View Full Version : WIP: Deathstar Hanger

Super J
12-31-2002, 09:09 AM
This is my first map so go easy on me. I've been working on this for a couple of days. I will have the Millennium Falcon in it as soon as i get a model for it.
you may have to copy and paste the links


12-31-2002, 09:34 AM
Not bad. Needs more light, but I'm sure you'll get to that in time.

Super J
12-31-2002, 09:54 AM
i will probally finish the lighting last. as of now i have a mirrored floor. when i add more burshes, the floor drops my framerate from 90fps to 35-45fps. this is 1024x768 res. high detail/textures. my system:
athlon xp 1700+
geforce4mx 440 (64md ddr ram)
256mb ddr ram

should the mirrored floor stay or go?

12-31-2002, 11:38 AM
Go. Once you start adding bots (or other people playing in the stage) expect it to plumet even further... you've got to find a balance between playability and looking good.

12-31-2002, 11:40 AM
Change the shader for the mirror floor and favor a glossy floor. Your FPS will thank you.

12-31-2002, 11:42 AM
Originally posted by wudan
Change the shader for the mirror floor and favor a glossy floor. Your FPS will thank you.

Haven't seen the glossy floor shader. Was that the one that Dad*Mad used for Palace Wars? If so, where do I find it... I'd love to use it for some parts of Hogwarts.

12-31-2002, 06:18 PM
dang...nice looking map...be really ool if there was an old ben model...but there are skins of him, so OK. :ben: :vadar:

Super J
01-02-2003, 03:41 AM
i will try the glossy floor shader. i have added another screenshot with the mellinnium falcon. when i insert the model, it creates a leak in the map. the pointfile draws a line that is not even in the map. if i delete the model, the leak is gone. any ideas?