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Radky
03-08-2003, 08:53 PM
i am in the process of makeing a pretty large map, it is a duel map with 5 different areas linked by teleportation.

i was about to finish my 3rd area but when i compiled it, the damn thing didn't stop. I let it go for 1 hour and 26 minuets, then i stoped it manualy. i played the map to see what it had done. All the textures were as bright as they could be, there were no shadows anywhere.

i tested with the map for a while and found out that if i deleted the 4 walls surrounding my third area it would compile normaly...

i'm confuesed.... is my map to big?

i was wondering if anyone else has had this problem?

anyone know how to fix it?

thnx in advance

p.s. ( i'm not a noob mapper.)

wedge2211
03-08-2003, 09:12 PM
Originally posted by Radky
i tested with the map for a while and found out that if i deleted the 4 walls surrounding my third area it would compile normaly...

I would say this was the Fullbright error but for that condition. Still, check to be absolutely sure you have no leaks in the map.

Neř
03-08-2003, 09:36 PM
Have you done Caulk around all the areas which can't be seen by the player?
If not, do that, that increases the Compile time ALOT I found out when I had the same prob.

Leslie Judge
03-09-2003, 09:06 AM
The map was bright because you stopped the compiling so the LIGHT phase counld't be finished.

What was the compiler doing when you stopped it?