View Full Version : Inherting property, but how??
The Chosen one
01-23-2003, 07:52 PM
I am trying to make a jedi Knight come up to a gate, hvy walls, and turrets in which i get all the hvy walls,gates, turrets around the base but instead i just get 1 gate, wall, and turret. So how do i do it right?:confused: :eek:
01-31-2003, 01:29 AM
So chosen one,
You are saying you have a jediknight and when u bring him to a gate u want a gate to appear on the map somewhere? and same for the walls and turrents?
If so, i cand post here how to do it or i can email you. ok
Rebel Lagging OutŠ
The Chosen one
02-03-2003, 06:41 PM
i want to have a jedi come up to this abondin base which i put under a player and when the jedi comes up to base i want to get everything in te base thats a building including te walls and turrets and i don't want the any building to change into a different culture.:fett: got it good!:evanpiel:
02-03-2003, 11:16 PM
Well , then i would say.
Make a base in the culture you want. example, player 8, wookies.
Now make a trigger like this or somewhat the same.
Condition: Object in area, Select the jedi knight and select the area(by the main building).
Effect: Change ownership, Select the object(s), units(s) you want to be changed to your ownership.
Thats it. But you may have to do the effect trigger for all the unit(s) and/or objects(s)
If this does not help you, please reply back and let me know and I will get you further information.
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