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N64Nut2
02-24-2003, 07:01 PM
Hi, i'm new here and i'm sorry if this question has already been asked, but I have a problem. I'm trying to locate the npc.cfg file so i can change a skin in sp. the trouble is, i can't find the file. can anyone please tell me where it is? any help would be appreciated.

Bell
02-25-2003, 02:44 AM
its in the assets0.pk3 and i beleive you mean npcs.cfg, the file that has parameters for npc's.

N64Nut2
02-25-2003, 06:15 PM
thx, and may i ask how i could get into that file and edit npcs.cfg?

Bell
02-26-2003, 01:58 PM
use notepad to open and edit it. then do a search on "new npc in multi player" or something like that there is a thread that explains how to customize it.

Kengo
02-26-2003, 02:10 PM
The tutorials here may help:

http://www.geocities.com/kengomaps/tutorials.html

There's a tutorial on editing the npc.cfg file

N64Nut2
02-26-2003, 11:52 PM
ok i appreciate the help, but i am still confused. I'm not sure how to edit the file using winzip, and that turorial confused me as well. I just want to know a way to open the file, make a change, then save it so the changes will take place right away. i'm not wanting to make a mod or anything.

Bell
02-27-2003, 02:36 PM
Install winzip.
Double click on the assets0.pk3 in your base folder.
When it asks you what program to use to open it choose winzip and click on the "always use this program to open this file type" or whatever it is.
Click on the "name" title bar in winzip to sort alphabetically.
Find and click on "npcs.cfg"
Click on extract.
Choose the option "use folder names" or whatever it is.
The destination can be a temp folder or whatever.
Go to the folder after extracting and double click on the npcs.cfg file.
When it asks you what program to use to open it choose notepad and click on the "always use this program to open this file type" or whatever it is.
You will see a series of entries like this.
-------
Kyle
{
fullName "Katarn, Kyle"
playerModel kyle
saberColor blue
reactions 4
aim 5
move 3
aggression 5
evasion 5
intelligence 5
playerTeam player
// race human
class kyle
snd kyle
sndcombat kyle
sndjedi kyle
dismemberProbHead 1
dismemberProbArms 1
dismemberProbHands 20
dismemberProbLegs 1
dismemberProbWaist 1
}
-------
I haven't looked but the tuts above may explain what these do.
And read this thread top to bottom.
http://www.lucasforums.com/showthread.php?s=&threadid=68203&perpage=40&pagenumber=1

You'll notice it was extracted to a ext_data folder.
Once you finish editing it you can save it as the same name but you must not repak it in the asset pak.
Right click on the ext_data folder with your updated npcs file inside.
Choose winzip/add to zip file. Name it "mynpc" or whatever and say ok.
When its finished rename the extension from .zip to .pk3 and throw it in your base folder.
If you have trouble with the extension go to windows explorer and choose tools/folder options.
Go to the view tab and UNcheck "hide file extensions for known file types".

Then lemme know if you have other q's.

N64Nut2
02-27-2003, 07:40 PM
^_^ yay, i finally got it to work! thank you so much for helping me bell. and thanks to everyone else who helped too.