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View Full Version : Time To Make A Rpg


Heavyarms
02-26-2003, 09:34 PM
After months of inactivity, I will make a d20 RPG that will start soon. Come one, come all, I need ideas, so join a RPG, think of a plot.

xwing guy
03-07-2003, 05:54 PM
Coooooooool.

Heavyarms
03-11-2003, 04:58 PM
ok, i'll post all of your PC(personal characters) in here.

Rhetts:

Boba Rhett: Adult Male Human, Scoundrel 1; Init +1 (+1 Dex); Def 15 (+1 Dex, +4 Class); Spd 10m; VP/WP 7/13; Atk +1 melee (1d3+1, punch), +1 or -3/-3 ranged (3d8, crit 19-20, Blaster [Carbine]); SQ Illicit barter; SV Fort +1, Ref +3, Will +2; SZ M; FP: 0; Rep: +0; Str 13, Dex 13, Con 13, Int 16, Wis 14, Cha 13.
Equipment: Aquata Breather, Blaster [Carbine], Credit Chip, Glow rod, Macrobinoculars
Skills: Climb +3, Computer Use +7, Disable Device +7, Disguise +5, Escape Artist +5, Forgery +7, Hide +5, Intimidate +3, Listen +6, Pilot +5, Read/Write Basic, Sense Motive +4, Speak Basic, Survival +4
Feats: Point Blank Shot, Weapons Group Proficiency (blaster pistols, blaster rifles, simple weapons)

Heavyarms
03-28-2003, 10:05 PM
Xwing:
Elendil Elansar: Adult Male Human, Scoundrel 1; Init +1 (+1 Dex); Def 15 (+1 Dex, +4 Class); Spd 10m; VP/WP 7/13; Atk +1 melee (1d3+1, punch), +1 or -3/-3 ranged (3d8, Blaster [Heavy Pistol]), +1 or -3/-3 ranged (3d8, crit 19-20, Blaster [Carbine]); SQ Illicit barter; SV Fort +1, Ref +3, Will +2; SZ M; FP: 0; Rep: +0; Str 13, Dex 13, Con 13, Int 16, Wis 14, Cha 13.
Equipment: Blaster [Carbine], Blaster [Heavy Pistol], Credit Chip, Electrobinoculars, Energy Cell x6, Field Kit
Skills: Astrogate +6, Bluff +5, Computer Use +6, Disguise +5, Forgery +6, Hide +5, Knowledge +7, Listen +6, Pilot +5, Read/Write Basic, Repair +6, Search +7, Speak Basic, Spot +6, Treat Injury +4
Feats: Point Blank Shot, Weapons Group Proficiency (blaster pistols, blaster rifles, simple weapons)


MASTA:
Olian Trage: Adult Male Duros, Scoundrel 1; Init +2 (+2 Dex); Def 16 (+2 Dex, +4 Class); Spd 10m; VP/WP -/11; Atk +0 melee (1d3, punch), +2 or -2/-2 ranged (3d8, Blaster [Heavy Pistol]); SQ Illicit barter; SV Fort +0, Ref +4, Will +2; SZ M; FP: 0; Rep: +0; Str 11, Dex 15, Con 11, Int 18, Wis 14, Cha 13.
Equipment: Blaster [Heavy Pistol], Comlink, Energy Cell x6, Field Kit, Glow rod x2
Skills: Astrogate +10, Bluff +5, Demolitions +8, Disable Device +8, Escape Artist +6, Forgery +8, Pilot +8, Profession (Bounty Hunter) +6, Read/Write Basic, Read/Write Durese, Repair +8, Search +8, Sleight of Hand +6, Speak Basic, Speak Durese, Spot +6
Feats: Spacer, Starship Operation (starfighter), Weapons Group Proficiency (blaster pistols, simple weapons)