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View Full Version : face anims - how to


arlissloveless
02-18-2003, 04:13 AM
greetings everyone!!!!!!!!!
it's me again but this time I would want to ask you bout the anims

you know that the most models for jk2 are without face anims

so is there a way to import a such a sequence in a mute skin ?:deathii:

Ronin_Medjai
02-18-2003, 07:24 AM
im not sure but I know with ModView you can see diff facial animations on models such as happy,sad,talk1,talk2 and others

Psyk0Sith
02-18-2003, 02:33 PM
Nope, you cannot alter a .glm file to add/remove bones...you have to use the original file (before it gets exported to .XSI) and weight the facial bones.

Unless you are the developper, you have no chance in hell!

mute skin??? oh you mean MODEL??? ;)