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View Full Version : How do I do Slippery Surfaces?


Sephiroth CR
03-03-2003, 08:42 PM
I've seen surfaces in maps where there is no friction and u can slide forever. How do I make this kind of surface? I'm also having water trouble. I make a block of water. When I go in game, the top is surfaced with this ugly grey blocked texture with white glowing lines, but You can go into like water. In Gtk I textured the top and botttom with bespin/water1 and the sides with caulk_nonsolid? Why wont the waters texture show up?:(

wedge2211
03-03-2003, 10:16 PM
Sliding--Put a thin brush on top of the surface you want to make slippery, and texture that brush with system/slick.

Water--Try a different water shader. I think I also had that problem with bespin/water1, but bespin/water2 works fine.

Leslie Judge
03-04-2003, 01:31 AM
wedge is right about water. There's a thread somewhere, where I explained why water1 doesn't work.

Sephiroth CR
03-04-2003, 03:13 PM
Ok!:) Thx alot both of u!

Sephiroth CR
03-05-2003, 08:45 PM
Ok. I still get one tiny prob. The water is solid as a rock. It's textured normally, but it's solid. Why is this?:(

Leslie Judge
03-06-2003, 01:12 AM
Use caulk_nonsolid or nodraw on the other surfaces. Someone told me once that when compiling the first face of a brush in the map file decides what properties the brush will have. And who knows which face will Radiant write out first? So having a nonsolid shader on all the sides (that person told me to have a special water shader on all sides) makes sure that your water will be not solid.

000nate
03-06-2003, 07:11 PM
You could just decrease the friction

wedge2211
03-07-2003, 12:23 AM
Originally posted by 000nate
You could just decrease the friction

?