View Full Version : Completly New Profession Layout!

Jan Gaarni
02-04-2003, 06:27 PM
Ok, so ... the Star Wars Galaxies team has recently updated their Feature Page (http://starwarsgalaxies.station.sony.com/features/features.jsp), and it seems they have rearranged and renamed alot of the professions. They've gone so far to delete some for now, but have added more so it is now 35 instaed of 28 professions.

They are now as follows:

Starting Proffesions:

Artisan (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#artisan)
Brawler (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#Brawler)
Entertainer (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#Entertainer)
Marksman (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#Marksman)
Medic (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#Medic)
Scout (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#Scout)

Elite and Hybrid Professions:

Architect (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#Architect)
Armorsmith (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#Armorsmith)
BHunter (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#Bounty Hunter)
Carabineer (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#Carabineer)
Chef (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#Chef)
Combat Medic (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#CombatMedic)
Commando (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#Commando)
Creature Handler (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#Handler)
Dancer (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#dancer)
Doctor (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#doctor)
Droid Engineer (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#droidengineer)
Farmer (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#farmer)
Fencer (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#fencer)
Image Designer (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#image)
Industrialist (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#industrialist)
Jedi (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#jedi)
Merchant (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#merchant)
Miner (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#miner)
Musician (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#musician)
Pikeman (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#pikeman)
Pistoleer (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#pistoleer)
Ranger (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#ranger)
Rifleman (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#rifleman)
Smuggler (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#smuggler)
Squad Leader (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#squadleader)
Swordsman (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#swordsman)
Tailor (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#tailor)
Teras Kasi Artist (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#teras_kasi)
Weaponsmith (http://starwarsgalaxies.station.sony.com/features/swg_manual/cha5_professions.jsp#weaponsmith)

Lord Helmet
02-04-2003, 08:37 PM

What am i going to do..............:( :mad: :mad: :mad: :(

Thew Rydur
02-04-2003, 09:33 PM
I don't know, Squad Leader maybe?

Anyway I'm particularly interested in the pistoleer profession, hopefully it will count towards BH.

02-05-2003, 01:45 AM
but i was going to be the =a= squad leader *runs of crying*


02-05-2003, 05:09 AM
Im gonna be a pistoleer/ scout/ smuggler But I'll take some points in other professions too. Just for the RP value of it.

02-05-2003, 04:00 PM
Hmm.. seems Commando has become more of a "heavy weapons profession". Might have to see into another profession to complement...

*starts to think of herself carrying a big, BIG, machinegun*

Hm. Perhaps I should not be too hasty about that! :D

Oh, and by the way, is it just me or does it seem to be an awful lot of close combat professions (swordsman, fencer, pikeman, brawler, teras kasi)? Seems a bit odd in my view of the Star Wars galaxy, but hey, I guess everything goes...

Oh, and rangers doesn't seem to be a very combatant profession anymore. Lots of changes...

02-05-2003, 06:14 PM
Hmmm... I'd like to be a Rifleman. Pick off those CQB people from a distance. Ing-Rown the Cowardice, that's what they'll call me. :D

Kylco Cotam
02-05-2003, 09:13 PM
i guess im gonna be a smuggler and wing it from there i like the risky kind of jobs

02-05-2003, 10:17 PM
brawler to bounty hunter is how i'm gonna go i think.

02-06-2003, 12:15 AM
Originally posted by Ingrown
Hmmm... I'd like to be a Rifleman. Pick off those CQB people from a distance. Ing-Rown the Cowardice, that's what they'll call me. :D im gonna be sniper as well we should train together

Jan Gaarni
02-06-2003, 12:35 PM
Sniping isn't cowardis. :D

A sniper usually is all by himself. That demands just as much guts as a shock trooper. ;)

If he's/she's compromised, he'll/she'll only have his/hers skills to count on.

02-06-2003, 12:49 PM
In Delta force, a good sniper is alone, covert and moves constantly after he has fired some rounds. He also only fires when he's sure he can hit his target.

Most of this wont be possible in this game because; covertness is hampered by blaster bolts (tracers) and 1 hit kill is impossible. You can't really be sure that you hit someone, it's all statistics.

If I would become a sniper in this game I would:
Look for a fast firing/ long ranged/ high damage accurate weapon (damn, thats an uber weapon!)
Put alot of skills in "moving" skills, you need your speed to fall back and launch another salvo of shots. When vehicles come out, buy a speeder bike to fall back more quickly.
Put your other skills in faster, more damaging and more accurate firing.

Thew Rydur
02-06-2003, 02:49 PM
You could use a slugthrower rifle, if they're in the game, that would eliminate the tracer problem. I think the devs said there will be no one-hit kills though.

02-06-2003, 06:22 PM
Do we have any weaponsmiths in the house?

02-07-2003, 07:02 AM
I'm not sure, we have some listed on the members charter, but not anyone who posts here a lot...

Oh, and I just realised I have to put some points into creature handling. I need to get a pet in this game.

Let me rephrase myself: I need to get a pet in this game. :)

Lord Helmet
02-07-2003, 10:05 AM
ummm...no you dont...you can buy one i believe...i think we have a creature handler...get one for half price too!

02-07-2003, 03:16 PM
i was gonna get someone to modify a weapon for me . longer barrel scope maybe extra fire power and stuff but i also need a bowcaster just so i can look like a true wookie :D

02-07-2003, 04:02 PM
Originally posted by swediot=)
so i can look like a true wookie :D

You're going to be a wookie? Jesus, it's going to be hell trying to talk with you. Hope there aren't going to be any language barriers when we train together, if we train together.

Lord Helmet
02-07-2003, 04:16 PM
i think i read something new that says there are not

one of the holobits

02-07-2003, 05:56 PM
Originally posted by Lord Helmet
i think i read something new that says there are not

one of the holobits

Are you referring to my post or someone elses? I'm confused.

Lord Helmet
02-07-2003, 06:07 PM
i think there will be no language barrier...and if there is it wont be hard to bypass anyway...

02-07-2003, 07:43 PM
Oh, I thought that they were going to allow hand signals for wookies. Meh.

02-07-2003, 08:17 PM
No, i need some creature handling skills. The devs said that you'll need some skills to be able to have a pet, even if someone else tamed it for you.

Cleaning the litter box and such, I guess. :)

Lord Helmet
02-07-2003, 08:37 PM
so you're gonna be part scout?

03-03-2003, 05:33 PM
On the one hand, I should be an Industrialist so I can help out The Associates (How much money would we make if we could churn out truly bulk amounts of things? Nobody else is going to want to be an Industrialist :)) but on the other I want to be a Weaponsmith.

And if I get to be a Jedi, I'll do that too :D