering the SP moves without the source code? Unless you know something that everyone else doesn't, you're just getting people's hopes up for a mod that isn't going to work.

12-31-2002, 04:51 PM
uh, razorace...it's not coding or anything...i'm editting the script files and .cfg files that are already in the game. anyway, some more pics:

12-31-2002, 05:04 PM
yeah, but you can't exactly change saber moves by doing such changes.

12-31-2002, 05:42 PM
actually, yes you can, although i'm only changing the idle stances, not the moves. Try jedimoves 2.0 in SP, it works and all it has in it is a .cfg file (i think).

12-31-2002, 07:59 PM
I believe that's just direct move replacement.

Actual "remixing" of the current moves requires code changes that can't be done without altering the code (damage swings, movement restrictions, etc.)

However, I'm curious exactly what and how you're attempting.

01-01-2003, 05:31 AM
all i'm doing is switching the visual appearance of the 3 saber stances.
another picture:

01-01-2003, 09:51 AM
But just the idle stances, correct?

01-01-2003, 10:50 AM

01-01-2003, 12:18 PM
Oh, ok. Sounds cool. So are you going to make the idle animations a single frame (like MP) or mult frame (like in SP)?

Your previous statements made it sound like you changing the actual moves. That's why I was objecting. :) Sorry about the misunderstanding.

01-05-2003, 12:17 PM
pretty much single frame, if I understand correctly. Also, i have added Mace, Obi-wan, Qui-gon, and Maul as npcs.

Yun the Sith
01-06-2003, 09:29 PM
I like it, it looks pretty dang good, keep up the good work.

01-06-2003, 11:15 PM
it looks pretty good so far. Keep up the good work with the models. all you need is to get in some sounds, make some maps, and get some cutscenes in (if you can:) )

But it looks really good

01-08-2003, 08:15 AM
i'm really considering using the DOTF map for a yavin_final and yavin_courtyard replacement. I have a good cutscene tutorial, but a need either a voice actor or someone who can take sound clips from the movie. Also, i have some basic questions. What shuold I do with Jan and Morgan?

01-11-2003, 09:14 AM
I can help you!!!
-I have the Star Wars movies I can cut clear sounds
-I add new sounds to my models day to day
-I have a hug Star Wars sound library from different games
-I can sound like various Star Wars characters includes Obi-wan,
Ackbar, Darth Maul, Desann and so on...
-I have the ability to include multi affects to voices
-I think you and I can make a great team
:c3po2: :r2d2:

just respond or e-mail me
I am RJW_ca


01-12-2003, 05:23 PM
OK...well for the start let's try:

mace/lando: "Obi-wan?" "Oh, nothing much, what about you?" "You, too? What for?" "I have some information on your charge."

if no can do, just tell me here. There's more, much more, of course.

edit: and THANK YOU for your help!!!!!!!!!
:) :) :)

01-12-2003, 09:27 PM
What do you mean?
just e-mail me and tell me exactly what you want me to do?



01-14-2003, 05:28 PM
ermmm...e-mail's on the fritz,,,could be a while before it's back up...could I send you a PM?

01-14-2003, 09:04 PM
yes e-mail me or PM me and tell me what I can do for you
this TC will be great!!!
We can make a great team!!!



01-16-2003, 07:30 PM
bad news...looks like I won't be able to get the DOTF .map file from the creator (privacy issues, not his fault). So, i'm a little depressed, but no hard feelings. RJW_ca, i'll get you a PM soon, i just haven't had time.

01-17-2003, 12:26 AM
Why do you need to get the DOTF.map from the creater when it was already released??? I have it already

Just let me know if anything I can do for you

I'm still looking for the Old Ben Kenobi robed model by KevinCoyle What happend to this model??--I want it!!


Lord Tnuc
01-17-2003, 02:04 AM
He means he can't get permission to use someone's work in his mod. Sometimes people just don't want their work included in someone's mod or whatnot.

In either case, I thought that there were more than one Dotf maps?

01-17-2003, 04:35 PM
i have to have the .map to open it in JK2Radiant, unless someone knows of a .bsp importer.

01-25-2003, 11:28 AM

shadrisses version is slightly nicer in parts
but mines on the right scale

if ya have msn then if i recognize ya name ill add ya and send you map........

feel free to delete bits. Or i could do that, EG get rid of unwanted areas that arnt needed like lady luck and lower hanger

01-25-2003, 01:55 PM
well, gee thanks...but honestly, i'm a little tired of messing around with this mod...i'm getting ready to submit it. Maybe in the future, sometime, I might take you up on this...but right now, i'm ready to release this. I do have a small problem that my mail won't let me send over like 10 megs or something...maybe i could post it as an attachment here then somebody resend it for me?

02-01-2003, 02:51 PM
replaced x-wing with the n-1 md3 model :http://www.geocities.com/boinga1swany/shot00112.jpg
problem is that it doesn't fit on the ground right when it's landed, but to fix that i'd have to have the .map file of the default maps.

here's a shot of jan: http://www.geocities.com/boinga1swany/shot0009.jpg http://www.geocities.com/boinga1swany/shot0009.jpg

02-01-2003, 03:39 PM
pardon, I need to ask... I didn't know that you can change the x-wing for another fighter, how do you do it? It's only chage the .md3 files of the x-wing? or is more complicated than that?

Sorry, if look like a stupid question, but I just don't know if was possible to do such thing.

About the mod, its looking good so far. Can I ask who is Morgan's replacement? Are you though to change Jan for another model, perhaps Aayla will fit in the episode 1 timeline (from E.U: she was a padawan of Quinlan Vos at that time)

02-01-2003, 07:31 PM
i'm not sure about morgan yet. btw, all you have to do is take the .md3 file of the model and rename it to the name of the model you're replacing (ie. n-1z.md3 becomes x_wing.md3). make sure it's in the right folder, and leave all the other files where they are (but better pk3 them up too, so the model will be textured)

02-01-2003, 10:37 PM
Another related question: if I can change the x-wing for a naboo fighter, I could change the raven' claw for any other model, let's say the millenium falcon, couldn't I?

02-02-2003, 09:24 AM
yes, you could, but make sure you switch the right files, because some of the models are just the cockpit with space around them. the raven you want is probably under map_objects/imp_mine or something. also the ship may or may not land right, the naboo ships don't.

02-04-2003, 05:20 PM
If the ship does not land right, well that's an acceptable glitch. So, is some files are the cockpit, it is possible to recreate the Millenium Falcon cockpit as well, I will give it a shot at least, I will keep you posted if you want to.

02-04-2003, 07:15 PM
no, the models that are cockpit are JUST cockpit. from the outside they appear to be some kind of bench, but if you look at one from the inside its a cockpit. it's just a frame with a sky shader around the windows. you qwold have to go in and make an md3 of the cockpit and do it so that it fit like the old one ingame. i wouldn't mess with it.

02-18-2003, 10:38 PM
Hey this looks really gret ive been looking for one of these for a long time nice job man any idea where i might be able to get this?

03-02-2003, 01:31 PM
looks interesting

03-09-2003, 01:50 PM
so this isnt a mod with maps etc, just a kindof "replacing default models with custom ones" -mod ?

03-09-2003, 05:30 PM
you r correct, i'm leaving that part up to the ep1 TC team

03-26-2003, 04:46 PM
Boinga....this mod is looking pretty good, keep up on the good work, cant wait to see it in action!

03-26-2003, 05:53 PM
it will be out very soon

edit: here's the readme

Title : Boinga1's Episode 1 MOD
Author : Boinga1
E-Mail :
Website :

File Name : ep1.zip

Items: ep1.pk3 (the heart of the MOD, skin/model changes, etc.)
ssmod.pk3 (makes the saber stances more jedi-like)
obitest.pk3 (adds the follwing NPCs:"rebornmaul""jedijinn""jedikenobi""jedimace"

Description : An Epsidoe I mod, based as closely to the movie as could be using the standard JK2
game. NO NEW MAPS just replaces models, sounds, and the like.

Features : ep2 sabers v3 or something
replaces x-wing models with naboo starfighters (doesn't work quite right when they're on the ground)
Tavion to Aurra Sing
Stormtroopers to Battle Droids
Bartender to Watto
Desann to Darth Maul
Kyle to Episode 1 Obi-Wan model by Toonces
Rebels and Bespincops to gungans
Reskinned Jan
Jedi to Yoda
Jedi2 to Plo Koon (skin by neomarz1 aka Mars Marshall)
Jeditrainer to Mace (robed)
Lando to Mace (prisoner, unrobed, with force powers and saber)
Luke to Qui-gon
Uses Obi-wan's, qui-gon's, maul's, and mace's sabers
New music for Yavin_final
Edited scripts-player has force powers to some extent throughout the whole game (not full!)
Replaces sounds
New Weapons sounds

Known Bugs : Yoda's hair may not work right unless you have the yoda_kinja.pk3 file in your base directory. Mace sometimes has problems
on ns_streets, if he does just open the console and type map bespin_undercity to skip the level.

Comments :


03-26-2003, 08:31 PM
Boinga, I see that you are not changing Jan, just reskinned. Can I suggest that you use Aayla Secura, 'cause with her you can have a padawa team for the SP adventure, what do you think?

03-26-2003, 09:02 PM
thing is, at the time of TPM, she'd be about 10-15, and besides, why would two jedi padawans travel on a mission together? pity there are no good female jedi master models-that might work OK. i guess i could make jan invisible and give her no weapon (would make for some humorous dialouges) :lol:

03-26-2003, 09:04 PM
Indeed, you are right!

The Count
03-27-2003, 02:06 PM
How about use the Padme model to replace Jan?

03-27-2003, 03:41 PM
why not have Jan be replaced by Qui-gon, or like you said, use the invisible and edit the voices to make it sound like Jinn is talking to Obi-wan via the Force:) and then for luke, you could use yoda, then for Jedi instead of Yoda, you could use Ki-Adi Mundi. Problem solved/ New change:)

03-27-2003, 05:22 PM
if i were gonna use the force, i'd just make quigon there. thing is, i dunno how to edit trhe mp3's to make it sound like that. maybe i could do that in version 2.0 or something. btw, i editted the objectives this morning to better reflect he situations.

03-27-2003, 06:07 PM
If you or someone used Goldwave ("http://www.goldwave.com), you can then use the MP3 capabilities to edit the pitch and range and tone of the sound to reflect what could be Gui-gon's voice.

04-05-2003, 12:39 PM
will try to include it in version2. But for now, i just sent the file to www.jk2files.com. Hopefully it'll be up soon.

04-09-2003, 05:49 PM
**It's out**

here (http://www.jk2files.com/file.info?ID=12581) at jk2files. Although they errered on the first bit, it's OBIWAN not Anakin.

btw, I'm working on an improved V2, still pretty early though.

04-12-2003, 11:23 PM
Cool...downloading to try it :)

Look forward to v2

I have sound forge and can try editting the pitch of the voices too :)