View Full Version : No dismembering???
01-22-2003, 09:38 AM
Hi... i have a question for you...
I cannot set my home PC to display the dismembering of the players when I defeat them with the saber... do you know what do I need to do to accomplish this?
Any special commands? Steps? Multyplayer and single player please.
01-22-2003, 09:59 AM
bring down the console then:
for MP: set dismember 100
for:SP: set saberrealisticcombat 99
those should work...
01-23-2003, 05:54 PM
I cannot do it, I don't know why but people just dont get dismembered in MP or SP. These are the steps I'm doing... please tell me if I'm wrong:
1. Create Server
2. Go into game with x amount of BOTS
3. open console and type devmap <mapname>. (Is this step necesary all the time? regardless if I'm playing MP with BOTS only? Why does console displays a error message after I type devmapall?
3. After devmap, I go into the game alone, I need to be adding bots again (is this ok?)
4. After I added some BOTS, I type on console:
set dismember 3000
5. Nothing gets done, people die the usual way.
Is this an issue that has to do with Windows XP? Does the game installs the "PG-13" version or something like that.
I tried to do a bind q taunt and when I pressed "q" my game crashes.
Please help... what do you reccomend??? No MODS of any kind I've done or installed, virgin game... please help!!!
01-25-2003, 10:14 PM
I'm writting this to clear up some misconceptions about MP dismember. I'm in the progess of studying dismember for MotF so I know how it actually works at this point. The following are the actual cvars that control dismemberment in MP:
Integer; Client Side
Controls the gore level of dismemberment rendered on the client.
0 = no dismemberment
1 = limb dismemberment
2 = all dismemberment
Integer; Percentage; Server
Controls the percentage chance of dismemberment with a killing blow of 20+ DP from a saber hit. If this is set to non-zero, you’ll always dismember your right? Hand in a hand-chopped-off saberlock loss.
Basically, for dismemberment to work you gotta cg_dismember set to something other than 0 (2 for full dismemberment). IN ADDITION, the g_dismember MUST be set to non-zero and be at a reasonable percentage to expect dismember to happen on a normal basis. I prefer 100 (100%) but that's just me.
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