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LordWolfie
02-20-2003, 02:46 PM
I've updated the monk the other night to now have a better made claw and the start of a basic brain for the jar. Giving the monk a final count of under 2600 polygons.

It would be nice to see it working in the game but as of right now I guess it will be just a static 3do.

http://hometown.aol.com/lrdwulfe/myhomepage/index.html

Lord Wolfie

Hekx
02-20-2003, 03:19 PM
Looks good. Those things used to creep me out in my younger years. :p

If you plan to make it a player model, it'd be a clipping nightmare. :indif:

You could try to add some bubbles coming off of the brain with a shader, if so. ;)

LordWolfie
02-22-2003, 01:47 PM
Yeah its kinda neat to have something that would creap one out.
Now as far as bone meshing and animating, I have no clue how to do that ... you ever dabbled in that?

You'll have to explain the bubbling brain thing in the shader, would it just be a seperate graphic?


Lord Wolfie

Psyk0Sith
02-22-2003, 02:19 PM
You can check out the tutorial section on my page:

http://www3.sympatico.ca/psykopat/

Check "Using the skin modifier" at the bottom and read Spacemonkey's tut along with my complementary guide.

Weighting that model to the current JK2 skeleton will have very weird result i think. But you should at least try.

t3rr0r
02-22-2003, 02:34 PM
Originally posted by Psyk0Sith
You can check out the tutorial section on my page:

http://www3.sympatico.ca/psykopat/

Check "Using the skin modifier" at the bottom and read Spacemonkey's tut along with my complementary guide.

Weighting that model to the current JK2 skeleton will have very weird result i think. But you should at least try.
well, there were the spider models, remember... they worked out fairly well.

Hekx
02-22-2003, 04:34 PM
Since there's a mine monster with 4 legs in SP, maybe if new animations are eventually possible, the model you're making can be animated. :)

http://www.lucasforums.com/showthread.php?s=&threadid=89345

The Jabba the Hutt model and Dug model both have been squeezed onto the human JKII skeleton and they work fine. :)

LordWolfie
02-22-2003, 06:03 PM
Well that seems to be my delima, The computer that I have right now is not able to run the Q3 Engine, so I've been just doing the modeling. I don't know much about the hierchy of how bone structure and animation is done - so if any of ya'll would want to do that for me I would appreciate it :D

Lord Wolfie

TK-99
03-17-2003, 05:43 PM
nice work
but were are you getting you ref-images of him when there are barely any of him

ninja
03-23-2003, 07:45 PM
lol i dont even really know what he looks like :)). what is he? jedi?