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View Full Version : WIP Padme's Sleeping Quaters?


Mech-Ryu
01-04-2003, 09:48 AM
So here it is, this is only after an hour and halfs work, and iv managed to get the floor complete. Or nearly complete since i don't have the right textures. Iv only manged to find one referance picture which is this, \0/ (http://www.theforce.net/episode2/newspics/i53-10.jpg) , so it would be most helpful if some people out there could give me a hand with the referance pictures.

Also since I cant make good textures, I wouldnt mind some one out there to give me a hand with them either..
If you think you can do these textures, please send me an email mechryu@msn.com , or even better join #ef.team on quakenet.

So here they are the screen shots, they are at the bottom of the page. they are very minemal, but it is only an hour and a halfs work... Mechs Maps (http://www.geocities.com/eden_mechryu)

DISorder
01-04-2003, 03:03 PM
Alright, since im just a nice guy, i've went to google and got a couple pics:

http://perso.club-internet.fr/willow/SW_E2/E2_0049_2.jpg
http://www.starwarsfan.org/prequels/editorials/sotg%208%20pics/padmes%20coruscant%20apt.jpg

All I could find on google, not much, but better than nothing...

DISorder
01-04-2003, 03:08 PM
Alright, since im just a nice guy, i've went to google and got a couple pics:

http://perso.club-internet.fr/willow/SW_E2/E2_0049_2.jpg
http://www.starwarsfan.org/prequels/editorials/sotg%208%20pics/padmes%20coruscant%20apt.jpg

All I could find on google, not much, but better than nothing...

Eldritch
01-05-2003, 03:53 AM
Not bad at all. The sides are too rounded though. If you take a look at the movie again, you'll see how steeply sloped the sides of Padme's apartment are.

Mech-Ryu
01-05-2003, 08:21 AM
Well only a small update, since Iv had to back track a little bit, and resize a few things. But here they are Mechs Maps (http://www.geocities.com/eden_mechryu)

And thank for the pics and the help..:D

Mech-Ryu
01-05-2003, 10:32 AM
The only reason why the textures are liek so, are because they are the defualt JK2 textures from the bespin set, atm I'm still looking for a texture person to help out with the textures...

Mech-Ryu
01-05-2003, 02:27 PM
Well another update..
This time new textures and some alterations to the map...

The new textures and thanks to ScoutTrooper..

Atm these new textures will not be final, but scout is working on some carpet looking ones...

Anyway heres the scrrens... :D (http://www.geocities.com/eden_mechryu/screens) <-- click

Wes Marrakesh
01-08-2003, 01:09 AM
Looks good.

Only comment....

PLEASE! FOR THE LOVE OF (your religious idol((s))), PLEASE GET A REAL CORUSCANT SKY AND NOT USE BESPIN!!!! :D

Mech-Ryu
01-09-2003, 09:41 AM
All right new update here, very small changes have been made to the map. Noticbale ones are, new textures on the floor and walls, these still are NOT going to be the final texture..

Atm there is I THINK 714 brushes in total.. The reason for this is because, the floor and the supports have required alot of brushes.. I could reduce the amount of brushes if I used curves instead of single brushes pushed together.. But I prefer the using multipal brushes, only because shadows can be made. If i were to use curves the light would just shine stright through and no shadow would be formed...
Anyway screen shots are found here (http://www.geocities.com/eden_mechryu)

wedge2211
01-09-2003, 12:33 PM
The Coruscant Promenade Duel map included a very nice Coruscant skybox, traffic lanes and everything as I recall. You might see if you can get permission to use that.

Eldritch
01-09-2003, 03:26 PM
It's looking good, but I still think that the sides of the apartment should slope down more... they're still too sharply curved. Lighting is a bit bright, and a new skybox is definitely needed, but other than that it looks great.

wedge2211
01-09-2003, 04:55 PM
Look at your reference pics, the center of the roof is sort of detached and a little higer than the edges, the support beams aren't just single arcs, they have a center section that is offset from the left and right sections. You can do that by making a brush into a simple patch mesh and playing with the verts. (tough to get the hang of at first, but it's a good thing to learn)

Leslie Judge
01-10-2003, 04:35 AM
Originally posted by Mech-Ryu
If i were to use curves the light would just shine stright through and no shadow would be formed...
Erm... this is usually true, but if you use the -patchshadows switch in the LIGHT phase of the compile then curves will make shadows.

Livingdeadjedi
01-10-2003, 04:03 PM
Hey if ya manage to catch me on MSN which is philip.thejedi@ntlworld.com then i can send you some screens right from the DVD
i use it to get reference for my maps =] :D

wedge2211
01-10-2003, 05:41 PM
You can take screenshots of a DVD? how? I tried it and just got a blank screen...

Ryick Pa'tran
01-10-2003, 07:08 PM
Wedge-- What program do you use to view your DVDs on. Power DVD has a button right on the control panel to take still images with. Maybe I can help you this time.:D

Livingdeadjedi
01-10-2003, 07:42 PM
what he just said ^ :D

wedge2211
01-10-2003, 07:52 PM
Huh, I've just been using winDVD that came with my computer.

Ryick Pa'tran
01-11-2003, 02:54 PM
Wedge-- If you use Kazaa then download Power DVD. You'll love it.

Wudan
01-11-2003, 04:30 PM
Lol - I worked on Padme's appartment over the last 2 days - mine doesn't look that good, but it has a few minor features that aren't included here.

I basically did the same thing, tho, just used brushes to etch out the carpet pattern - too lazy to try to make textures when I'm not sure exactly how I want it to look ;)

Emon
01-11-2003, 04:53 PM
JO already has a Coruscant skybox.

wedge2211
01-11-2003, 06:21 PM
Oh, yeah, it does, fo the cutscene with Mon Mothma. I think that's under the 'kejim' texture set.

Leslie Judge
01-12-2003, 06:46 AM
Unfortunately it's not a sky box. It's just a simple shader which is good for a window but not for a full map. It can be used here, but the two opposite windows will look the same. And we didn't talk about the sky...

Mech-Ryu
01-12-2003, 10:42 AM
.. and this shader is very pixel looking imo, what I would like is to have a new sky box.. Or this might be too much to ask since this may just be a prefab, if I can get enough reference pics of the whole place, I may be able to make a ffa map out of them, and then a new sky box may be needed..

and a small update.. I think iv got the supports a more movie like look, and yet again iv back tracked a bit to achieve this, but I do want an accurate looking map/prefab..

wedge2211
01-12-2003, 01:30 PM
Why don't you try looking atthis (http://www.jediknightii.net/files/index.php?link=file&id=937) map? It has a Coruscant skybox, maybe StarRunner would let you use it.

Mech-Ryu
01-12-2003, 04:25 PM
Yea, Iv looked at that, but I cant seem to find the skybox , all what is there is the images of the sky. (each individual side.) Do I need to load up the skybox, or should it all ready be there?

DISorder
01-13-2003, 01:28 AM
You will still see each side of the skybox that he used, but when you load the textures you should see the shader reference icon that jsut says "sky" on it, try that, but it is normal to see each side of the sky. So anyways just look for the tex that says "sky" or something like that, it would depend on what he named it or if he made a diff. texture (could always look in the shader file). Hope that helped.

edit: btw, the map is looking good, but how much of the apartment complex are you going to do? it needs to be more than just her apartment and the one room that (i remember) it showed Obi Wan and Anikan talking in...

Mech-Ryu
01-13-2003, 10:13 AM
I would like it to be one huge building, but I dont have the reference pics to do so. So atm I'm intending to make this room a prefab.

But I have got scouttrooper helping me soon with the reference pics, so I may be able to make a new room or a few more. Just time will tell I suppose.

wedge2211
01-13-2003, 03:21 PM
nobody knows what the rest of the building looks like, so you can take artistic license. Just follow the basic architecture and detail style that you establish in the few rooms that we are all familiar with, and make it all blend together. If the map plays well in the end, no one can really complain about it being untrue to the movies because the only rooms that CAN be checked against the movies ARE correct. Go for it!

Wudan
01-14-2003, 12:06 PM
The movie shows the building itself, and the art book has extra sketches.

She is at the very very top of the building, if you can't tell ;)