Lt. Havoc
02-21-2003, 05:57 PM
Greetings everyone. This thread will outline mod idea I've wanted to share for a long time.
I'd like to see a full conversion mod of Jedi Knight 2 and have have it be deal with the Marvel universe. JK2's player animations are the best and the jedi movements very much mimic that of a superhero.
The game modes would be:
Anarchy: every character for himself
Heroes vs. Villains: self explanatory
Secret Wars: up to 4 teams versus each other
Hero vs. Villain domination: Domination like in UT
Characters:
Cyclops, Hawkeye, Iceman, Dr. Doom, Storm, Punisher, Deadpool, Black Panther, Ironman, Pyro, Skrull, Magneto, Wolverine, Sabertooth, Red Skull, Cap'n America, Wendigo, Thing, Hulk, Venom, Spider-man, Bullseye, Johnny Storm, Mr Sinister, Whizzer... you get the idea.
Maps:
Avalon space-station, Savage Land, Automated Sentinel factory,
Manhattan, Latveria, Weapon X labs.
See fortunately many characters have very similar powers (at least in looks). I'm all for the easiest method to get a job done.
Cyclops, Ironman, Iceman, Dr.Doom all shot some sort of beam. 3 of which from their hands (think about the force push but with a beam shooting from the hand instead).
Red skull, Punisher, Deadpool and Skrull would all use guns
( plenty of those to reskin and reapply attributes).
Storm and Magneto both could use the exsisting lightning or force drain coupled with the prolonged jedi force jump.
For Captain America replace the saber with his shield. It can be thrown and automatically returns "how convenient!"
Where it gets more tricky is dealing with characters who are more close combat styled liked Wolvie, Venom, Thing and such. I think brand new models would be needed either because of size and or to provide the proper fighting animations. In addition Spider-man and Venom would have to be able to cling to any surface and swing. I know, a lot of new animations and coding just for those 2 characters.
This all making sense right? I mean the connections and similarities are there.
No need to extra weapons on the maps. The characters' attributes will be set and all that would be needed is health and powe-ups. For those who don't use guns the force bar in the HUD could be converted into a power bar. Each character should have about 4 different attacks. Example: Cyclops eye beam could have a normal pulse fire, a bounce shot, a super blast and his hand to hand fighting.
Anyone interested in this idea? I'm pretty good at mapping, having made several maps for MOHAA and I've been learning how to reskin the default models. I fall way short in the modelling and coding department though. If I get enough serious interest in this idea I'll really push forward and establish a staff. Reply back with your input. :r5d4:
I'd like to see a full conversion mod of Jedi Knight 2 and have have it be deal with the Marvel universe. JK2's player animations are the best and the jedi movements very much mimic that of a superhero.
The game modes would be:
Anarchy: every character for himself
Heroes vs. Villains: self explanatory
Secret Wars: up to 4 teams versus each other
Hero vs. Villain domination: Domination like in UT
Characters:
Cyclops, Hawkeye, Iceman, Dr. Doom, Storm, Punisher, Deadpool, Black Panther, Ironman, Pyro, Skrull, Magneto, Wolverine, Sabertooth, Red Skull, Cap'n America, Wendigo, Thing, Hulk, Venom, Spider-man, Bullseye, Johnny Storm, Mr Sinister, Whizzer... you get the idea.
Maps:
Avalon space-station, Savage Land, Automated Sentinel factory,
Manhattan, Latveria, Weapon X labs.
See fortunately many characters have very similar powers (at least in looks). I'm all for the easiest method to get a job done.
Cyclops, Ironman, Iceman, Dr.Doom all shot some sort of beam. 3 of which from their hands (think about the force push but with a beam shooting from the hand instead).
Red skull, Punisher, Deadpool and Skrull would all use guns
( plenty of those to reskin and reapply attributes).
Storm and Magneto both could use the exsisting lightning or force drain coupled with the prolonged jedi force jump.
For Captain America replace the saber with his shield. It can be thrown and automatically returns "how convenient!"
Where it gets more tricky is dealing with characters who are more close combat styled liked Wolvie, Venom, Thing and such. I think brand new models would be needed either because of size and or to provide the proper fighting animations. In addition Spider-man and Venom would have to be able to cling to any surface and swing. I know, a lot of new animations and coding just for those 2 characters.
This all making sense right? I mean the connections and similarities are there.
No need to extra weapons on the maps. The characters' attributes will be set and all that would be needed is health and powe-ups. For those who don't use guns the force bar in the HUD could be converted into a power bar. Each character should have about 4 different attacks. Example: Cyclops eye beam could have a normal pulse fire, a bounce shot, a super blast and his hand to hand fighting.
Anyone interested in this idea? I'm pretty good at mapping, having made several maps for MOHAA and I've been learning how to reskin the default models. I fall way short in the modelling and coding department though. If I get enough serious interest in this idea I'll really push forward and establish a staff. Reply back with your input. :r5d4: