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View Full Version : File Extension types and where to put them.


yangyan
03-02-2003, 06:31 PM
Can someone tell me where to put these files?

*.nav
*.lin
*.srf
*.bak
*.cav
*.prt
*.qe3
*.qe4

wedge2211
03-02-2003, 07:07 PM
Originally posted by yangyan
Can someone tell me where to put these files?

*.nav
*.lin
*.srf
*.bak
*.cav
*.prt
*.qe3
*.qe4

I'm assuming you're asking where these go in .pk3's...

.nav: Single-player bot navigation file. Not needed for MP maps.
.lin: The presence of this file means that you had a leak at some point after compiling. You don't need to put this in a .pk3 either.
.srf: I'm not entirely sure, but I think it has to do with the .bsp process, it's an intermediate file, and it doesn't have to go in a .pk3 either.
.bak: This is a radiant-created backup of your map. Doesn't go in a .pk3.
.cav: ??
.prt: This file is only used to stor information between the BSP and VIS compile phases, once you have the final .bsp, you don't need it.
.qe3/.qe4: I think these are Radiant configuration settings...

Here is what a .pk3 file structure should look like:

botroutes/
.wnt file
levelshots/
.jpg file
maps/
.bsp file
scripts/
.arena file
shaders/
.shader file
textures/
your texture folder

The only file there created by Radiant is the .bsp file. You must make the others yourself (see RichDiesal's tutorials for more information).