View Full Version : From JK2 to 3d studio max
02-22-2003, 01:13 AM
What is the best way to get a model from Jedi Knight into 3d studio max? I used to convert the glm to a 3ds in milkshape then import it into 3d max but my free time on milkshape has expired and I don't want to play for it just so I can view a few models. Any ideas?
02-22-2003, 01:13 PM
Reinstalling it doesn't work. It probably put's something in the registry or something, is rhino free?
02-22-2003, 01:43 PM
Import .glm into md3view and convert to .md3 then import into max?? that should work but i dunno about LODs.
02-22-2003, 04:39 PM
md3view doesn't import .glm and modview doesn't export anything
02-22-2003, 05:19 PM
ModView should let you view the model at least - it views GLMs
02-23-2003, 12:21 AM
My mistake...i was thinking of .md3 to .glm.
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