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View Full Version : A little saber help please..........!!!!


junior
02-12-2003, 07:18 PM
I've created a hilt (it's the bomb) .....got it in the game, the character is holding it skined and all ....but its got no blade; I can hear the sound of the blade opening but can't see it.....what's up?

Any idea what's up?

Matt-Liell
02-12-2003, 07:24 PM
You need to create the tag_flash at the top of your saber. Create a triangle and name it tag_flash and convert it to an editable poly.

junior
02-12-2003, 07:36 PM
Respect to you Matt!!!.........can you please explain how to do this to an idot ( me being the idot of course)

Thanks mate!!!

junior out!

Matt-Liell
02-12-2003, 07:46 PM
Ok, so you have your saber. lets say it is this I hope you are using gmax or 3DSM:

l---------l-top
l...........l
l ......... l
l ....... l
l...........l
l-------- l-bottom

Now go to Shapes, then choose "line" and create a triangle. Rename the triangle to tag_flash. Then right click on it and scroll down to "Covert to" and choose "Editable poly" then the trian;ge will look like this:

l\
l \
---

Then position the triangle like this where you want the blade to come out.

junior
02-12-2003, 08:24 PM
using MilkShape 1.6.4.......If you tell me I can't do this in Mikeshape I'm gunna throw myself out the window right now.....(good thing I'm on the groundfloor)......I've just got Gmax and 3Ds 5 but I haven't figured them yet..... Can this be done in Milkshape?

Thanks a lot for you time and help!

Matt-Liell
02-13-2003, 07:57 AM
Yes but sorry I don't know how. I suggest you start trying to figure out 3DSM.

junior
02-13-2003, 01:04 PM
Exported to 3DSM............created the trialgle as suggested and renamed.......imported back in to milkshape...editable poly is not there.........recompiled anyway..........still no joy

how do I move from a 3dsm file to the game?

Thanks mate!

Matt-Liell
02-13-2003, 01:58 PM
Just use a .md3 exporter, if you want one I'll send you one. Whats your email?

junior
02-13-2003, 02:30 PM
would appreciate that very much matt....junior@juellmusic.com

thanks mate!

junior out!

junior
02-14-2003, 10:08 AM
Hey Mike....I got the bale to show up by adding that tag statement you mentioned to the qc file shown below....but the sabre is pointing the wrong way.....it's not vertically out of the top of the hilt. Is there some parameter that i need to add to the tag statement?

// Quake III Arena MD3 control file, generated by MilkShape 3D
//
$model "Models/weapons2/saber/model.md3"
// reference frame
//$frames -1 -1
// frame 1-1
$frames 1 1
$flags 0
$numskins 0

// you can have one or no parent tag
//$parenttag "tag_flash"

// tags
$tag "tag_flash"

// meshes (surfaces)
$mesh "Lft-Legs"
$skin "Models/weapons2/saber/Saber.jpg"
$flags 0

$mesh "Han-Grp"
$skin "Models/weapons2/saber/Saber.jpg"
$flags 0

$mesh "Rt-legs"
$skin "Models/weapons2/saber/Saber.jpg"
$flags 0

$mesh "SP-Body"
$skin "Models/weapons2/saber/Saber.jpg"
$flags 0

$mesh "Spike"
$skin "Models/weapons2/saber/Saber.jpg"
$flags 0

Thanks man.
Junior our!

Matt-Liell
02-14-2003, 04:39 PM
I sent you that exporter if you still need it.

junior
02-14-2003, 09:22 PM
Thanks Matt, you been a big help...........I figured out how to do it in Milkshape; but only with the suggestions you made. Thanks alot mate. Keep in touch. By the way you got to show me how to get these great picture you've got up here.......

Junior out!