View Full Version : Clones

02-10-2003, 08:12 PM
Another question just popped into my head. I was watching my cousin play EverQuest and noticed how pretty much everyone had the same junk. I know it's not the best thing to compare it to, but it's basically the largest MMORPG, at the moment, besdies it basically applies to most of them. Anyway, here's a question for you knowledgeable people. For every profession will there be..Er..One best item for every slot?(Sorry, brain died right there) If so, wouldn't it just keep being replaced by other, more powerful items? Skills only go so far. I'm guessing you can max them so towards the end it would mainly depend on what equipment you have? Would be kind of boring to see a majority of people with the same things on. I've always thought that the Star Wars Universe was quite stylish. :D

I understand that the best items will be player-crafted and there are multiple catagories(short ranged, long ranged, etc.) What I'm asking is, any ideas on whether the (Insert name here) blaster would be 'the thing to get' if you intend to tear 'em up?

Reborn Outcast
02-10-2003, 09:04 PM
Yea they're probably will but it'll be very rare and expensive. I would also say that crafted items would be better. Go to www.starwarsgalaxies.com and check out they're FAQ. They added a new one on the main page of the FAQ section and it look like it would be the sickest crafted item, check it out...

5.25 Can you give us an example of a crafted item?

Here is an example of a mid ranged item. It requires ingredients in addition to several previously crafted pieces.

C-22 Fragmentation Grenade

Requires 4 ingredient slots and 2-5 additional components built from separate schematics to complete.

Ingredient slots to be filled with resources:
Slot 1 - Body shell, takes 3 units of any kind of metal.
Slot 2 - Magnetic grapple, takes 1 unit of a kind of steel
Slot 3 - Timed dial, takes 2 units of a kind of steel
Slot 4 - Fragmentation sleeve, takes 5 units of any kind of metal

The 2 required components of the C-22 are:
Slot 5 - Warhead assembly, requires a Light Warhead module, constructed separately
Slot 6 - Warhead fusing, requires a Warhead Fusing Mechanism, constructed separately

The 3 optional components of the C-22 are:
Slot 7 - Warhead booster, requires an Enhanced Charge Composition, constructed separately
Slot 8 - Warhead enhancement, requires an Enhanced Charge Shaping, constructed separately
Slot 9 - Fragmentation enhancement, requires an Enhanced Fragmentation Sleeve, constructed separately

Sounds awesome...

02-11-2003, 01:29 AM
Thing is, you are limited to some 200 points of skills, meaning that it is IMPOSSIBLE to "max out your skills". You can master some professions (around 3.5, depending on which you go for), but max out? No can do.

02-11-2003, 12:03 PM
I'm assuming (hoping) that you can push your skills to the point where you truly have something to offer other people.

I'm going to learn the art of blaster crafting, and hopefully after a while, I'll have experimented and skilled up my crafting to the point where badass marksmen and bounty hunters all around the universe say stuff like "you ain't nobody unless you're using a MonsterBugg 40!"

Along the same thought, I'm hoping that I'll encounter miners who have pushed their skills as well, possibly coming up with better metals and stuff for me to use...

... these realistic possibilies are what I'm SO looking foreward to in this game!

02-11-2003, 03:33 PM
Yes, I'm aware you only have access to 200 skill points. What I meant was is the limit of your chosen profession(s). Thank you though, you kind of answered my questions. Sort of. :D

Reborn Outcast
02-11-2003, 07:27 PM
Originally posted by MonsterBugg
MonsterBugg 40

I sure hope your not naming yourself that. :D I think that the devs should do something to restrict names so they sound star wars like.

Edit: I think its already been done.

02-11-2003, 11:42 PM
Relax man... I have a few months left to decide on a better name. Although MonsterBugg has been an old favorite for years, I'm definately not going to want to stand out like a sore thumb.

That was just for the blaster name reference... you know what i mean.

02-11-2003, 11:49 PM
Hi MonsterBugg, here's an unofficial welcome
Welcome To The SWGalaxies.net Forums!
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Jan Gaarni
02-12-2003, 12:26 PM
And here's an Official one :D

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Thrackan Solo
02-15-2003, 01:59 PM
Yeah I hope people dont go walking around with names like that.

02-15-2003, 05:39 PM
Same here it kind of brings the mood out of the game with a name like KimmyBrokenJudge or something.

02-18-2003, 11:37 PM
Originally posted by setsuko
Thing is, you are limited to some 200 points of skills, meaning that it is IMPOSSIBLE to "max out your skills". You can master some professions (around 3.5, depending on which you go for), but max out? No can do.

Er, wrong, you MAX or Master 3 professions and try about .25 of another. Sadly though, people think (at least here) that it is possible to be Commando, Weaponsmith, and Medic...pity.

Too few people bother to go the main forums and read the Dev Posts about how you HAVE to start with one and unlock one or possibly 2 to get to the one you want.

02-19-2003, 01:33 AM
I know that fully well, JakRendar, and that is exactly what my post reads: you can master some professions, but never all of them. And if you want to master commando, you'll have to go the brawler/marksman way to get it. What the post's subject was is that you can't master ALL professions, since you have a set amount of skills at all times.

If you go for commando, you could max your brawler and marksman and commando branch. But if you went for both Squad leader and cook, now, that's gonna be a lot harder. Two basic and one elite, not a problem. But two elite professions, now that's hard...

Deft Aklin
02-19-2003, 10:31 AM
Any word on how to create a Squad Leader yet? Start as a Marksman and go from there I take it?

02-19-2003, 10:49 AM
Well, no word on the Squad Leader. The guesses are either just an elite form of marksman, or that it will include medic and/or scout too. But marksman is a sure bet.