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Blue_Lightsaber
03-01-2003, 11:07 PM
Okay I finnaly figured out how to make in game conversations ( not cutscenes).

Ex

Mon Mothma: "Hello Kyle."

Kyle: "Hey, I heard you have a mission for me."

I get the conversation to start correctly but it only shows the first line of the conversation. ( Mon mothma: Hello Kyle. )

How do I get my conversation to continue?

I tried connecting my target_prints togetether ( In the right order) but that didnt work. So again,

How do I get my conversation to continue?

Thanks.

(PS: If you want to make conversations but not cutscene conversations you make a trigger_print then hit n for entity menu, then type message for key then whatever u want for message. Ex.


value message

key Mon Mothma: Hello Kyle.)

Leslie Judge
03-02-2003, 06:51 AM
Hehh, Kengo knows the answer. :)

My opinion is targetting a target_printo to an other target_print can't work, because target_prints don't care about a target.

You should trigger them individually. You can use a trigger_once to start the conversation (or what you prefer to use) and target that to a pair of one target_print and one target_delay. They have to have the same targetname of course. Then set the message for target_print, and set the interval between the two messages for target_delay. Give it a target of another pair of target_print and target_delay and so on...

Kengo? :D

000nate
03-02-2003, 07:32 AM
You should try using scripting with conversations, it enables you to do a lot more and is much easier.

Blue_Lightsaber
03-02-2003, 10:08 AM
Okay I tried this.

I used trigger_once to start the conversation and then used target_printo for the first message then target delay connected to it then target_print and so on...Testing map to see if it works

Get back to ya soon

[EDIT] Nope didnt work.

Leslie Judge
03-02-2003, 12:04 PM
If I understand, then you made:


trigger_once -> target_print -> target_delay -> target_print

What I said is:

trigger_once -> target_print
......|
......V
target_delay -> target_print
......|
......V
target_delay -> target_print
......|
......V
target_delay -> target_print

And so on...

Kengo
03-02-2003, 03:55 PM
Fraid don't know how to do what Lightsaber is asking Leslie :o

What I did in Occupation at the beginning was using subtitles, which you do by altering a subtitle sp file and then referencing that to the custom sounds in the cutscene. I think what Lightsaber is looking for is just text, no cutscene or sounds, and I know of only one person who has done this - Blaster in the Dark Alliance. I think you should ask him Lightsaber :)