View Full Version : Indy bugs

12-07-1999, 01:36 PM
For those of you (and some reviewers) that would claim that the Infernal Machine is bugless. I would like to point out 1) that you are a blind unenlightended) Lucas Arts fan (such as myself, except for the fact that I happen to be slightly enlightened) or 2) You have never played the Infernal Machine at all.
Indiana Jones and the Infernal Machine is the single buggiest venture ever put forward by Lucas Arts. So far I could count over 50 crashes, 100's of clipping and polygon errors, and a control scheme that has not worked half of the time I wanted it too, forcing me to reload from my previous quicksave.
Thumbs up to the debuggers in San Francisco Bay, Thumbs up! (their asses).

12-07-1999, 06:13 PM
To continue on the topic of bugs. It turns out that if you don't retract all the bridges in the last board before you place solomon's jewels in the doors, (This can be accomplished by jumping down off the platforms and just catching one of 3 floating columns.)you can't kill Marduk even with the 25 hits of the charged whip.