View Full Version : What's the point of a .surf file?

03-11-2003, 01:51 AM
Most .surf files that I come across just remove certain parts of a model, why do that when you can just put "clear" in the place of the skin texture file pathname in the .skin file like Ravensoft does with some of their skins.
I'm sure the .skin file can do more than that, I just don't see why people make a .skin file just for that purpose.

The point of this post is to find out whether or not using the .skin file to disable certain parts of a model does something that just using "clear" in the skin texture file pathname does not.

03-11-2003, 04:02 AM
Why surf files ??

1. Because they allows you to turn on/off surfaces in MP
game without affecting SP game.

2. Because some models have some surfaces turned off
as default and ( as far as i know ) only way to turn them
on is with those SURF files


My recommendation:

1. If you need to turn ON some surfaces then do it in
that SURF file.

2. If you don't need to turn ON any surfaces then don't
use SURF files at all.

3. If you need to turn OFF some surfaces then always
do that in the SKIN file (if you have SURF file then you
can turn surfaces off in that file but still do it also in
that SKIN file)

03-11-2003, 04:14 AM
so if I create a .surf file for the ugnaught model to remove the purse its carrying, that will only remove the purse for MP & not SP?

Dark Reaper
03-11-2003, 02:56 PM

03-12-2003, 03:14 PM
Ultimately, I think it is there just to give you a little more flexibility with the models.