BloodRayne
01-24-2003, 08:06 PM
First that mod isnt realy FFA friendly its more DUEL option who NO mod for now have...
You can found that Awesome mod at http://members.rogers.com/lee.oattes/ffamod-1.1-beta.zip
Also the name of FFAmod going to change for a better one as soon we found a great name you can also give us some idea its will be appreciated.
What that mod can do ?
read this ...
***************************
JEDI KNIGHT II MODIFICATION
***************************
Title : FFAMod 1.1 BETA
Author : Lee Oattes
E-Mail : oattes@not4hire.net
Website :
File Name : ffamod-1.1BETA.zip
File Size : 2MB
Date Released : Jan-24-2003
Description : Free For All Mod
Comments : source code is available
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
Installation:
============
To use the mod, copy the ffamod directory into your GameData directory. Connect to a server running ffamod! (There will be at least one, namely aod.not4hire.net).
If you don't already have the JediMod hilts in your GameData/base directory, you can find it on many public servers. Look for re_JediMod_hiltpack.pk3. Install it in your base directtory to have many hilt models available. Of course, the server must also have it installed for them to be accessible when playing.
Info:
=====
So what the heck is FFAmod anyway? Well the short story is that it is mod based on Jedimod that has many of the same additional features that JediPlus has too. However, this mod is focused on the dueling experience in the Free For All game format.
There are two major modes for Duels. The first mode is an unorganized mode in an FFA type game. Folks just hang out and duel as they wish. The second mode is the organized tournament mode where duellers battle each other sequentially.
The unorganised mode has the feature that you can select your opponents as you wish and when you wish. You do not have to wait for the completion of a current duel to start another duel. You can also watch other folks duel without the need to "spectate". A large disadvantage of this mode has been that you could not have more than a saber duel -- no throwing and no force powers. FFA-Duel mod solves this problem by allowing the combatants (rather than the server admin) to decide what type of duel they wish to have. FFA-Duel mod now enhances this with full interference free duel support. You can now experience your duels as if you and your opponent were alone on the current map.
The organised mode has the feature that it provides a tournament environment where everyone has to duel and the best dueller plays the most. A large disadvantage of this mode is that duellers have to wait for their turn in the sequence. Although not implemented yet, FFA-Duel mod will solve this problem by using the same non-interference code as developed for the unorganized duelling mode to support multiple simultaneous and sequenced duels. The next release of FFA-Duel mod will have the new Tournament logic.
If you would like to suggest a feature or better yet, to feed me some code that implements your idea, feel free to contact me!
Features:
=========
New in version 1.1:
- admin system for managing unruly players: console commands and equivalent "guns" available.
- new core and blade options for fancy colours including black.
- much cleanup and improvement of the UI
- two levels of fuel consumption rate for the jetpack
- duel stats are provided as messages
- additional force mastery rank for more force points
- full interference free dueling: you can't see, hear or interact with other players while dueling.
- see full documentation package or CHANGES.txt file for more details.
From version 1.0x:
- new roll animations._
- new saber sounds.
- grapple code has been changed to not overload +use key. Also, using the grapple will holster your saber (by default).
- jetpack has been added. The jetpack uses shield energy as fuel (by default). Use of the jetpack will holster your saber (by default).
- access to bindings for grapple, jetpack and saber control have been added to the user interface
- private duels have been enhanced to support three types of duel: standard, standard with throw allowed, and full force duels that include kick damage and all force powers.
- at the beginning of a duel, full health is restored, shields are set to full power and force mana is topped up to the maximum. Sabers will not auto-ignite at the start of the duel to allow you to make the appropriate flourish ;-).
- message of the day capability. The message is shown to players when they first join a game and after a new map is started. The duration of this message can be set -- default is 10 sec.
- voting can be restricted (the default) to allow only map changes and to kick players who are mis-behaving.
the range at which a duel is severed because players are too far apart can be changed
- the selection of bots that can be added to the game can be restricted to the standard game characters (this is the default)
- serial rotation through the taunts rather than random selection.
- support for independent core and glow saber colours. This also includes some new shaders for the saber trails to produce two trails, one for the core and one for the glow.
- one-click kicking
- adjusted height of yellow, orange and purple jump attacks to position the attack more appropriately based on target height.
- free for all maps won't end if a duel is in progress
- default settings support balanced play between all saber styles.
FFAmod has many of the key features of Jedimod. These include:
- dual and dual bladed sabers.
- enhanced colour control over sabers
- access to additional stances and special attacks
- kick in the air and flip off walls
- make choices about nerfing lunge and back attacks (1.03 vs 1.04)
- emotes and support for multiple taunts
- saber throw blocking/knockdown
- grappling hook
Full Documentation:
==================
The docs are ffamod-doc/index.htm. This contains complete user and admin documentation. The documentation for coders is a work in progress and substantially incomplete at this time.
Acknowlegements:
===============
Many ideas, bug reports and lots of help testing were provided by my co-clan members and other from the JK2 community. Thanks all!
A special thanks to Daelina, Inskipp and Yvonne, and Marker!
Credits:
=======
This mod has drawn on the work of a number of other people. In this section, explicit credit is give to the authors of the following works:
Jedimod
-------
The starting base code is taken from JediMod v1.2 source release -- credits to Dest (dest123@hotmail.com) and Tchouky.
Jetpack
-------
Jetpack code is based on the code from The Eternal (the_eternal@wanadoo.nl) & RenegadeOfPhunk(renegadeofphunk@3dactionplanet.com )
Cool Saber Sounds
-----------------
With the exception of the "saber hit" sounds, the saber sounds in this mod are based on the "Cool Saber Sounds Version 2" by Young Obi-Wan (tiedott@hotmail.com).
Saberist Mod
------------
The sideways and backwards roll animations in this mod were found by experimenting with the saberist mod by DoF_BlackWolf (bw3rdln@hotmal.com) & DoF_Kelemvor (Kelemvor420@hotmail.com). They are stock animations for the base game, but the mod helped me find them ;-).
JediPlus
--------
Although no part of this mod is based on Jediplus code, I must give credit to BOFH (dysfunction@nyc.rr.com) for assembling the JediPlus mod. I have played it extensively and several of it's features are important enough to have re-created as part of this mod.
You can found that Awesome mod at http://members.rogers.com/lee.oattes/ffamod-1.1-beta.zip
Also the name of FFAmod going to change for a better one as soon we found a great name you can also give us some idea its will be appreciated.
What that mod can do ?
read this ...
***************************
JEDI KNIGHT II MODIFICATION
***************************
Title : FFAMod 1.1 BETA
Author : Lee Oattes
E-Mail : oattes@not4hire.net
Website :
File Name : ffamod-1.1BETA.zip
File Size : 2MB
Date Released : Jan-24-2003
Description : Free For All Mod
Comments : source code is available
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
Installation:
============
To use the mod, copy the ffamod directory into your GameData directory. Connect to a server running ffamod! (There will be at least one, namely aod.not4hire.net).
If you don't already have the JediMod hilts in your GameData/base directory, you can find it on many public servers. Look for re_JediMod_hiltpack.pk3. Install it in your base directtory to have many hilt models available. Of course, the server must also have it installed for them to be accessible when playing.
Info:
=====
So what the heck is FFAmod anyway? Well the short story is that it is mod based on Jedimod that has many of the same additional features that JediPlus has too. However, this mod is focused on the dueling experience in the Free For All game format.
There are two major modes for Duels. The first mode is an unorganized mode in an FFA type game. Folks just hang out and duel as they wish. The second mode is the organized tournament mode where duellers battle each other sequentially.
The unorganised mode has the feature that you can select your opponents as you wish and when you wish. You do not have to wait for the completion of a current duel to start another duel. You can also watch other folks duel without the need to "spectate". A large disadvantage of this mode has been that you could not have more than a saber duel -- no throwing and no force powers. FFA-Duel mod solves this problem by allowing the combatants (rather than the server admin) to decide what type of duel they wish to have. FFA-Duel mod now enhances this with full interference free duel support. You can now experience your duels as if you and your opponent were alone on the current map.
The organised mode has the feature that it provides a tournament environment where everyone has to duel and the best dueller plays the most. A large disadvantage of this mode is that duellers have to wait for their turn in the sequence. Although not implemented yet, FFA-Duel mod will solve this problem by using the same non-interference code as developed for the unorganized duelling mode to support multiple simultaneous and sequenced duels. The next release of FFA-Duel mod will have the new Tournament logic.
If you would like to suggest a feature or better yet, to feed me some code that implements your idea, feel free to contact me!
Features:
=========
New in version 1.1:
- admin system for managing unruly players: console commands and equivalent "guns" available.
- new core and blade options for fancy colours including black.
- much cleanup and improvement of the UI
- two levels of fuel consumption rate for the jetpack
- duel stats are provided as messages
- additional force mastery rank for more force points
- full interference free dueling: you can't see, hear or interact with other players while dueling.
- see full documentation package or CHANGES.txt file for more details.
From version 1.0x:
- new roll animations._
- new saber sounds.
- grapple code has been changed to not overload +use key. Also, using the grapple will holster your saber (by default).
- jetpack has been added. The jetpack uses shield energy as fuel (by default). Use of the jetpack will holster your saber (by default).
- access to bindings for grapple, jetpack and saber control have been added to the user interface
- private duels have been enhanced to support three types of duel: standard, standard with throw allowed, and full force duels that include kick damage and all force powers.
- at the beginning of a duel, full health is restored, shields are set to full power and force mana is topped up to the maximum. Sabers will not auto-ignite at the start of the duel to allow you to make the appropriate flourish ;-).
- message of the day capability. The message is shown to players when they first join a game and after a new map is started. The duration of this message can be set -- default is 10 sec.
- voting can be restricted (the default) to allow only map changes and to kick players who are mis-behaving.
the range at which a duel is severed because players are too far apart can be changed
- the selection of bots that can be added to the game can be restricted to the standard game characters (this is the default)
- serial rotation through the taunts rather than random selection.
- support for independent core and glow saber colours. This also includes some new shaders for the saber trails to produce two trails, one for the core and one for the glow.
- one-click kicking
- adjusted height of yellow, orange and purple jump attacks to position the attack more appropriately based on target height.
- free for all maps won't end if a duel is in progress
- default settings support balanced play between all saber styles.
FFAmod has many of the key features of Jedimod. These include:
- dual and dual bladed sabers.
- enhanced colour control over sabers
- access to additional stances and special attacks
- kick in the air and flip off walls
- make choices about nerfing lunge and back attacks (1.03 vs 1.04)
- emotes and support for multiple taunts
- saber throw blocking/knockdown
- grappling hook
Full Documentation:
==================
The docs are ffamod-doc/index.htm. This contains complete user and admin documentation. The documentation for coders is a work in progress and substantially incomplete at this time.
Acknowlegements:
===============
Many ideas, bug reports and lots of help testing were provided by my co-clan members and other from the JK2 community. Thanks all!
A special thanks to Daelina, Inskipp and Yvonne, and Marker!
Credits:
=======
This mod has drawn on the work of a number of other people. In this section, explicit credit is give to the authors of the following works:
Jedimod
-------
The starting base code is taken from JediMod v1.2 source release -- credits to Dest (dest123@hotmail.com) and Tchouky.
Jetpack
-------
Jetpack code is based on the code from The Eternal (the_eternal@wanadoo.nl) & RenegadeOfPhunk(renegadeofphunk@3dactionplanet.com )
Cool Saber Sounds
-----------------
With the exception of the "saber hit" sounds, the saber sounds in this mod are based on the "Cool Saber Sounds Version 2" by Young Obi-Wan (tiedott@hotmail.com).
Saberist Mod
------------
The sideways and backwards roll animations in this mod were found by experimenting with the saberist mod by DoF_BlackWolf (bw3rdln@hotmal.com) & DoF_Kelemvor (Kelemvor420@hotmail.com). They are stock animations for the base game, but the mod helped me find them ;-).
JediPlus
--------
Although no part of this mod is based on Jediplus code, I must give credit to BOFH (dysfunction@nyc.rr.com) for assembling the JediPlus mod. I have played it extensively and several of it's features are important enough to have re-created as part of this mod.