View Full Version : WIP: Lion-O from Thundercats

01-21-2003, 02:46 PM
I posted this the other day, but couldn't edit the thread name. I moved into to WIP zone on this one now as I'm finishing up my other WIP. So withought furthur adeu(sp?)....

*EDIT* Updated pics/ 3D view at bottom

01-21-2003, 03:24 PM
Thunder... Thunder... THUNDERCATS - HOOOOOOOOO! :lol:

Looks like a great start, Psynex. :)

01-21-2003, 09:53 PM
im the thundercat's ho

he he he

Sword of Omens, give me sight beyond sight!


that being said...

good looking model, i'll download the released version ;)

01-22-2003, 09:06 AM
OMG this takes me back a few years .... quite a few years :eek:

great to see more non star wars charectors being made and ones from an old but great at the time series :D


01-22-2003, 11:15 AM
Thundercats was one of the greatest cartoon shows. This will be so fun.

01-22-2003, 05:40 PM
I remember when you first posted the finished pic of the face.
I salute you man! Glad you're actually gonna make this model afterall!

01-23-2003, 01:18 AM
here's some nice pictures http://www.arnistotle.com/images/gallery/tcats.jpg http://www.arnistotle.com/images/gallery/thundermad.jpg http://www.arnistotle.com/images/gallery/alvcats.jpg

01-23-2003, 06:34 AM
Yeah those pix are from some new comic books I've seen of the Thundercats :p . They look pretty bad ass in it.

Be kewl to make one of the lil thundercat guys...whatever their names are...and let them ride around on their boards ingame.

01-23-2003, 10:12 AM
dude.... how fooking cool would it be to make a Thundercats TC?!?! hah

01-23-2003, 04:06 PM
Those pix are nice; the first one seems a bit demented though. I have a couple issues of the new comic with alternative covers I bought up mostly because of the cover art. I must agree that the look of them in the comic is SUPER BAD ASS! I haven't bothered to read it though; I don't want to spoil the look with bad dialog (i.e. Transfomers Armada). I have only read the new Transformers comic series because it was done by a true fan (Pat Lee) and the story is most excellent.

Once I complete Lion-O I do plan on making Cheetara, unless someone else here gets to it before I'm finished. I thought I'd just do a whole Thundercats theme.

01-23-2003, 08:26 PM
Originally posted by Psynex
Once I complete Lion-O I do plan on making Cheetara, unless someone else here gets to it before I'm finished. I thought I'd just do a whole Thundercats theme.

Cheetara, eh? :naughty: Sounds good. :D

01-23-2003, 08:55 PM
sounds great :D

01-28-2003, 12:16 AM
Woohoo! Can't wait!

The "little guys" were Wily-Kit and Wily-Kat :)

01-28-2003, 12:31 AM
i remeber this show, a classic. NICE job, finally some non-starwars models. I was gettin bored of them.

02-15-2003, 09:29 PM
Looks really good dude :D

02-16-2003, 07:19 AM
looks good, i like his afro:naughty:

02-28-2003, 11:48 AM
LOL, it's not an afro! Lion-O has very thick flowing hair; it's blowing in the wind, though it won't really do that in game. I've finished the mesh and am now optimizing it. I should be able to test it soon.

03-05-2003, 12:00 AM
OMG I cant beleive your making this :P

03-07-2003, 05:04 PM
Wow Psynex that looks great. Its been a while since I've been around glad to see your still working on things. Keep up the good work!!!!:D

03-21-2003, 02:09 AM
thunder, thunder butts, thunder butts hoooooooooooooooooooo thunder butts are on the loose. lol thats what i used to sing as a kid so dont flame me lol.

03-22-2003, 04:35 PM
no flames nescessary.

damn...I want to put this (http://psynex-land.com/test.html) directly into a post. Is that possible? I can't figure it out.


if it will even work after that. I'm going with what my gut tells me and that the reason I'm getting errors on that object is because the video card on this machine I'm using is a P.O.S. If not, then I will get to the bottom of it later on this evening and post the actual W.I.P. model instead of just an old file.

03-23-2003, 07:42 PM
so any possibility of making the mutants i talked about earlyer? sounds like a request but its in subject :)

03-25-2003, 01:08 PM
I don't know if the mutants would work out. I took a look at them and they have a really big hunch back that would probably require a custom skeleton.

03-26-2003, 04:33 AM
well mainly the green lizard mutant has a big hunchbackish look. but mumra does'nt :D

04-02-2003, 01:11 PM
This brings back memories....wow :) Just for making me feel all nostalgic I salute you!

04-02-2003, 01:29 PM
ninja: Mumra would be cool I agree, but all those mummy wrappings would look stupid because they can't be weighted properly.

Kengo: thanks.

Progress report: I'm currently in the process of re-weighting the arms and torso because I had to make some hefty mesh changes. I'll get to that tonight and if I can work it out, all that will be left is to map and skin him.

If you all really like what I'm doing don't be affraid to drop me a couple of credits so I can get a cool name like "The Yellow Dart"...LOL.

04-04-2003, 12:31 AM
well what i honestly meant was mumrah in his transformed state lol. what did you think i meant lol. mumrah's steroid version is way cooler than his mummy state lol.

04-04-2003, 10:36 AM
Of course, but even in his transformed state he still has mummy wraps that hang off his head and his arms. They're aren't that many of those wraps though....maybe it wouldn't look TOooo bad. Eh. But I'm not getting into Mumra right away. In fact, you might not see him until JK3 if I decide to go through on him.

04-08-2003, 01:38 AM
hey thats cool. well i'm not really too ancy about it. maybe you can do more with jk3. but thats cool you have a liking to my suggestion. :)

04-08-2003, 01:40 AM
Originally posted by ninja
hey thats cool. well i'm not really too ancy about it. maybe you can do more with jk3. but thats cool you have a liking to my suggestion. :)

Yea i tend to agree with you on that one. getting jk3 can be both good and bad.. Well im not goin to go through all the details. heh:p

04-08-2003, 01:55 AM
hey cebernet how do i get the flashy name color?

04-08-2003, 01:30 PM
Ninja: You have to buy it in the forum store. There's a number of credits under your avitar; those are your monies to buy stuffs.

Progress Report: I sent a copy of my model to Psych0Sith for problem investigation. He said I'm doomed. I've exhausted all my resources trying to find an easy way to fix my problem, but there isn't one. SOOOOoooo, I'm going to have to re-weight the entire model all over again! YAY!

Seriously, it's not that bad. I can do it in about an hour and a half. I've stepped away from that part for now though, because what good is a model that isn't complete? Whether it's in a game or not shouldn't excuse the fact that he has no skivies! So I began mapping and skinning the entire mesh. Expect updates of my Skin in Progress (S.I.P.) very soon.

04-08-2003, 02:59 PM
Please disregard this post, it has nothing to do with this model! My apologies to you Psynex! :D, man i must have been drunk!

04-08-2003, 04:19 PM
no the max file is 4.2; and I didn't reuse any mesh at all...that's all original baby! :) Unless you were speaking of the tags in which case yes, and I'll check out that extra stupidtriangle, but I don't think that's the problem. I've never actually imported a custom XSI in max before, do the bones always vanish? Because I noticed on that file too that there are no bones (visibly) after the export.

04-08-2003, 04:58 PM
Yeah hmm please dont mind that last post...sorry for the confusion!

"This post doesnt exist...you wont remember a thing, you are getting sleepy"...

/me runs away

04-08-2003, 06:02 PM
thanks psynex i already found out how to go about doing it.

04-08-2003, 06:38 PM
Man I cant wait for this model looks cool. Apart from Tigra Lion-O was the man. Best of luck

04-09-2003, 02:45 PM
Here's that update I was speaking of:


04-11-2003, 07:58 AM
hey that looks very promising. good work.

04-12-2003, 06:23 PM
Looks great, keep it up!!!!!!

One question though, will the hands/claw be ok when placed onto the Jk2 skeleton? Cos it looks overawing when you see all the bones etc (for a newbie anyways), I swapped my hands around!

Reason I asked this is because the claw looks exactly how I remember it and it would be a shame to deform it! You inspired me to download the first 5 cartoons... Ah the memories....

04-13-2003, 08:40 PM
I'm not 100% sure what you're asking or what you meant about switching the hands thing. The fingers shouldn't deform at all, but I'm going to have to play around with the weighting at the elbow where the flange is. I may weight it to cut through his arm anyway simply so it won't make it look like crap. We'll see, but everything should be fine.

04-14-2003, 07:12 AM
Yeah sorry I tend to babble on at that time of night... I simply meant I swapped the hands I had created for my model for the hands Raven used... I dont really understand all the deforming part yet and just wanted to know whether your hands would be ok around the skeleton.

Is that any clearer?

04-14-2003, 11:06 AM
Hands aren't my strong point, but I've already tested all of the deforms. The worste damage was at the shoulders so I had to go back and fix it....thus screwing everything else in the process and having me basically have to re-rig everything from scratch. It slowed me down a bit, but didn't destroy the project entirely. I wish there was a smoother workflow for these things.

04-14-2003, 03:14 PM
Hang in there Psynex, the first one is always the hardest. Once you've done the full rigging, it'll become way easier.

I wouldnt worry much about the fingers, there's not too many finger movements to make such a big difference (ok maybe griping objects wont be as "accurate" but it works fine anyway).

04-14-2003, 04:00 PM
I was thinking of only weighting the left hand since you see finger movement in the taunt animation and force powers as well and then just posing the right hand and weighting it to the one hand bone. ;) Just a little trick to speed up the process.

BUT, the headline needs to be addressed now...

...here it is as I said many many posts back; I modelled the low-poly version of the sword Friday and finished optimizing it today. It is PERFECT, weighing it at only 518 polys (Kyles is 534 if I remembered the number correctly). Take a look:


04-14-2003, 04:39 PM
oooh baby!!!!! It just gets better...

04-20-2003, 11:29 AM
Psynex you still there??????????????

Or ya just hanging in General Editing helping me out? I suppose some people do have to work!

04-20-2003, 04:09 PM
Originally posted by Psynex
I was thinking of only weighting the left hand since you see finger movement in the taunt animation and force powers as well and then just posing the right hand and weighting it to the one hand bone. ;) Just a little trick to speed up the process.

BUT, the headline needs to be addressed now...

...here it is as I said many many posts back; I modelled the low-poly version of the sword Friday and finished optimizing it today. It is PERFECT, weighing it at only 518 polys (Kyles is 534 if I remembered the number correctly). Take a look:

http://psynex-land.com/images/swordofomens.gif Nice work. Heh, it looked like a penis before I scrolled down.

04-20-2003, 04:34 PM
This is my first time viewing this model and i look at the screenshots nad it is pretty good. So keep up the good work and i hopethis model will come out soon.

05-09-2003, 12:07 PM
Wow...slow threads in this room; where is everyone? Playing Star Wars Galaxies betas? I know I am! :) Well, tried to last night....servers kept bombing out.

Anywho, watch this spot...this thread I mean. I took a small sidestep to write a tutorial that ended up being a bigger project then I had expected. It came out to 60 or 61 pages! With that done, and my last class for the semester ending last night, I'M FREEEEEEE!!!

I do have some new stuff to show off, but want to tidey it up a bit more. I figured since I'd just finished mapping the entire sword of omens for the tutorial I'd go ahead and skin it....it's almost read for display. :) The next 2 weeks will be mostly about finishing up this thread once and for all. :)

05-09-2003, 01:23 PM
Good to hear from you again Psynex. Look forward to ya finishing it.

If I can help in any way Pm me

05-09-2003, 01:56 PM
Do any sound editing?

also, just a side note...I've 'released' the unwrapping tutorial I wrote. It goes through unwrapping my sword of omens model, but teaches you the technique that most people use to unwrap their models. You can take what you learn in there and apply it to any model.

05-09-2003, 03:29 PM
What sort of editing you after, Im not bad at using Bsweet, Pro Tools and stuff like that but haven`t done it for a while.

Is the tut on your site?

05-09-2003, 06:08 PM
editing in that you can take a sound out of a sound bite and eliminate background noise and such.

The post for the tutorial is in the General Editing forum.

05-09-2003, 08:58 PM
Hi, yeah noticed the post for the tut... charging credits eh? I got my glowy name today!

I could probably edit the sound but I learnt it last year at uni so Im very hazey. I ll look over my notes and let u know. I m gonna b busy over next 2 weeks anyway...

Have you exported and got a model in game before?

05-09-2003, 09:22 PM
Psynex, I was feeling generous and as thanx for your help in the past I have given ya 5 credits. 4 to reach the magic 300 glowy name stage and 1 to get ya on your way for the 500 mark...

Nothing worse than a big fat 0!

05-10-2003, 12:43 PM
I have succesfully exported a model yes...but never played it in game as I didn't like what I saw in ModView. This will be different though. Despite any minor issues I see, he's going to be publically released.

At least the sword will look kick ass.

05-22-2003, 10:32 AM
speaking of the sword kicking ass:


I'm almost done skinning it. Just a bit longer. I'd say if I had just one hour to sit alone with no interuptions it'd be ready. I have to tweak some areas that are drastically impacted by the map lighting and I want to customize the saber blade to match the shape of the sword's blade. Possible allowing me to eliminate the blade geometry all together and giving me more polys to put back into the model in other places....or maybe that could be a second version.

05-22-2003, 09:36 PM
isn't the handle a light blue? nice job btw

Thunder, Thunder!

Thunder Cat's HOOOO!!!

05-23-2003, 08:24 AM
Its looking good Psynex! Hope to see it in game soon:)

05-27-2003, 12:29 PM
/me waves his hand in Jedi-Mind-Trick fashion.

"You will give Wudan the Sword. He will make a cool looking stance for this sword."

05-28-2003, 01:07 AM
dude i so need that sword.... send it my way when ur done if u can trooperwithoutacause@hotmail.com.... grand just grand.... i remember the good ol' days of thundercats..... good job!.... i sooo do need that sword....

05-29-2003, 12:24 PM
Dan, be a trooper!

Fret not, it will be posted once finished.

Rasin_Heck: I don't believe that the handle was blue. I have seen screenshots from the show with some light blue-gray coloring in areas, but I believe that to be just that frame (still). I watched the only episodes I have on my PC over again and didn't notice any color either. I wanted it to have a realistice metal texture while staying true to the entire design, thus making it look "believeable". The only thing you might notice that I left out when it's finished is the Spaid shape in the center of the square part of the hilt.

Wudan: You would seriously make a stance? I'm totally interested in making custom stances for this. I'd like to see them in order of the show the way Lion-O moves the sword in 3 directions to make the blade grow, and then holds it above his head. To have them in that order would be cool because people would be cycling through the stances with the "Thunder Thunder Thunder...." sound bite I have for the character. :) Could you make the stance without the sword? You can see from the shots it already fits in hand perfectly, so you could set them up with just an ordinary saber and I'll include them in the pak. I'm looking to have the skin 100% complete this weekend.

crap...I need to get more detail on Lion-O now! It's been a while since I worked with him because this stupid sword grabbed all of my attention.

05-30-2003, 05:37 PM
I gotta say this looks so sweet. I cant' wait for this one.


Panthro, Chitara, Kit and Kat, Snarf, MUMMRAAAAAHHH


We had the best cartoons when we were little!

05-30-2003, 05:51 PM
I am greatly amused and anticipate this interesitng choice for your skills.

All we need now Is some Teenage Mutant Ninja Turtles, and I can welll...I dunno what'll have then.

06-10-2003, 11:15 AM
Ok, yea...so I've had the sword of omens "done" for some time now minus one minor issue that maybe someone reading this can answer:
I'm using JediMod v1.2 (I believe) and have tried adjusting the saber blade image, which failed to adhear. I then just replace the image with all black, which also failed. I downloaded a sword model to check on things and in that author's pak was all of the colored saber images...however, JediMod has it's own saber images for the TCK portion that are just black and white so the TCK chooser can apply the color to that black and white scale. I've changed the TCK saber images, so why aren't they sticking?